Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: AlbionURL Copied!
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Based on PDF Version 1.5, Last Modified: 2023 March 29 @ 08:48
Albion
Army Special Rules
This section describes all the different units used in an Albion army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Albion units, and these are detailed here.
All models with this special rule re-roll failed charge distances and gain the Hatred special rule on any turn that they declare a charge or pursue a fleeing enemy. This lasts for the duration of the turn. However, the models suffer an additional -1 to their Leadership when taking Break Tests.
Any model wearing Woad Paint gains the Ward Save (6+) special rule.
Your army may be associated with one of the Tribes below. Having a Clan Affiliation will allow your army to use special abilities on the battlefield that reflects their famous Tribe. Certain units in your army may have a Tribal Affiliation, as detailed in the army list. However, you may not have multiple Tribal Affiliations in the same army.
Models with this special rule gain +1 Armour Save when using shields.
Models with this special rule re-roll 1's when rolling To Wound in close combat.
Models with this special rule roll 3D6 for Panic and Break Tests, discarding the highest dice rolled.
Infantry models with this special rule may deploy as Ambushers, and get +1 To Hit in close combat when attacking enemies in their flank or rear.
Lords
Warleader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Warleader | 4 | 6 | 5 | 4 | 4 | 3 | 6 | 4 | 9 |
Troop Type: Infantry (Character)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (3 pts)
Spear (4 pts)
Great weapon (8 pts)
May be armed with javelins (5 pts)
May wear light armour (3 pts)
May take a shield (3 pts)
May wear Woad Paint (15 pts)
May be mounted upon one of the following:
Shieldbearers (5 pts)
Warhorse (18 pts)
Chariot (replacing one of the crew) (50 pts)
Mastodon (replacing one of the crew) (200 pts)
May have one Tribal Affiliation (5 pts)
May take magic items up to a total of 100 pts
War Cry, War Fury
Truthsayer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Truthsayer | 4 | 4 | 3 | 4 | 4 | 3 | 4 | 2 | 9 |
Troop Type: Infantry (Character)
Magic: Truthsayer is a Level 3 Wizard who uses spells from the Lore of Life, the Lore of Beasts, the Lore of Light or the Lore of the Truthsayers.
Hand weapon.
May be upgraded to a Level 4 Wizard (35 pts)
May be armed with one of the following:
Additional hand weapon (3 pts)
Polearm (4 pts)
May be mounted upon one of the following:
Warhorse (12 pts)
Chariot (replacing one of the crew) (50 pts)
May take magic items up to a total of 50 pts
War Fury, Woad Paint
Heroes
Chieftain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chieftain | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Character)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (2 pts)
Spear (2 pts)
Great weapon (6 pts)
May be armed with javelins (5 pts)
May wear light armour (2 pts)
May take a shield (2 pts)
May wear Woad Paint (15 pts)
May be mounted upon one of the following:
Warhorse (12 pts)
Chariot (replacing one of the crew) (50 pts)
May have one Tribal Affiliation (5 pts)
May take magic items up to a total of 50 pts
One Chieftain in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit However, a model carrying a magic standard can only carry other magic items up to a total 25 pts.
War Cry, War Fury
Wyrd Druid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wyrd Druid | 4 | 4 | 3 | 4 | 3 | 2 | 4 | 1 | 8 |
Troop Type: Infantry (Character)
Magic: Wyrd Druid is a Level 1 Wizard who uses spells from the Lore of Life, the Lore of Beasts, the Lore of Light or the Lore of the Truthsayers.
Hand weapon.
May be upgraded to a Level 2 Wizard (35 pts)
May be armed with one of the following:
Additional hand weapon (2 pts)
Polearm (2 pts)
May wear Woad Paint (15 pts)
May be mounted upon one of the following:
Warhorse (12 pts)
Chariot (replacing one of the crew) (50 pts)
May take magic items up to a total of 50 pts
War Fury, Woad Paint
Mounts
Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Shieldbearers | 4 | 4 | 3 | 4 | - | - | 4 | 2 | - |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Chariot | 7 | - | - | 4 | 4 | 3 | - | - | - |
Mastodon | 6 | 3 | 0 | 5 | 6 | 6 | 1 | 4 | 6 |
Troop Type (Shieldbearers): Infantry
Troop Type (Warhorse): War Beast (Animal)
Troop Type (Chariot): Chariot (Armour Save 6+)
Troop Type (Mastodon): Monster
Spear, javelin.
Spear, javelin.
Large Target (2), Shieldbearers, War Fury
War Fury
Immunity (Psychology), Impact Hits (D6+1), Natural Armour (4+), Stubborn, War Fury (Crew only)
Core Units
Tribal Warriors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Tribal Warrior | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Clannach | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, shield.
May upgrade one Warrior to a Clannach (10 pts)
May upgrade one Warrior to a musician (10 pts)
May upgrade one Warrior to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may choose one of the following
Spears (½ pt per model)
Replace shields with great weapons (1 pt per model)
The entire unit may have javelins (1 pt per model)
The entire unit may wear Woad Paint (1 pt per model)
The entire unit may have one Tribal Affiliation (1 pt per model)
War Fury
Woad Raiders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Woad Raider | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Fíochmhar | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, shield.
May upgrade one Woad Raider to a Fíochmhar (10 pts)
May upgrade one Woad Raider to a musician (10 pts)
May upgrade one Woad Raider to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may choose one of the following:
Replace shields with additional hand weapons (free)
Spears (1 pt per model)
The entire unit may have javelins (1 pt per model)
The entire unit may have one Tribal Affiliation (1 pt per model)
Frenzy, War Fury, Woad Paint
Youngbloods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Youngblood | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Shaothrú | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 6 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, sling.
May upgrade one Youngblood to a Shaothrú (10 pts)
May upgrade one Youngblood to a musician (10 pts)
The entire unit may replace their slings with javelins (free)
The entire unit may take shields (1 pt per model)
The entire unit may have one Tribal Affiliation (1 pt per model)
Skirmishers, War Fury
War Hounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
War Hound | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Handler | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
You must have one Handler for every five War Hounds. Each Handler costs 5 pts per model.
Unit Size: 5+
Troop Type (War Hound): War Beast
Troop Type (Handler): Infantry
Hand weapon.
Mixed Unit
Mixed Unit, War Fury
Aonbarr Horse Warriors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Aonbarr | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Marcach | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry
Hand weapon, shield.
May upgrade one Clansman to a Marcach (10 pts)
May upgrade one Clansman to a musician (10 pts)
May upgrade one Clansman to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may be armed with spears (1 pt per model)
The entire unit may be armed with javelins (1 pt per model)
The entire unit may wear Woad Paint (2 pts per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may have one Tribal Affiliation (2 pts per model)
Fast Cavalry, War Fury
Chariots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chariot | 7 | - | - | 4 | 4 | 3 | - | - | - |
Charioteer | - | 4 | 3 | 3 | - | - | 3 | 1 | 8 |
Charioteer Master | - | 4 | 3 | 3 | - | - | 3 | 2 | 8 |
Warhorse | - | 3 | 0 | 3 | - | - | 3 | 1 | 5 |
Unit Size: 3+ of 2 Charioteers & 2 Warhorses each
Troop Type: Chariot (Armour Save 6+)
Spear, javelin.
May upgrade one Chariot to a Chariot Master (10 pts)
May upgrade one Chariot to a musician (10 pts)
May upgrade one Chariot to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may take shields (3 pts per model)
The entire unit may wear Woad Paint (5 pts per model)
The entire unit may be equipped with scythes (3 pts per model)
The entire unit may have one Tribal Affiliation (3 pts per model)
War Fury
Special Units
Hearthguard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hearthguard | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 8 |
Oathsworn | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, light armour, shield.
May upgrade one Hearthguard to a Oathsworn (10 pts)
May upgrade one Hearthguard to a musician (10 pts)
May upgrade one Hearthguard to a standard bearer (10 pts)
May take a magic standard worth up to 50 pts
The entire unit may replace their shields with great weapons (1 pt per model)
The entire unit may wear Woad Paint (1 pt per model)
The entire unit may have one Tribal Affiliation (1 pt per model)
Stubborn, War Fury
Swordmaidens. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Swordmaiden | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Swordmistress | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry
Great weapon.
May upgrade one Swordmaiden to a Swordmistress (10 pts)
May upgrade one Swordmaiden to a musician (10 pts)
May upgrade one Swordmaiden to a standard bearer (10 pts)
May take a magic standard worth up to 50 pts
The entire unit may have one Tribal Affiliation (1 pt per model)
Devastating Charge, War Fury, Woad Paint
Druid Neophytes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Druid Neophyte | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Draidecht | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Unit Size: 5+
Troop Type: Infantry
Hand weapon.
May upgrade one Druid Neophyte to a Draidecht (10 pts)
May upgrade one Druid Neophyte to a musician (10 pts)
May upgrade one Druid Neophyte to a standard bearer (10 pts)
The entire unit may be armed with one of the following:
Additional hand weapons (1 pt per model)
Polearms (2 pts per model)
The entire unit may wear Woad Paint (1 pt per model)
Druidic Rites, Skirmishers, War Fury
Hunters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hunter | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Tracker | 4 | 3 | 5 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 5+
Troop Type: Infantry
Hand weapon, javelin.
May upgrade one Hunter to a Tracker (10 pts)
May upgrade one Hunter to a musician (10 pts)
The entire unit may replace their javelins for bows. (1 pt per model)
The entire unit may take shields (javelins only) (1 pt per model)
The entire unit may take War Hawks (3 pts per model)
The entire unit may wear Woad Paint (1 pt per model)
The entire unit may have one Tribal Affiliation (1 pt per model)
Scouts, Skirmishers, War Fury, War Hawks
Warriors of Danu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Warrior of Danu | 4 | 4 | 3 | 5 | 4 | 2 | 4 | 2 | 8 |
Chosen of Danu | 4 | 4 | 3 | 5 | 4 | 2 | 4 | 3 | 8 |
Unit Size: 5+
Troop Type: Infantry
Great weapon.
May upgrade one Warrior of Danu to a Chosen of Danu 1(0 pts)
The entire unit may have one Tribal Affiliation (1 pt per model)
Frenzy, Skirmishers, War Fury, Woad Paint
Pixie Swarms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts per base
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Pixie Swarm | 1 | 3 | 3 | 1 | 1 | 8 | 5 | 10 | 8 |
Unit Size: 3+
Troop Type: Swarm
Sharp claws and teeth.
Befuddling Glamour, Fly (6), Ward Save (5+)
Fenbeasts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Fenbeast | 5 | 3 | 0 | 5 | 5 | 4 | 1 | 3 | 8 |
You need to include at least one Wizard in order to field Fenbeasts in your army.
Unit Size: 1+
Troop Type: Monstrous Infantry
The entire unit may take one of the following:
Born of Bloodmarsh (3 pts per model)
Leechloam (3 pts per model)
Lifebloom Silt (3 pts per model)
Fly-Infested Rotweed (3 pts per model)
Animated Constructs, Marsh Strider, Regeneration (4+), Stupidity, Unstable
Viridian Lords. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Viridian Lord | 4 | 5 | 3 | 4 | 4 | 1 | 4 | 2 | 9 |
Viridian Champion | 4 | 5 | 3 | 4 | 4 | 1 | 4 | 3 | 9 |
Unit Size: 5+
Troop Type: Infantry
Two hand weapons.
May upgrade one Viridian Lord to a Viridian Champion (10 pts)
The entire unit may replace their hand weapons with great weapons (2 pts per model)
Flammable, Regeneration (4+), Skirmishers, Unstable, War Fury
Centaurs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Centaur | 8 | 4 | 3 | 4 | 4 | 1 | 4 | 2 | 8 |
Centaur Chief | 8 | 4 | 3 | 4 | 4 | 1 | 4 | 3 | 8 |
Unit Size: 5+
Troop Type: Cavalry
Hand weapon, spear, shield.
May upgrade one Centaur to a Centaur Chief (10 pts)
May upgrade one Centaur to a musician (10 pts)
May upgrade one Centaur to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may replace spears & shields with one of the following:
Additional hand weapons (free)
Bows (free)
Great weapons (1 pt per model)
The entire unit may carry javelins or throwing axes (2 pts per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may wear Woad Paint (2 pts per model)
Fast Cavalry, War Fury
Half Giants. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Half Giant | 6 | 3 | 2 | 5 | 4 | 3 | 2 | 3 | 7 |
Son of Ogmios | 6 | 3 | 2 | 5 | 4 | 3 | 2 | 4 | 7 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Two hand weapons.
May upgrade one Half Giant to a Son of Ogmios (10 pts)
May upgrade one Half Giant to a musician (10 pts)
May upgrade one Half Giant to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may replace one hand weapon with one of the following:
Shields (free)
Great weapons (3 pts per model)
Polearms (3 pts per model)
The entire unit may wear Woad Paint (3 pts per model)
War Fury
Rare Units
Stone Thrower. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Stone Thrower | - | - | - | - | 7 | - | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 1 Stone Thrower & 3 Crew
Troop Type: War Machine (Stone Thrower)
Hand weapon.
May take Fire Pots (10 pts)
Mastodon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mastodon | 6 | 3 | 0 | 5 | 6 | 6 | 1 | 4 | 6 |
Crew | - | 3 | 3 | 3 | - | - | 3 | 1 | 7 |
Unit Size: 1 Mastodon & 3 Crew
Troop Type: Monster
Spear, javelin.
Immunity (Psychology), Impact Hits (D6+1), Natural Armour (4+), Stubborn, War Fury (Crew only)
Fenhulk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Fenhulk | 5 | 3 | 0 | 6 | 6 | 6 | 1 | 5 | 8 |
You need to include at least one Wizard in order to field Fenhulks in your army.
Unit Size: 1
Troop Type: Monster
The model may take one of the following:
Born of Bloodmarsh (15 pts)
Leechloam (10 pts)
Lifebloom Silt (10 pts)
Fly-Infested Rotweed (15 pts)
Animated Constructs, Embodiment of Albion, Magic Resistance (1), Marsh Strider, Regeneration (4+), Stupidity, Unstable
Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Giant | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 10 |
You may take 1-2 Giants as a single Rare choice. See Giant Special Rules for detailed special rules.
Unit Size: 1
Troop Type: Monster
Big club.
May wear Woad Paint (20 pts)
May be upgraded to Throw Rocks (30 pts)
Fall Over, Giant Special Attacks, Immunity (Psychology), Stubborn
Bonegrinder Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .375 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bonegrinder Giant | 10 | 3 | 3 | 8 | 8 | 10 | 1 | * | 10a |
See Bonegrinder Giant Special Rules for detailed special rules.
Unit Size: 1
Troop Type: Monster
Big club.
May wear Woad Paint (30 pts)
Bonegrinder Giant Special Attacks, Fall Over, Immunity (Psychology), Stubborn
Special Characters - Lords
Gwenlaen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gwenlaen | 4 | 6 | 5 | 4 | 4 | 3 | 6 | 5 | 9 |
Troop Type: Infantry (Special Character)
Javelins, light armour.
May be mounted on one of the following:
Shieldbearers (5 pts)
Warhorse (18 pts)
Chariot (replacing one of the crew) (50 pts)
Magic Items / Abilities: Sword of Ogma, The Black Shield, Torc of Protection
Sessair, War Cry, War Fury, Warrior Queen, Woad Paint
Dural Durak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .355 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dural Durak | 4 | 4 | 3 | 4 | 4 | 3 | 4 | 2 | 9 |
Troop Type: Infantry (Special Character)
Magic: Dural Durak is a Level 4 Wizard who uses spells from the Lore of Life, the Lore of Beasts, the Lore of Light or the Lore of the Truthsayers.
Magic Items / Abilities: The Triskele, The Heartwood Staff
High Druid, War Fury, Woad Paint
Morrigan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .305 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Morrigan | 4 | 4 | 4 | 4 | 3 | 3 | 4 | 2 | 9 |
Troop Type: Infantry (Special Character)
Morrigan is a Level 3 Wizard who uses spells from the Lore of Beasts, Lore of Shadow or Lore of Death. She always knows the Lore of Beasts spell The Flock of Doom in addition to her other spells.
Hand weapon.
Fear, Fly (10), Murder of Crows, Omen of War, Ward Save (4+)
Agum the Watcher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Agum the Watcher | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 7 |
Agum the Watcher may never be the army's General. See Giant Special Rules for detailed special rules.
Troop Type: Monster (Special Character)
Big club.
May wear Woad Paint (20 pts)
Fall Over, Giant Special Attacks, Guardian of the Coast, Immunity (Psychology), Steel Head, Stubborn
Special Characters - Heroes
Cormac Chath. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cormac Chath | 4 | 6 | 5 | 4 | 4 | 2 | 6 | 3 | 8 |
Troop Type: Infantry (Special Character)
Magic Items / Abilities: Caladbolg Claymore, Mail of Morrigan, Seal of Chath
Fir Domain, Frenzy, Hero of Albion, War Cry, War Fury, Woad Paint
Conor Mac Feud. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Conor Mac Feud | 4 | 6 | 5 | 4 | 4 | 2 | 6 | 3 | 8 |
Troop Type: Infantry (Special Character)
Magic Items / Abilities: Great Fury
War Fury, Fateful Destiny, Finian, Hatred (Fimir), There Can Be Only One!, War Cry
Amanthas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Amanthas | 4 | 4 | 6 | 4 | 4 | 2 | 5 | 2 | 8 |
Troop Type: Infantry (Special Character)
Two hand weapons.
Magic Items / Abilities: Bow of the Sidhe
Falian, Hatred (Dark Elves), Master of the Hunt, Scouts, Skirmishers, Sniper, War Fury, Woad Paint
Roth Mac Lyr. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Roth Mac Lyr | 4 | 6 | 5 | 6 | 5 | 4 | 6 | 4 | 8 |
Troop Type: Monstrous Infantry (Special Character)
Magic Items / Abilities: Brainbiter, Pelt of Chogor, Vambraces of Danu
Frenzy, Sessair, War Fury, Woad Paint
Artefacts of Albion
This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Albionites. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
The Lore of the Truthsayers
Giant Special Rules
A Giant must test to see whether it falls over if any of the following apply:
If it is beaten in close combat. Test once results are established but before taking a Break test.
If it is fleeing at the start of the Movement phase.
When it crosses an obstacle. Test when the obstacle is reached.
If the Giant decides to Jump Up and Down on an enemy. Test immediately beforehand.
To see if a Giant falls over roll a D6. On a roll of 1, the Giant falls over. A slain Giant falls over automatically.
To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffers a Strength 6 Hit with the Multiple Wounds (D3) special rule. If the unit is in combat and the Giant has fallen over whilst attempting to Jump Up and Down, wounds inflicted by a falling Giant count towards the combat result.
A Giant that falls over automatically suffers 1 wound. If the Giant is in combat then this wound counts towards combat resolution.
Once on the ground, a Giant may get up in his following Movement phase, but may not move in the Movement phase that turn. Whilst on the ground a Giant may not attack, but he can still defend himself after a fashion so the enemy must still roll to score hits on him. If forced to flee whilst on the ground the Giant is slain. If the Giant gets the opportunity to pursue his foes whilst he's on the ground he stands up instead. A Giant may attack in close combat as usual on the turn he stands up.
To determine what a Giant does in each Close Combat phase, pick a unit in base contact with the Giant and roll a D6 on one of the following tables. Which table you use depends on the size of the Giant's victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Yell and Bawl |
2 | Jump Up and Down |
3 | Pick Up and... |
4-6 | Swing with Club |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1 | Yell and Bawl |
2-4 | Thump with Club |
5-6 | 'Eadbutt |
Neither the Giant nor models in contact with it fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs.
The Giant must test to determine if it falls over. If it falls over, work out where it falls and calculate damage as already described. Any wounds caused by the fall count towards the combat result. Otherwise, it will inflict two Stomp attacks. A Giant that starts to Jump Up and Down will therefore continue to do so on the same target until it falls over, the target is destroyed, or the combat ends.
The Giant stoops down and grabs a single Character in base contact from the target unit (Giant player's choice). The Giant grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
---|---|
1 | Stuff into Bag: The model is effectively removed as a casualty and can do nothing whilst in the bag, but if the Giant should be slain, any enemy trapped in its bag are freed at the end of the battle, and no longer counts as casualties. |
2 | Throw Back into Combat: The victim is hurled into its own unit like a living missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3 | Hurl: The victim is hurled into an enemy unit within 12" of the Giant – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Giant's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
4-5 | Squash or Eat: The model is removed as a casualty. |
6 | Pick Another: Treat the attack as if the Giant had rolled the Stuff into Bag result above, and then choose another victim. Roll again on this table to see what the Giant does with it. |
The Giant fights using the Random Attacks (2D6) special rule this round.
The Giant chooses a single model from the target unit that is in base contact. The target may attempt to avoid the blow by passing an Initiative test (use the lowest if the model has several different values). If the test is failed, the model takes 2D3 wounds which Ignores Armour Saves. If a double is rolled the Giant cannot attack at all in the following round of the same combat.
The Giant automatically inflicts D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks.
Bonegrider Giant Special Rules
Bonegrinder Giants are subject to the Fall Over rules of normal Giants, but use the large template and causes Strength 8 Hits with the Multiple Wounds (D6) special rule.
To determine what happens in each Close Combat phase, pick a unit in base contact with the Bonegrinder Giant and roll a D6 on one of the following tables. Which table you use depends on the size of the Bonegrinder Giant's victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Yell and Bawl (see Giants, but the combat is won by 3) |
2 | Jump Up and Down (see Giants, but causes 3 Stomp Attacks resolved at Strength 8) |
3 | Pick Up and... (see Giants but resolved at Strength 8 rather than 6) |
4 | Vomit |
5 | Kick |
6 | Crush! |
Big Things Chart
Use this chart when fighting Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1 | Yell and Bawl (see Giants, but the combat is won by 3) |
2 | Jump Up and Down (see Giants, but causes 3 Stomp Attacks resolved at Strength 8) |
3 | Pick Up and... (See Giants but resolved at Strength 8 rather than 6. If the Bonegrinder Giant opts to Hurl or Throw Back Into Combat, resolve hits at Strength 5) |
4-6 | Swing with Club (see Giants, but using the Random Attacks (3D6) special rule) |
Bigger Things Chart
Use this chart when fighting Monsters.
D6 | Result |
---|---|
1 | Yell and Bawl (see Giants, but the combat is won by 3) |
2-3 | Thump with Club (see Giants, but causes 2D6 Wounds) |
4-5 | 'Eadbutt (see Giants, but causes D6 Wounds) |
6 | Grapple and... |
Neither the Giant nor models in contact with it fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs.
The Giant must test to determine if it falls over. If it falls over, work out where it falls and calculate damage as already described. Any wounds caused by the fall count towards the combat result. Otherwise, it will inflict two Stomp attacks. A Giant that starts to Jump Up and Down will therefore continue to do so on the same target until it falls over, the target is destroyed, or the combat ends.
The Giant stoops down and grabs a single Character in base contact from the target unit (Giant player's choice). The Giant grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
---|---|
1 | Stuff into Bag: The model is effectively removed as a casualty and can do nothing whilst in the bag, but if the Giant should be slain, any enemy trapped in its bag are freed at the end of the battle, and no longer counts as casualties. |
2 | Throw Back into Combat: The victim is hurled into its own unit like a living missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3 | Hurl: The victim is hurled into an enemy unit within 12" of the Giant – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Giant's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
4-5 | Squash or Eat: The model is removed as a casualty. |
6 | Pick Another: Treat the attack as if the Giant had rolled the Stuff into Bag result above, and then choose another victim. Roll again on this table to see what the Giant does with it. |
The Giant fights using the Random Attacks (2D6) special rule this round.
Peering down at such tiny creatures makes the Bonegrinder Giant dizzy and messily sick! Place the flame template so that the narrow end is in base contact with the Bonegrinder Giant and the body of the template is over at least one other unit. All models (friendly and enemy) under the template suffer an automatic Strength 5 hit which Ignores Armour Saves. All unsaved Wounds from these hits count towards the combat result (unsaved Wounds on friendly models count to your opponent's combat result). Once damage has been resolved, roll a D6. On a roll of 1-3, the Bonegrinder Giant falls over.
Choose a model in base contact with the Bonegrinder Giant That model immediately receives a brutal toe-punt and is removed as a casualty. However, the victim's remains hurtle through its unit in the same manner as a shot from a bolt thrower (Look Out Sir! Applies as normal). The model immediately behind the victim suffers a Strength 8 hit with the Multiple Wounds (D3) special rule. If he is slain, the model behind him suffers a Strength 7 hit with the Multiple Wounds (D3) special rule, and so on, until the soggy remains fail to cause a casualty; or the unit runs out of ranks/files.
The Bonegrinder Giant raises one mighty foot and slams it down on the troops scurrying below. Place the small round template so that it is at least partially covering one or more models in base contact with the Giant, but not the Giant himself. The model under the centre of the template suffers an automatic Strength 10 hit with the Multiple Wounds (D6) special rule. Models around him might get lucky – the Giant's aim may be off; and only strike them a glancing blow (not that a glancing blow from a Giant is anything to be thankful for). Roll an artillery dice and halve the result – all other models (friendly and enemy) under the template suffer an automatic hit of this Strength. If the roll is a: misfire, the Giant manages to miss the rest of the unit – lucky them!
The Giant chooses a single model from the target unit that is in base contact. The target may attempt to avoid the blow by passing an Initiative test (use the lowest if the model has several different values). If the test is failed, the model takes 2D3 wounds which Ignores Armour Saves. If a double is rolled the Giant cannot attack at all in the following round of the same combat.
The Giant automatically inflicts D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks.
Reference Chart
Unit Name | Troop Type | Base Size (mm) |
---|---|---|
Agum the Watcher | Monster | 50x50 or 50x75 |
Amanthas | Infantry | 20x20 |
Aonbarr Horse Warrior | Cavalry | 25x50 |
Bonegrinder Giant | Monster | 100x150 |
Centaurs | Cavalry | 25x50 |
Chariot | Chariot | 50x100 |
Chariots | Chariot | 50x100 |
Chieftain | Infantry | 20x20 |
Conor Mac Feud | Infantry | 20x20 |
Cormac Chath | Infantry | 20x20 |
Druid Neophytes | Infantry | 20x20 |
Dural Durak | Infantry | 20x20 |
Fenbeasts | Monstrous Infantry | 40x40 |
Fenhulk | Monster | 50x50 |
Giant | Monster | 50x75 or 50x50 |
Gwenlaen | Infantry | 20x20 |
Half Giants | Monstrous Infantry | 40x40 |
Handler | Infantry | 20x20 or 25x25 |
Hearthguard | Infantry | 20x20 |
Hunters | Infantry | 20x20 |
Mastodon | Monster | 50x100 |
Morrigan | Infantry | 20x20 |
Pixie Swarms | Swarm | 40x40 |
Roth Mac Lyr | Infantry | 20x20 or 25x25 |
Shieldbearers | Infantry | 40x20 or 40x40 |
Stone Thrower | War Machine | 100 |
Swordmaidens | Infantry | 20x20 |
Tribal Warriors | Infantry | 20x20 |
Truthsayer | Infantry | 20x20 |
Viridian Lords | Infantry | 20x20 or 25x25 |
War Hounds | Warbeast | 25x25 |
Warhorse | Cavalry | 25x50 |
Warleader | Infantry | 20x20 |
Warriors of Danu | Infantry | 20x20 or 25x25 |
Woad Raiders | Infantry | 20x20 |
Wyrd Druid | Infantry | 20x20 |
Youngbloods | Infantry | 20x20 |