Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: BeastmenURL Copied!
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Based on PDF Version 1.6, Last Modified: 2023 March 29 @ 08:50
Beastmen
Army Special Rules
This section describes all the different units used in a Beastmen army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring ‘army special rules’ that apply to several Beastmen units, and these are detailed here.
At the beginning of each round of close combat, each engaged unit with the Primal Fury special rule must take a Leadership test. If the test is passed, that unit gains the Hatred special rule until the end of the close combat phase. In addition, if they passed the Leadership test and rolled a double, they also gain the Frenzy special rule until the end of the close combat phase.
Models with this rule have the Ambushers special rule, though this is lost if they have any kind of mount. In addition, they add +1 to any rolls to determine whether or not they enter the table when using the Ambushers special rule.
Berserk Rage rules from Frenzy. In addition, if they are forced to charge as a result of a failed Berserk Rage test, they may re-roll failed charge distance results.
Many characters and regiments have, or can purchase, one of the four Marks of Chaos detailed to the right. A character with a Mark of Chaos cannot join a unit that has a different Mark of Chaos. A character with a Mark of Chaos cannot join a unit that has already been joined by a character that has a different Mark of Chaos.
Models with the Mark of Khorne have the Frenzy special rule.
Models with the Mark of Nurgle add +1 to their Toughness and suffer -2 to their Initiative (to a minimum of 1).
Models with the Mark of Slaanesh have the Immunity (Psychology) and Stubborn special rules.
Models with the Mark of Tzeentch have the Magic Resistance (1) and Ward Save (6+) special rules.
Lords
Beastlord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Beastlord | 5 | 6 | 3 | 5 | 5 | 3 | 5 | 4 | 9 |
Troop Type: Infantry (Character)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (3 pts)
Spear (4 pts)
Great weapon (8 pts)
May take throwing axes (3 pts)
May replace light armour with medium armour (3 pts)
May take a shield (3 pts)
May be mounted upon one of the following:
Tuskgor Chariot (replacing the Bestigor) (80 pts)
Razorgor Chariot (replacing the Bestigor) (110 pts)
Ramhorn (replacing one of the crew) (250 pts)
May have one of the following Marks:
Mark of Khorne (15 pts)
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May take Gifts of Chaos and/or magic items up to a total of 100 pts
Beastmen Ambush, Forest Strider, Primal Fury
Great Bray-Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Great Bray-Shaman | 5 | 5 | 3 | 4 | 5 | 3 | 4 | 2 | 8 |
Troop Type: Infantry (Character)
A Great Bray-Shaman is a Level 3 Wizard who uses spells from the Lore of Beasts, Lore of Shadow, Lore of Death or Lore of the Wild. A Bray-Shaman with the Mark of Tzeentch, Nurgle or Slaanesh must use the Lore of Tzeentch, the Lore of Nurgle, or the Lore of Slaanesh, respectively.
Hand weapon.
May be upgraded to Level 4 Wizard (35 pts)
May be mounted upon one of the following:
Tuskgor Chariot (replacing the Bestigor) (80 pts)
Razorgor Chariot (replacing the Bestigor) (110 pts)
Ramhorn (replacing one of the crew) (225 pts)
May have one of the following Marks:
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May take Gifts of Chaos and/or magic items up to a total of 100 pts
Beastmen Ambush, Forest Strider, Primal Fury
Doombull. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .235 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Doombull | 6 | 6 | 3 | 6 | 5 | 5 | 5 | 5 | 8 |
Troop Type: Monstrous Infantry (Character)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (5 pts)
Great weapon (10 pts)
May replace light armour with medium armour (5 pts)
May take a shield (5 pts)
May have one of the following Marks:
Mark of Khorne (15 pts)
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May take Gifts of Chaos and/or magic items up to a total of 100 pts
Bloodgreed, Impact Hits (D3), Slaughterer's Call
Heroes
Wargor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wargor | 5 | 5 | 3 | 4 | 5 | 2 | 4 | 3 | 8 |
Troop Type: Infantry (Character)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (2 pts)
Spear (3 pts)
Great weapon (6 pts)
May take throwing axes (2 pts)
May replace light armour with medium armour (2 pts)
May take a shield (2 pts)
May be mounted upon one of the following:
Tuskgor Chariot (replacing the Bestigor) (80 pts)
Razorgor Chariot (replacing the Bestigor) (110 pts)
May have one of the following Marks:
Mark of Khorne (15 pts)
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May take Gifts of Chaos and/or magic items up to a total of 50 pts
One Wargor or Gorebull in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other Gifts of Chaos and/or magic items up to a total of 25 pts.
Beastmen Ambush, Forest Strider, Primal Fury
Bray-Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bray-Shaman | 5 | 4 | 3 | 3 | 4 | 2 | 3 | 1 | 7 |
Troop Type: Infantry (Character)
A Bray-Shaman is a Level 1 Wizard who uses spells from the Lore of Beasts, Lore of Shadow, Lore of Death or Lore of the Wild. A Bray-Shaman with the Mark of Tzeentch, Nurgle or Slaanesh must use the Lore of Tzeentch, the Lore of Nurgle, or the Lore of Slaanesh, respectively.
Hand weapon.
May be upgraded to Level 2 Wizard (35 pts)
May be mounted upon one of the following:
Tuskgor Chariot (replacing the Bestigor) (80 pts)
Razorgor Chariot (replacing the Bestigor) (105 pts)
May have one of the following Marks:
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May take Gifts of Chaos and/or magic items up to a total of 50 pts
Beastmen Ambush, Forest Strider, Primal Fury
Gorebull. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gorebull | 6 | 5 | 3 | 5 | 5 | 4 | 4 | 4 | 7 |
Troop Type: Monstrous Infantry (Character)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (4 pts)
Great weapon (8 pts)
May replace light armour with medium armour (4 pts)
May take a shield (4 pts)
May have one of the following Marks:
Mark of Khorne (15 pts)
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May take Gifts of Chaos and/or magic items up to a total of 50 pts
Bloodgreed, Impact Hits (D3), Slaughterer's Call
Core Units
Gors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gor | 5 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |
Foe-render | 5 | 4 | 3 | 3 | 4 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, shield.
May upgrade one Gor to a Foe-render (10 pts)
May upgrade one Gor to a musician (10 pts)
May upgrade one Gor to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may replace their shields with additional hand weapons (free)
The entire unit may be armed with throwing axes (1 pt per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may be upgraded to Skirmishers (free)
Beastmen Ambush, Forest Strider, Primal Fury, Unruly
Ungors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ungor | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Halfhorn | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, shield.
May upgrade one Ungor to a Halfhorn (10 pts)
May upgrade one Ungor to a musician (10 pts)
May upgrade one Ungor to a standard bearer (10 pts)
The entire unit may be armed with spears (1 pt per model)
Beastmen Ambush, Forest Strider, Primal Fury, Unruly
Ungor Raiders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ungor Raider | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Raider Halfhorn | 5 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 6 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, short bow.
May upgrade one Ungor Raider to a Raider Halfhorn (10 pts)
May upgrade one Ungor Raider to a musician (10 pts)
The entire unit may replace short bows with javelins and shields (1 pt per model)
Beastmen Ambush, Forest Strider, Primal Fury, Skirmishers, Unruly
Mutants. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mutant | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Mutant Leader | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 |
Unit Size: 20+
Troop Type: Infantry
Hand weapon.
May upgrade one Mutant to a Mutant Leader (10 pts)
Chaos Mutations, Expendable
Tuskgor Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Tuskgor Chariot | 6 | - | - | 5 | 5 | 4 | - | - | - |
Bestigor | - | 4 | 3 | 4 | - | - | 3 | 1 | 7 |
Gor | - | 4 | 3 | 3 | - | - | 3 | 1 | 7 |
Tuskgor | - | 3 | - | 4 | - | - | 2 | 1 | - |
Unit Size: 1 Bestigor, 1 Gor & 2 Tuskgors
Troop Type: Chariot (Armour Save 6+)
Great weapon (Bestigor only), spear (Gor only), light armour.
Natural Armour (6+), Primal Fury (Bestigor & Gor only)
Chaos Warhounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Warhound | 7 | 4 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: War Beast
Teeth and claws.
The unit may be upgraded with one of the following:
Poisoned Attacks (1 pt per model)
Natural Armour (6+) (1 pt per model)
Forest Strider
Special Units
Bestigors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bestigor | 5 | 4 | 3 | 4 | 4 | 1 | 3 | 1 | 7 |
Gouge-horn | 5 | 4 | 3 | 4 | 4 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, light armour, shield.
May upgrade one Bestigor to a Gouge-horn (10 pts)
May upgrade one Bestigor to a musician (10 pts)
May upgrade one Bestigor to a standard bearer (10 pts)
May take a magic standard worth up to 50 pts
The entire unit may upgrade to medium armour (1 pt per model)
The entire unit may swap shields for one of the following:
Additional hand weapons (free)
Great weapons (1 pt per model)
Halberds (1 pt per model)
The entire unit may have one of the following Marks:
Mark of Khorne (2 pts per model)
Mark of Nurgle (2 pts per model)
Mark of Slaanesh (2 pts per model)
Mark of Tzeentch (2 pts per model)
Beastmen Ambush, Despoilers, Forest Strider, Primal Fury
Minotaurs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Minotaur | 6 | 4 | 3 | 5 | 4 | 3 | 3 | 3 | 7 |
Bloodkine | 6 | 4 | 3 | 5 | 4 | 3 | 3 | 4 | 7 |
If your Army General is Taurox, a Doombull or a Gorebull, then one unit of Minotaurs may be taken as a Core unit.
Unit Size: 3+
Troop Type: Monstrous Infantry
Hand weapon, shield.
May upgrade one Minotaur to a Bloodkine (10 pts)
May upgrade one Minotaur to a musician (10 pts)
May upgrade one Minotaur to a standard bearer (10 pts)
May take a magic standard worth up to 50 pts
The entire unit may replace shields with one of the following:
Additional hand weapon (free)
Great weapon (3 pts per model)
The entire unit may wear light armour (3 pts per model)
The entire unit may have one of the following Marks:
Mark of Khorne (6 pts per model)
Mark of Nurgle (6 pts per model)
Mark of Slaanesh (6 pts per model)
Mark of Tzeentch (6 pts per model)
Bloodgreed, Impact Hits (1)
Centigors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Centigor | 8 | 4 | 3 | 4 | 4 | 1 | 2 | 2 | 7 |
Gorehoof | 8 | 4 | 3 | 4 | 4 | 1 | 2 | 3 | 7 |
Unit Size: 5+
Troop Type: Cavalry
Spear, shield.
May upgrade one Centigor to a Gorehoof (10 pts)
May upgrade one Centigor to a musician (10 pts)
May upgrade one Centigor to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may replace spears and shields with great weapons (free)
The entire unit may be armed with throwing axes (1 pt per model)
The entire unit may wear light armour (2 pts per model)
The unit may have the Beastmen Ambush special rule (2 pts per model)
Beastmen Ambush, Drunken, Fast Cavalry, Forest Strider, Primal Fury
Razorgors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Razorgor | 7 | 3 | 0 | 5 | 5 | 3 | 2 | 3 | 6 |
Unit Size: 1+
Troop Type: Monstrous Beast
Tusks, hooves and a bad attitude (hand weapon).
Impact Hits (D3), Natural Armour (6+), Thunderous Charge
Razorgor Chariots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Razorgor Chariot | 6 | - | - | 5 | 5 | 4 | - | - | - |
Bestigor | - | 4 | 3 | 4 | - | - | 3 | 1 | 7 |
Gor | - | 4 | 3 | 3 | - | - | 3 | 1 | 7 |
Razorgor | - | 3 | - | 5 | - | - | 2 | 3 | - |
Unit Size: 1 Bestigor, 1 Gor & 1 Razor
Troop Type: Chariot (Armour Save 6+)
Great weapon (Bestigor only), spear (Gor only), light armour.
Fear, Natural Armour (6+), Primal Fury (Bestigor & Gor only), Thunderous Charge
Harpies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Harpy | 5 | 3 | 0 | 3 | 3 | 1 | 5 | 2 | 6 |
Unit Size: 5+
Troop Type: Infantry
Claws (hand weapon).
Expendable, Fly (10)
Chaos Trolls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Troll | 6 | 3 | 0 | 5 | 4 | 3 | 1 | 3 | 6 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Hand weapon.
The entire unit may take one of the following:
Additional hand weapons (3 pts per model)
Great weapons (6 pts per model)
The entire unit may take light armour (3 pts per model)
Natural Armour (6+), Regeneration (4+), Stupidity, Troll Vomit
Chaos Spawn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Spawn | * | 3 | 0 | 4 | 5 | 3 | 2 | * | 10 |
You may take 1-2 lone Chaos Spawn as a single Special choice.
Unit Size: 1-3
Troop Type: Monstrous Beast
Tentacles, claws & teeth (hand weapon).
May take one of the following:
Spawn of Khorne (15 pts)
Spawn of Nurgle (10 pts)
Spawn of Slaanesh (10 pts)
Spawn of Tzeentch (20 pts)
Random Attacks (D6+1), Random Movement (2D6), Unbreakable
Preyton. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Preyton | 6 | 4 | 0 | 5 | 4 | 3 | 5 | 3 | 6 |
Unit Size: 1
Troop Type: Monstrous Beast
Wicked horns and teeth (hand weapon).
May take any of the following:
Forest Stalker (5 pts)
Filth-Encrusted Scales (10 pts)
Insane Bloodlust (15 pts)
Consuming Hatred, Endless Malice, Fly (8), Forest Strider, Impact Hits (D3)
Cockatrice. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cockatrice | 4 | 4 | 5 | 4 | 4 | 3 | 6 | 4 | 6 |
Unit Size: 1
Troop Type: Monstrous Beast
Claws and beak (hand weapon).
Fly (8), Natural Armour (4+), Petrifying Gaze
Rare Units
Dragon Ogres. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dragon Ogre | 7 | 4 | 2 | 5 | 5 | 4 | 2 | 3 | 8 |
Dragon Ogre Shartak | 7 | 4 | 2 | 5 | 5 | 4 | 2 | 4 | 8 |
Unit Size: 3+
Troop Type: Monstrous Cavalry
Hand weapon, light armour.
One Dragon Ogre may be upgraded to a Dragon Ogre Shartak (10 pts)
The entire unit may take one of the following:
Additional hand weapons (4 pts per model)
Halberds (4 pts per model)
Great weapons (6 pts per model)
Immunity (Lightning Attacks), Natural Armour (5+)
Dragon Ogre Shaggoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dragon Ogre Shaggoth | 7 | 6 | 3 | 6 | 6 | 6 | 4 | 5 | 9 |
Unit Size: 1
Troop Type: Monster
Hand weapon, light armour.
May take one of the following:
Additional hand weapon (10 pts)
Great weapon (15 pts)
Immunity (Lightning Attacks, Psychology), Impact Hits (D3), Natural Armour (5+)
Ghorgon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ghorgon | 7 | 4 | 0 | 6 | 6 | 6 | 3 | 6 | 10 |
Unit Size: 1
Troop Type: Monster
Cleaver-limbs (hand weapon).
Bloodgreed, Frenzy, Immunity (Psychology), Strength from Flesh, Stubborn, Swallow Whole
Cygor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cygor | 7 | 2 | 1 | 6 | 6 | 6 | 3 | 3 | 8 |
Unit Size: 1
Troop Type: Monster
Massively oversized claws and horns (hand weapon).
Ghostsight, Hurl Attack, Immunity (Psychology), Magic Resistance (2), Soul-eater, Stubborn
Manticore. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Manticore | 6 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 5 |
Unit Size: 1
Troop Type: Monster
May take any of the following:
Rending Fangs (10 pts)
Bloodrage (15 pts)
Iron-hard Skin (12 pts)
Venom Tail (20 pts)
Fly (8), Frenzy, Killing Blow
Jabberslythe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Jabberslythe | 8 | 4 | 4 | 5 | 5 | 5 | 3 | 5 | 9 |
Unit Size: 1
Troop Type: Monster
Biting jaw and catching claw (hand weapon).
May take any of the following:
Lash Tail (15 pts)
Sinisterly Skulking (20 pts)
Aura of Madness, Fly (5), Forest Strider, Immunity (Psychology), Natural Armour (4+), Poisoned Attacks, Slythey Tongue, Spurting Bile-blood
Chaos Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Giant | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 10 |
See Giant Special Rules for detailed special rules.
Unit Size: 1
Troop Type: Monster
Large club and bad breath (hand weapon).
May be upgraded to a Mutant Monstrosity (12 pts)
Fall Over, Giant Special Attacks, Immunity (Psychology), Stubborn
Hag Tree. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hag Tree | 5 | 3 | 0 | 5 | 6 | 5 | 2 | * | 7 |
Unit Size: 1
Troop Type: Monster
Flailing Appendages (hand weapon).
Constant Wailing, Flailing Appendages, Flammable, Forest Strider, Immunity (Psychology), Natural Armour (4+), Random Attacks (D6+2), Regenerative Snacking, Stubborn
Ramhorn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ramhorn | 8 | 3 | 0 | 6 | 6 | 6 | 1 | 5 | 6 |
Bestigor Crew | - | 4 | 3 | 4 | - | - | 3 | 1 | 7 |
Unit Size: 1
Troop Type: Monster
Great weapon (Crew).
Frenzy, Impact Hits (D6+2), Natural Armour (4+), Primal Fury (Bestigors only), Stubborn, Thunderous Charge
Special Characters - Lords
Gorthor The Beastlord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gorthor | 5 | 7 | 3 | 5 | 5 | 3 | 5 | 5 | 9 |
Bagrar | 5 | 4 | 3 | 4 | - | - | 4 | 2 | 7 |
Troop Type: Infantry (Special Character)
Spear.
May be mounted upon one of the following (replacing the crew):
Tuskgor Chariot (110 pts)
Razorgor Chariot (140 pts)
Magic Items / Abilities: The Impaler, Cloak of the Beastlord, Skull of Mugrar
Bagrar the Tamer, The Favoured of Chaos, Forest Strider, Primal Fury, Scion of the Dark Gods
Khazrak One-Eye. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Khazrak | 5 | 7 | 1 | 5 | 5 | 3 | 5 | 4 | 9 |
Redmaw | 7 | 4 | 0 | 4 | 4 | 2 | 4 | 2 | 6 |
Troop Type: Infantry (Special Character)
May be accompanied by Redmaw (15 pts)
Magic Items / Abilities: Scourge, The Dark Mail
Bestial Cunning, Forest Strider, Packmaster, Primal Fury, Redmaw
Morghur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Morghur | 5 | 6 | 3 | 4 | 5 | 3 | 4 | 3 | 8 |
Troop Type: Infantry (Special Character)
Hand weapon.
Magic Items / Abilities: Bray-Staff of Morghur & the Stones of the Skull Cave, Skull-Weave
Aura of Transmutation, The Beast-Roar, Forest Strider, The Hordes of Morghur, Primal Fury, Random Movement (2D6), Spirit-essence of Chaos, The Taint, Unbreakable
Malagor The Dark Omen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Malagor | 5 | 5 | 3 | 4 | 5 | 3 | 4 | 2 | 8 |
Troop Type: Infantry (Special Character)
Magic: Malagor is a Level 4 Wizard who uses spells from the Lore of Beasts, the Lore of Shadow, the Lore of Death or the Lore of the Wild.
Hand weapon.
Magic Items / Abilities: Icons of Vilification
Beastmen Ambush, Fly (10), Forest Strider, Primal Fury, Something Wicked This Way Comes, Unholy Power
Taurox The Brass Bull. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .310 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Taurox | 6 | 6 | 3 | 6 | 6 | 5 | 5 | 5 | 8 |
Troop Type: Monstrous Infantry (Special Character)
Magic Items / Abilities: Rune-tortured Axes
Bloodgreed, Brass Body, Frenzy, Impact Hits (D3+1), Slaughterer's Call
Special Characters - Heroes
Ghorros Warhoof. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ghorros | 8 | 5 | 3 | 5 | 4 | 2 | 3 | 4 | 8 |
Troop Type: Cavalry (Special Character)
Hand weapon, light armour.
Magic Items / Abilities: Mansmasher, Skull of the Unicorn Lord
Beastmen Ambush, Drunken, Father of Beasts, Forest Strider, Primal Fury, The Sons of Ghorros
Molokh Slugtongue. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Slugtongue | 5 | 4 | 3 | 3 | 4 | 2 | 3 | 1 | 7 |
Troop Type: Infantry (Special Character)
Magic: Slugtongue is a Level 2 Wizard who uses spells from the Lore of Death or the Lore of the Wild.
Hand weapon.
Beastmen Ambush, Curse of the Famine-fiend, Forest Strider, Poisoned Attacks, Primal Fury, Regeneration (4+)
Moonclaw Son of Morrslieb. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Moonclaw | 5 | 3 | 3 | 4 | 4 | 2 | 3 | 3 | 7 |
Umbralok | 7 | 3 | 0 | 4 | 4 | 1 | 3 | 3 | 6 |
Troop Type: Cavalry (Special Character)
Magic: Moonclaw is a Level 1 Wizard who uses spells from the Lore of Shadow or the Lore of the Wild.
Hand weapon.
Forest Strider, Magic Resistance (2), Primal Fury, Unholy Zenith, Ward Save (5+), Wave of Insanity
Ungrol Four-Horn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ungrol | 5 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 7 |
Troop Type: Infantry (Special Character)
Two hand weapons.
Magic Items / Abilities: The Stolen Crowns
Beastmen Ambush, Bruised and Bitter, Forest Strider, Primal Fury
Gifts of Chaos
Beastmen gain the notice, and thus the favour, of the Dark Gods by the excesses of their savage and blasphemous deeds. Being the true Children of Chaos, these gifts often take the form of some gross exaggeration of their bestial traits.
Beastmen characters may be given Gifts of Chaos. Each gift may only be chosen once per army. Note that gifts are not magic items, and are therefore unaffected by effects that damage or neutralise magic items.
Spoils of the Herdstones
This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Beastmen. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Arcane Items
Enchanted Items
Magic Standards
Magic Items Expansion
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
The Lore of the Wild
The Lore of Tzeentch
The Lore of Nurgle
The Lore of Slaanesh
Giant Special Rules
A Giant must test to see whether it falls over if any of the following apply:
If it is beaten in close combat. Test once results are established but before taking a Break test.
If it is fleeing at the start of the Movement phase.
When it crosses an obstacle. Test when the obstacle is reached.
If the Giant decides to Jump Up and Down on an enemy. Test immediately beforehand.
To see if a Giant falls over roll a D6. On a roll of 1, the Giant falls over. A slain Giant falls over automatically.
To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffers a Strength 6 Hit with the Multiple Wounds (D3) special rule. If the unit is in combat and the Giant has fallen over whilst attempting to Jump Up and Down, wounds inflicted by a falling Giant count towards the combat result.
A Giant that falls over automatically suffers 1 wound. If the Giant is in combat then this wound counts towards combat resolution.
Once on the ground, a Giant may get up in his following Movement phase, but may not move in the Movement phase that turn. Whilst on the ground a Giant may not attack, but he can still defend himself after a fashion so the enemy must still roll to score hits on him. If forced to flee whilst on the ground the Giant is slain. If the Giant gets the opportunity to pursue his foes whilst he's on the ground he stands up instead. A Giant may attack in close combat as usual on the turn he stands up.
To determine what a Giant does in each Close Combat phase, pick a unit in base contact with the Giant and roll a D6 on one of the following tables. Which table you use depends on the size of the Giant's victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Yell and Bawl |
2 | Jump Up and Down |
3 | Pick Up and... |
4-6 | Swing with Club |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1 | Yell and Bawl |
2-4 | Thump with Club |
5-6 | 'Eadbutt |
Neither the Giant nor models in contact with it fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs.
The Giant must test to determine if it falls over. If it falls over, work out where it falls and calculate damage as already described. Any wounds caused by the fall count towards the combat result. Otherwise, it will inflict two Stomp attacks. A Giant that starts to Jump Up and Down will therefore continue to do so on the same target until it falls over, the target is destroyed, or the combat ends.
The Giant stoops down and grabs a single Character in base contact from the target unit (Giant player's choice). The Giant grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
---|---|
1 | Stuff into Bag: The model is effectively removed as a casualty and can do nothing whilst in the bag, but if the Giant should be slain, any enemy trapped in its bag are freed at the end of the battle, and no longer counts as casualties. |
2 | Throw Back into Combat: The victim is hurled into its own unit like a living missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3 | Hurl: The victim is hurled into an enemy unit within 12" of the Giant – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Giant's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
4-5 | Squash or Eat: The model is removed as a casualty. |
6 | Pick Another: Treat the attack as if the Giant had rolled the Stuff into Bag result above, and then choose another victim. Roll again on this table to see what the Giant does with it. |
The Giant fights using the Random Attacks (2D6) special rule this round.
The Giant chooses a single model from the target unit that is in base contact. The target may attempt to avoid the blow by passing an Initiative test (use the lowest if the model has several different values). If the test is failed, the model takes 2D3 wounds which Ignores Armour Saves. If a double is rolled the Giant cannot attack at all in the following round of the same combat.
The Giant automatically inflicts D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks.
Reference Chart
Unit Name | Troop Type | Base Size (mm) |
---|---|---|
Beastlord | Infantry | 25x25 |
Bestigors | Infantry | 25x25 |
Bray-Shaman | Infantry | 25x25 |
Centigors | Cavalry | 25x50 |
Chaos Giant | Monster | 50x75 or 50x50 |
Chaos Spawn | Monstrous Beast | 40x40 |
Chaos Trolls | Monstrous Infantry | 40x40 |
Chaos Warhounds | Warbeast | 25x50 |
Cockatrice | Monstrous Beast | 50x50 |
Cygor | Monster | 50x100 |
Doombull | Monstrous Infantry | 40x40 |
Dragon Ogre Shaggoth | Monster | 50x50 or 50x75 |
Dragon Ogres | Monstrous Cavalry | 40x40 or 50x75 |
Ghorgon | Monster | 50x100 |
Ghorros Warhoof | Cavalry | 25x50 |
Gorebull | Monstrous Infantry | 40x40 |
Gors | Infantry | 25x25 |
Gorthor the Beastlord | Infantry | 25x25 |
Great Bray-Shaman | Infantry | 25x25 |
Hag Tree | Monster | 50x50 |
Harpies | Infantry | 20x20 |
Jabberslythe | Monster | 50x100 |
Khazrak One-Eye | Infantry | 25x25 |
Malagor, The Dark Omen | Infantry | 25x25 |
Manticore | Monstrous Beast | 50x100 or 50x50 |
Minotaurs | Monstrous Infantry | 40x40 |
Molokh Slugtongue | Infantry | 25x25 |
Moonclaw, Son of Morrslieb | Cavalry | 25x50 |
Morghur | Infantry | 40x40 |
Mutants | Infantry | 20x20 |
Preyton | Monstrous Beast | 50x50 |
Ramhorn | Monster | 50x100 or 100x150 |
Razorgor Chariot | Chariot | 50x100 |
Razorgors | Monstrous Beast | 50x50 |
Taurox, The Brass Bull | Monstrous Infantry | 40x40 |
Tuskgor Chariot | Chariot | 50x100 |
Ungor Raiders | Infantry | 20x20 |
Ungors | Infantry | 20x20 |
Ungrol Four-Horn | Infantry | 20x20 |
Wargor | Infantry | 25x25 |