Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: Chaos Dwarfs (Abridged)*URL Copied!
*The abridged version only describes a rule the first time it is listed.
Ravening Hordes-style army list: print or save as a PDF to create a two-column, paged layout. For best printing results, it is recommended to use a non-mobile device. (Note: Safari and iOS devices do not support multi-column printing.)
Based on PDF Version 1.5, Last Modified: 2023 March 29 @ 08:57
Chaos Dwarfs
Army Special Rules
This section of the book describes all the different units used in a Chaos Dwarf army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring ‘army special rules’ that apply to several Chaos Dwarf units, and these are detailed here.
Units with this special rule treat units without it as Expendable.
Units entirely composed of models with this special rule do not need to pass a Leadership test in order to march, regardless of the proximity of enemy units.
When taking Break tests, models with this special rule count as having lost the combat with 1 point fewer than they actually have.
Models with this special rule have the Immunity (Poisoned Attacks), Magical Attacks, Unstable and Ward Save (5+) special rules.
Units with this special rule must roll a D6 and consult the chart below in the Charge sub-phase after all other charges have been declared, unless they have declared a charge, are already in combat, fleeing, or have less than 5 models.
D6 | Result |
---|---|
1 | We'll get a better view from further back! The Hobgoblins' cowardly nature comes to the fore. The unit must immediately take a Panic test. If it's passed, the unit may act normally this turn. |
2-5 | Cut 'em good! The Hobgoblins feel they have a good chance of being on the winning side and eating well tonight off the battle's victims. The unit may act normally this turn. |
6 | Bloody Murder! One of the constant petty squabbles in the ranks is settled with the twist of a knife in a back or two. The unit suffers D3 Wounds distributed as from shooting attacks (these wounds however will not cause a Panic test). Afterwards they gain +1 to their To Hit rolls for this turn only, and may be used normally again. |
The Infernal Armoury
Combat | Missile | Special Rules |
---|---|---|
+4/3+ | +4/3+ | - |
One use only. The Blood of Hashut can be used in close combat instead of attacking normally that turn. It targets a single model in base contact. The attack works on a 2+. If a 1 is rolled, the Blood of Hashut is wasted.
If the attack is successful, then D6 automatic hits are inflicted on the target. The To Wound score of these hits is always equal to the unmodified close combat armour save of the target (excluding Natural Armour). For example, a model with a 3+ save is wounded on a 3+ and so on. Attacks from the Blood of Hashut have the Ignores Armour Saves, Flaming Attacks and Magical Attacks special rules.
Range | Strength | Special Rules |
---|---|---|
6" | 3 | - |
If the enemy unit is Hit, it suffers D3 Strength 3 Hits. However if a '1' is rolled to hit, the thrower instead suffers a single automatic wound. This is a non-physical attack.
Magic Weapon. Each Darkforged weapon possesses one random ability that is rolled for at the start of the game at the same time as you choose the Daemonsmith's spells. Such weapons are unique and if you have more than one Daemonsmith in your army, you must re-roll any duplicated ability if possible. Note down which ability a particular weapon gets after you have determined it.
D6 | Result |
---|---|
1 | Spell-Wrought: +1 to the Daemonsmith's channelling attempts. |
2 | Furnace Blast: Once per game the weapon may unleash a Strength 3 Flaming Attack Breath Weapon as the Daemonsmith's shooting attack. |
3 | Malignant: The Daemonsmith becomes subject to the Hatred special rule. |
4 | Life Bane: The weapon has the Multiple Wounds (D3) special rule. |
5 | Dweomer Leach: +1 to the Daemonsmith's dispelling attempts. |
6 | Possessed: The weapon wounds on a 2+ regardless of the target's Toughness, however if a '1' is rolled on the To Wound dice, a further wound is inflicted on the Daemonsmith instead, with no saves of any kind allowed. |
Lords
Sorcerer-Prophet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sorcerer-Prophet | 3 | 5 | 4 | 4 | 5 | 3 | 2 | 3 | 10 |
Troop Type: Infantry (Character)
Magic: Sorcerer-Prophet is a Level 3 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Shadow, the Lore of Death or the Lore of Hashut.
Hand weapon, medium armour.
May be upgraded to a Level 4 Wizard (35 pts)
May be equipped with any of the following:
Pistol (5 pts)
Naptha Bombs (15 pts)
Blood of Hashut (20 pts)
Dark-forged Weapon (20 pts)
May upgrade medium armour to one of the following:
Heavy armour (3 pts)
Blackshard armour (7 pts)
May be mounted on one of the following:
Palanquin (10 pts)
Great Taurus (165 pts)
Lammasu (195 pts)
May take magic items up to a total of 100 pts
Contempt, Relentless, Resolute, Sorcerer's Curse
Overlord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Overlord | 3 | 7 | 4 | 4 | 5 | 3 | 4 | 4 | 10 |
Troop Type: Infantry (Character)
Hand weapon, medium armour.
May be equipped with one of the following:
Pistol (5 pts)
Great weapon (8 pts)
Additional hand weapon (3 pts)
May carry a shield (3 pts)
May upgrade medium armour to one of the following:
Heavy armour (3 pts)
Blackshard armour (7 pts)
May be mounted on one of the following:
Great Taurus (165 pts)
Lammasu (195 pts)
May take magic items up to a total of 100 pts
Contempt, Relentless, Resolute
Heroes
Despot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Despot | 3 | 6 | 4 | 4 | 5 | 2 | 3 | 3 | 9 |
Troop Type: Infantry (Character)
Hand weapon, medium armour.
May be equipped with one of the following:
Pistol (5 pts)
Great weapon (6 pts)
Additional hand weapon (2 pts)
May upgrade medium armour to one of the following:
Heavy armour (2 pts)
Blackshard armour (5 pts)
May carry a shield (2 pts)
May take magic items up to a total of 50 pts
One Despot in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.
Contempt, Relentless, Resolute
Daemonsmith. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Daemonsmith | 3 | 4 | 4 | 4 | 4 | 2 | 2 | 2 | 9 |
Troop Type: Infantry (Character)
Magic: Daemonsmith is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Shadow, the Lore of Death or the Lore of Hashut.
Hand weapon, medium armour.
May be upgraded to a Level 2 Wizard (35 pts)
May be equipped with any of the following:
Pistol (5 pts)
Naptha Bombs (15 pts)
Dark-forged Weapon (20 pts)
May upgrade medium armour to one of the following:
Heavy armour (2 pts)
Blackshard armour (5 pts)
May take an Altar of Hashut (120 pts)
May take magic items up to a total of 50 pts
Contempt, Infernal Engineer, Relentless, Resolute, Sorcerer's Curse
Bull Centaur Taur'ruk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Taur'ruk | 7 | 5 | 2 | 5 | 5 | 4 | 4 | 4 | 9 |
A Bull Centaur Taur'ruk may not be the army's General.
Troop Type: Monstrous Cavalry (Character)
Hand weapon, light armour.
May be equipped with one of the following:
Great weapon (8 pts)
Additional hand weapon (4 pts)
May carry a shield (4 pts)
May upgrade light armour to medium armour (4 pts)
May take magic items up to a total of 50 pts
Contempt, Natural Armour (5+)
Hobgoblin Chieftain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hobgoblin Chieftain | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 3 | 7 |
A Hobgoblin Chieftain may not be the army's General.
Troop Type: Infantry (Character)
Hand weapon, throwing weapon.
May be equipped with one of the following:
Spear (2 pts)
Additional hand weapon (2 pts)
May take a bow (3 pts)
May carry a shield (2 pts)
May wear light armour (2 pts)
May be mounted on a Giant Wolf (12 pts)
May take magic items up to a total of 25 pts
Backstabbers, Cowardly Despoilers
Altar of Hashut. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Altar of Hashut | - | - | - | - | 7 | 3 | - | - | - |
Altar Guard | - | 5 | 3 | 4 | 4 | 1 | 3 | 1 | 9 |
Unit Size: 1 Altar of Hashut & 2 Altar Guards
Troop Type: War Machine
Hand weapon, Blackshard Armour, shield.
Altar of Hashut, Blessings to Hashut, Sacrifices to Hashut
Mounts
Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Palanquin | 3 | 5 | 3 | 4 | - | - | 2 | 4 | - |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Great Taurus | 6 | 5 | 0 | 5 | 5 | 4 | 3 | 4 | 6 |
Lammasu | 6 | 3 | 0 | 5 | 5 | 4 | 1 | 2 | 8 |
Troop Type (Palanquin): Infantry
Troop Type (Giant Wolf): War Beast (Animal)
Troop Type (Great Taurus): Monster
Troop Type (Lammasu): Monster
Magic (Lammasu): Lammasu is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Death or the Lore of Shadow.
A Great Taurus may take any of the following:
Flaming Breath (30 pts)
Bloodrage (30 pts)
A Lammasu may take any of the following:
Mace Tail (15 pts)
Sorcerous Exhalation (20 pts)
Contempt, Large Target (2), Palanquin, Relentless, Resolute
Blazing Body, Flaming Attacks, Fly (8), Fuelled by Fire, Immunity (Flaming Attacks)
Fly (8), Magic Resistance (3), Sorcerous Miasma
Core Units
Chaos Dwarf Warriors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Warrior | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Castellan | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, medium armour.
May upgrade one Warrior to a Castellan (10 pts)
May upgrade one Warrior to a musician (10 pts)
May upgrade one Warrior to a standard bearer (10 pts)
May carry a magic standard worth up to 25 pts
The entire unit must choose at least one of the following:
Great weapons (2 pts per model)
Shields (1 pt per model)
The entire unit may upgrade to heavy armour (2 pts per model)
The unit may be accompanied by one of the following:
Inferno Gun (40 pts)
Bazuka (50 pts)
Earthshaker Mortar (60 pts)
Note: Inferno Guns, Earthshaker Mortars and Bazukas follow the rules for Shooting at Lone Characters. They must deploy within 3" of the unit they have been purchased with, but otherwise operate as their own unit. No additional equipment may be bought for them.
Contempt, Relentless, Resolute
Inferno Gun. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Inferno Gun | 3 | 4 | 3 | 3 | 4 | 2 | 2 | 2 | 9 |
Troop Type: Infantry
Hand weapon, medium armour.
Contempt, Inferno Gun, Relentless, Resolute
Bazuka. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bazuka | 3 | 4 | 3 | 3 | 4 | 2 | 2 | 2 | 9 |
Troop Type: Infantry
Bazuka, Contempt, Relentless, Resolute
Earthshaker Mortar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Earthshaker Mortar | 3 | 4 | 3 | 3 | 4 | 2 | 2 | 2 | 9 |
Troop Type: Infantry
Hand weapon, medium armour.
Contempt, Earthshaker Mortar, Relentless, Resolute
Devastators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Devastator | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Annihilator | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, Hailshot Blunderbuss, medium armour.
May upgrade one Devastator to a Annihilator (10 pts)
May upgrade one Devastator to a musician (10 pts)
May upgrade one Devastator to a standard bearer (10 pts)
May carry a magic standard worth up to 25 pts
The entire unit may replace their Blunderbusses with crossbows (free)
The entire unit may upgrade to heavy armour (1 pt per model)
Contempt, Relentless, Resolute
Hobgoblin Warriors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hobgoblin | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Hobgoblin Boss | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Unit Size: 20+
Troop Type: Infantry
Hand weapon, shield.
May upgrade one Hobgoblin to a Hobgoblin Boss (10 pts)
May upgrade one Hobgoblin to a musician (10 pts)
May upgrade one Hobgoblin to a standard bearer (10 pts)
The entire unit may replace their shields with bows (2 pts per model)
The entire unit may wear light armour (1 pt per model)
Animosity, Backstabbers
Hobgoblin Wolf Raiders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hobgoblin Wolf Raider | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Hobgoblin Wolf Boss | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Unit Size: 5+
Troop Type: Cavalry
Hand weapon, shield.
May upgrade one Wolf Raider to a Wolf Boss (10 pts)
May upgrade one Wolf Raider to a musician (10 pts)
May upgrade one Wolf Raider to a standard bearer (10 pts)
The entire unit may choose one of the following:
Spears (1 pt per model)
Replace shields with bows (1 pt per model)
The entire unit may wear light armour (1 pt per model)
Animosity, Cowardly Despoilers, Fast Cavalry
Goblin Slaves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Goblin Slave | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 3 |
Hobgoblin Overseer | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
You may not have more units of Goblin Slaves than you have units of Hobgoblin Warriors in your army.
Unit Size: 20+ Goblins & 1 Hobgoblin Overseer
Troop Type: Infantry
Hand weapon, shield.
All Goblin Slaves in the unit may choose one of the following:
Spears (½ pt per model)
Replace shields with shortbows (1 pt per model)
The entire unit may wear light armour (½ pt per model)
Fear Elves, Animosity, Hobgoblin Overseer, Mixed Unit
Orc Slaves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Slave | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 4 |
Hobgoblin Overseer | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
You may not have more units of Orc Slaves than you have units of Hobgoblin Warriors in your army.
Unit Size: 10+ Orcs & 1 Hobgoblin Overseer
Troop Type: Infantry
Hand weapon, shield.
All Orc Slaves in the unit may choose one of the following:
Replace shields with additional hand weapons (free)
Spears (1 pt per model)
The entire unit may wear light armour (1 pt per model)
Animosity, Hobgoblin Overseer, Ignore Goblin Panic, Mixed Unit, Strength Bonus (1)
Special Units
Infernal Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Infernal Guard | 3 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 9 |
Deathmask | 3 | 4 | 3 | 4 | 4 | 1 | 2 | 2 | 9 |
Infernal Ironsworn | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 |
Ironsworn Deathmask | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 9 |
If Drazhoath the Ashen is your Army General, units of Infernal Guard count as Core Units instead of Special Units.
Unit Size: 10+
Troop Type: Infantry
Hand weapon, Blackshard Armour, shield.
May upgrade one Infernal Guard to a Deathmask (10 pts)
May upgrade one Infernal Guard to a musician (10 pts)
May upgrade one Infernal Guard to a standard bearer (10 pts)
May carry a magic standard worth up to 50 pts
The unit may replace their shields with fireglaives (3 pts per model)
One unit may be upgraded to Infernal Ironsworn* (3 pts per model)
*Infernal Ironsworn have Ensorcelled Hand Weapons.
Contempt, Relentless, Resolute
Immortals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Immortal | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 9 |
Eternal | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 3 | 9 |
Unit Size: 10+
Troop Type: Infantry
Great weapon, Blackshard Armour.
May upgrade one Immortal to an Eternal (10 pts)
May upgrade one Immortal to a musician (10 pts)
May upgrade one Immortal to a standard bearer (10 pts)
May carry a magic standard worth up to 50 pts
Contempt, Relentless, Resolute, Stubborn
Acolytes of Hashut. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Acolyte of Hashut | 3 | 5 | 3 | 4 | 4 | 1 | 3 | 1 | 9 |
Adept | 3 | 5 | 3 | 4 | 4 | 1 | 3 | 2 | 9 |
Unit Size: 10+
Troop Type: Infantry
Polearm, medium armour.
May upgrade one Acolyte to an Adept (10 pts)
May upgrade one Acolyte to a musician (10 pts)
May upgrade one Acolyte to a standard bearer (10 pts)
May carry a magic standard worth up to 50 pts
May upgrade 4 Acolytes to carry a Petrified Sorcerer (50 pts)
Contempt, DIrges of Hashut, Magical Attacks, Petrified Sorcerer, Relentless, Resolute
Zealot Berzerkers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Zealot Berzerker | 3 | 5 | 3 | 4 | 4 | 1 | 3 | 1 | 9 |
Ravager | 3 | 5 | 3 | 4 | 4 | 1 | 3 | 2 | 9 |
Unit Size: 10+
Troop Type: Infantry
Two hand weapons.
May upgrade one Berzerker to a Ravager (10 pts)
May upgrade one Berzerker to a musician (10 pts)
May upgrade one Berzerker to a standard bearer (10 pts)
May carry a magic standard worth up to 25 pts
The entire unit may be upgraded to Skirmishers (free)
Contempt, Frenzy, Mark of Hashut, Relentless, Resolute
Bull Centaurs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bull Centaur | 7 | 4 | 2 | 4 | 4 | 1 | 3 | 2 | 8 |
Bull Centaur Guardian | 7 | 4 | 2 | 4 | 4 | 1 | 3 | 3 | 8 |
Unit Size: 5+
Troop Type: Cavalry
Hand weapon, light armour.
May upgrade one Bull Centaur to a Bull Centaur Guardian (10 pts)
May upgrade one Bull Centaur to a musician (10 pts)
May upgrade one Bull Centaur to a standard bearer (10 pts)
May carry a magic standard worth up to 25 pts
The entire unit may take one of the following:
Additional hand weapons (2 pts per model)
Great weapons (4 pts per model)
The entire unit may upgrade to medium armour (2 pts per model)
The entire unit may take shields (2 pts per model)
Contempt, Natural Armour (6+)
Bull Centaur Renders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bull Centaur Render | 7 | 4 | 2 | 4 | 5 | 3 | 3 | 3 | 8 |
Bull Centaur Ba'hal | 7 | 4 | 2 | 4 | 5 | 3 | 3 | 4 | 8 |
Unit Size: 3+
Troop Type: Monstrous Cavalry
Hand weapon, light armour, shield.
May upgrade one Render to a Ba'hal (10 pts)
May upgrade one Render to a musician (10 pts)
May upgrade one Render to a standard bearer (10 pts)
May carry a magic standard worth up to 50 pts
The entire unit may replace their shields with one of the following:
Additional hand weapons (free)
Great weapons (3 pts per model)
The entire unit may upgrade to medium armour (6 pts per model)
Black Orcs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Black Orc | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 2 | 8 |
Black Orc Boss | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 3 | 8 |
Unit Size: 10+
Troop Type: Infantry
Two hand weapons, great weapon, heavy armour.
May upgrade one Black Orc to a Black Orc Boss (10 pts)
May upgrade one Black Orc to a musician (10 pts)
May upgrade one Black Orc to a standard bearer (10 pts)
The entire unit may be equipped with shields (1 pt per model)
Armed to da Teef, Immunity (Psychology), Strength Bonus (1)
K'daai Fireborn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
K'daai Fireborn | 6 | 4 | 2 | 5 | 4 | 3 | 4 | 3 | 7 |
K'daai Manburner | 6 | 4 | 2 | 5 | 4 | 3 | 4 | 4 | 7 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Spite and hellfire (hand weapon). light armour.
One Fireborn may be upgraded to a Manburner (10 pts)
Blazing Body, Burning Bright, Daemonic, Flaming Attacks, Immunity (Flaming Attacks)
Whirlwind. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Whirlwind | 6 | - | - | 4 | 5 | 4 | - | - | - |
Bull Centaur | - | 4 | 2 | 4 | - | - | 3 | 2 | 8 |
Unit Size: 1 Whirlwind & 1 Bull Centaur
Troop Type: Chariot (Armour Save 6+)
Hand weapon, light armour.
Contempt, Natural Armour (6+), Whirlwind
Tenderizer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Tenderizer | 6 | - | - | 4 | 5 | 4 | - | - | - |
Bull Centaur | - | 4 | 2 | 4 | - | - | 3 | 2 | 8 |
Unit Size: 1 Tenderizer & 1 Bull Centaur
Troop Type: Chariot (Armour Save 6+)
Hand weapon, light armour.
Contempt, Natural Armour (6+), Tenderizer
Sneaky Gits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sneaky Git | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Backstabba | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 |
Unit Size: 5-20
Troop Type: Infantry
Two hand weapons, throwing knives.
May upgrade one Sneaky Git to a Backstabba (10 pts)
The entire unit may be upgraded to Scouts (1 pt per model)
Ambushers, Animosity, Backstabbers, Poisoned Attacks, Skirmishers, Sneakin'
Hobgoblin Spear Chukka. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Spear Chukka | - | - | - | - | 7 | - | - | - | - |
Hobgoblin Crew | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Unit Size: 1 Spear Chukka & 2 Hobgoblin Crew
Troop Type: War Machine (Bolt Thrower)
Hand weapon, light armour.
May take an additional Hobgoblin Crew (3 pts)
Slipshod
Iron Daemon War Engine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Iron Daemon | 6 | - | - | 6 | 6 | 6 | - | - | - |
Chaos Dwarf Crew | - | 4 | 3 | 3 | - | - | 2 | 1 | 9 |
Unit Size: 1 Iron Daemon War Engine & 3 Chaos Dwarf Crew
Troop Type: Chariot (Armour Save 4+)
Hand weapon, light armour.
May replace Steam Cannonade with a Skullcracker (30 pts)
Demolition, Grind Attack, Impact Hits (D6+1), Lumbering and Unstoppable, Steam Cannonade, Terror, Unbreakable
Magma Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Magma Cannon | - | - | - | - | 7 | - | - | - | - |
Chaos Dwarf Crew | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Unit Size: 1 Magma Cannon & 3 Chaos Dwarf Crew
Troop Type: War Machine (Fire Thrower)
Hand weapon, light armour.
The Chaos Dwarf Crew may upgrade to medium armour (1 pt per model)
Contempt, Magma Cannon, Resolute
Deathshrieker Rocket Launcher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rocket Battery | - | - | - | - | 7 | - | - | - | - |
Chaos Dwarf Crew | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Unit Size: 1 Deathshrieker Rocket Launcher & 2 Chaos Dwarf Crew
Troop Type: War Machine (Stone Thrower)
Hand weapon, light armour.
The Chaos Dwarf Crew may upgrade to medium armour (1 pt per model)
May take an additional Chaos Dwarf Crew (7 pts)
Contempt, Deathshrieker Rockets, Demolition Rockets, Resolute
Rare Units
Dreadquake Mortar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dreadquake Mortar | - | - | - | - | 7 | - | - | - | - |
Chaos Dwarf Crew | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Slave Ogre | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 7 |
Unit Size: 1 Dreadquake Mortar & 3 Chaos Dwarf Crew.
Troop Type: War Machine (Stone Thrower)
Hand weapon, light armour.
The Chaos Dwarf Crew may upgrade to medium armour (1 pt per model)
May take a Slave Ogre (20 pts)
Contempt, Dreadquake Mortar, Fear (Ogre Slave only), Resolute, Slow Reload
Hellcannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hellcannon | 3 | 4 | 3 | 5 | 6 | 5 | 1 | 5 | 4 |
Chaos Dwarf Handler | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Unit Size: 1 Hellcannon & 3 Chaos Dwarf Handlers
Troop Type: Monster
Hand weapon, light armour (Handlers only).
The Chaos Dwarf Handlers may upgrade to medium armour (1 pt per model)
Caged Fury, Daemonic (Hellcannon only), Doomfire, Mixed Unit, Natural Armour (4+), Spew Ichor
Juggernaut Siege Tower. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .230 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Juggernaut | 6 | - | - | 5 | 6 | 10 | - | - | - |
Chaos Dwarf Crew | - | 4 | 3 | 3 | - | - | 2 | 1 | 9 |
Bull Centaur | - | 4 | 2 | 4 | - | - | 3 | 2 | 8 |
Unit Size: 1 Juggernaut, 5 Chaos Dwarf Crew & 1 Bull Centaur
Troop Type: Chariot (Armour Save 6+)
Hand weapon, Hailshot Blunderbuss, heavy armour.
Large Target (10), Siege Cannons, Siege Tower, Terror, Unbreakable
Kollossus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kollossus | 6 | 4 | 3 | 6 | 6 | 6 | 1 | 5 | 10 |
Unit Size: 1
Troop Type: Monster
Hand weapon, heavy armour.
The Kollossus may take any two of the following:
Lavathrower (50 pts)
High-Powered Engine (35 pts)
Daemon Crystal (30 pts)
Great Hammer (20 pts)
Furnace of Hashut (20 pts)
Crush (20 pts)
Armoured Plating (5 pts)
Animated Construct, Mechanical Giant
Siege Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Siege Giant | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 10 |
See Siege Giant Special Rules for detailed special rules.
Unit Size: 1
Troop Type: Monster
Hand weapon, Siege Armour.
The Siege Giant may take Runes of Hate (25 pts)
The Siege Giant may take Scaling Spikes (10 pts)
Fall Over, Immunity (Psychology), Siege Giant Attacks, Stubborn, Wall-Ripper
K'Daai Destroyer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
K'daai Destroyer | 8 | 5 | 3 | 7 | 6 | 6 | 5 | 5 | 8 |
Unit Size: 1
Troop Type: Monster
Spite and hellfire (hand weapon), medium armour.
The K'daai Destroyer may take any two of the following:
Gore Blades (10 pts)
Razor Horns (35 pts)
Dark Colossus (40 pts)
Brazen Wings (50 pts)
Blazing Body, Burning Bright, Daemonic, Flaming Attacks, Hellish Frenzy, Immunity (Flaming Attacks)
Special Characters - Lords
Zhatan the Black. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Zhatan the Black | 3 | 8 | 4 | 4 | 5 | 3 | 4 | 4 | 10 |
Troop Type: Infantry (Special Character)
May be mounted on one of the following:
Great Taurus (165 pts)
Lammasu (195 pts)
Magic Items / Abilities: Black Hammer of Hashut, Obsidian Armour, Onyx Amulet
Contempt, Hatred, Relentless, Resolute, Slave Tyrant
Astragoth Ironhand. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Astragoth Ironhand | 6 | 6 | 4 | 5 | 5 | 4 | 1 | 3 | 10 |
Troop Type: Infantry (Special Character)
Magic: Astragoth Ironhand is a Level 4 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Shadow, the Lore of Death or the Lore of Hashut.
Hand weapon, medium armour.
Contempt, Mechanical Body, Overdrive, Resolute, Sorcerer's Curse
Ghorth the Cruel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .405 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ghorth the Cruel | 3 | 5 | 4 | 4 | 5 | 3 | 2 | 3 | 10 |
Troop Type: Infantry (Special Character)
Magic: Ghorth the Cruel is a Level 4 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Shadow, the Lore of Death or the Lore of Hashut.
Blackshard Armour
May be mounted on a Palanquin (35 pts)
Magic Items / Abilities: Axe of Ghorth, Amulet of Hashut, Chalice of Fire
Contempt, Relentless, Resolute, Sorcerer's Curse
Drazhoath the Ashen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .570 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Drazhoath the Ashen | 3 | 8 | 4 | 4 | 5 | 3 | 4 | 4 | 10 |
Cinderbreath | 6 | 5 | 0 | 6 | 5 | 5 | 3 | 4 | 6 |
Troop Type: Monster (Special Character)
Magic: Drazhoath the Ashen is a Level 4 Wizard who uses spells from the Lore of Hashut.
Blackshard Armour
Magic Items / Abilities: The Graven Sceptre, Hellshard Amulet, Daemonspite Crucible
Blazing Body (Cinderbreath), Contempt, Dark Renown, Fiery Breath (Cinderbreath), Flaming Attacks (Cinderbreath), Fly (8), Fuelled by Fire (Cinderbreath), Relentless, Resolute, Sorcerer's Curse
Shar'tor the Executioner. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .255 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Shar'tor the Executioner | 7 | 6 | 2 | 5 | 5 | 5 | 3 | 5 | 9 |
Shar'tor the Executioner may not be the army's General.
Troop Type: Monstrous Cavalry (Special Character)
Light armour.
Magic Items / Abilities: Darktide Axe, The Mask of the Executioner
Contempt, Impact Hits (D3), Lord of the Ba'hal, Natural Armour (4+), Prayers of Malice
Special Characters - Heroes
Rykarth the Unbreakable. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rykarth | 3 | 6 | 4 | 4 | 5 | 2 | 4 | 3 | 10 |
If Rykarth is taken, then you must include one unit of Immortals in the army, chosen at additional cost from the Special Units section of the army list.
Troop Type: Infantry (Special Character)
Magic Items / Abilities: Cursed Rune Axe, Armour of Gazrakh
Captain of the Immortals, Contempt, Relentless, Resolute, Unbreakable
Gorduz Backstabber. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gorduz | 4 | 5 | 4 | 4 | 4 | 2 | 5 | 3 | 7 |
Gorduz Backstabber may not be the army's General.
Troop Type: Infantry (Special Character)
Light armour, shield.
May be mounted on a Giant Wolf (12 pts)
Magic Items / Abilities: Eye-Gouger
Backstabbers, Cowardly Despoilers, Fated... Lucky... Sneaky!
Hothgar the Renegade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hothgar | 3 | 4 | 4 | 4 | 4 | 2 | 2 | 2 | 9 |
Troop Type: Infantry (Special Character)
Magic: Hothgar is a Level 2 Wizard who uses spells from the Lore of Fire or the Lore of Metal.
Naptha Bombs
Magic Items / Abilities: Hellfire Pistol, Inferno Armour
Contempt, Infernal Engineer, Master Engineer, Relentless, Resolute, Sorcerer's Curse
Hell-Forged Artefacts
This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Chaos Dwarfs. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
The Lore of Hashut
Siege Giant Special Rules
A Giant must test to see whether it falls over if any of the following apply:
If it is beaten in close combat. Test once results are established but before taking a Break test.
If it is fleeing at the start of the Movement phase.
When it crosses an obstacle. Test when the obstacle is reached.
If the Giant decides to Flail and Crush an enemy. Test immediately beforehand.
To see if a Giant falls over roll a D6. On a roll of 1, the Giant falls over. A slain Giant falls over automatically.
To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffers a Strength 6 Hit with the Multiple Wounds (D3) special rule. If the unit is in combat and the Giant has fallen over whilst attempting to Flail and Crush, wounds inflicted by a falling Giant count towards the combat result.
A Giant that falls over automatically suffers 1 wound. If the Giant is in combat then this wound counts towards combat resolution.
following Movement phase, but may not move in the Movement phase that turn. Whilst on the ground a Giant may not attack, but he can still defend himself after a fashion so the enemy must still roll to score hits on him. If forced to flee whilst on the ground the Giant is slain – the enemy swarm over him and cut him to pieces. If the Giant gets the opportunity to pursue his foes whilst he's on the ground he stands up instead. A Giant may attack in close combat as usual on the turn he stands up.
In order to determine what a Chaos Siege Giant does in each Close Combat phase, pick a unit in base-to-base contact with the Giant and roll a D6, applying the result shown on one of the following tables. Which table you use depends on the size of the Giant’s victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Yell and Bawl |
2 | Smash with Pick |
3-4 | Flail and Crush |
5-6 | Ripping Blades |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1 | Legbreaker! |
2-4 | Smash with Pick |
5-6 | 'Eadbutt |
Neither the Giant nor models in contact with it fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs.
The Giant chooses a single target model from the enemy unit that it is in base contact with. The target may attempt to avoid the blow by passing an Initiative test. If the test is failed, the model suffers 2D3 wounds with the Ignores Armour Saves special rule. If a double is rolled, the Giant’s pick has imbedded itself in the ground and the Giant cannot attack at all in the following round of the same combat whilst it yanks it free.
First test to see if the Giant falls over, with any wounds caused if they do counting towards the combat result. If the Giant remains on its feet, select a target unit in base contact. That unit sustains 2D6 Strength 6 automatic hits as the armoured bulk of the Giant batters them into the ground.
The Giant fights using the Random Attacks (2D6) special rule this round. If a double is rolled when determining the number of Attacks, the Giant must immediately test to see if it falls over. Any further damage done in this way counts towards combat resolution.
If a double 1 is rolled, something very unfortunate has occurred. If this has happened no damage is inflicted on the enemy unit. Instead the Giant suffers D3 wounds (no saves) and immediately falls over (the chain has wrapped around their neck, they’ve managed to stab themselves or something equally unpleasant has occurred). Any wounds caused by the fall count towards combat resolution as usual.
The Giant targets a single enemy model in the target unit that is in base contact. The Giant and its victim both roll a D6 and add their Strength, and for each point by which the Giant beats its victim’s score, it inflicts D3 automatic wounds with the Ignores Armour Saves special rule. In addition, regardless of the result, any models other than the Giant inflicting the attack in base contact with the victim must pass an Initiative test to get out of the way or suffer an automatic wound from the struggling beasts!
The Giant automatically inflicts D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks.
Reference Chart
Unit Name | Troop Type | Base Size (mm) |
---|---|---|
Acolytes of Hashut | Infantry | 20x20 |
Altar of Hashut | War Machine | 100 |
Astragoth Ironhand | Infantry | 20x20 |
Black Orcs | Infantry | 25x25 |
Bull Centaur Renders | Monstrous Cavalry | 50x75 |
Bull Centaur Taur'Ruk | Monstrous Cavalry | 50x75 |
Bull Centaurs | Cavalry | 25x50 |
Chaos Dwarf Warriors | Infantry | 20x20 |
Daemonsmith | Infantry | 20x20 |
Deathshrieker Rocket Launcher | War Machine | 75 |
Despot | Infantry | 20x20 |
Devastators | Infantry | 20x20 |
Drazhoath The Ashen | Monster | 60x100 |
Dreadquake Mortar | War Machine | 100 |
Ghorth The Cruel | Infantry | 20x20 |
Giant Wolf | Warbeast | 25x50 |
Goblin Slaves | Infantry | 20x20 |
Gorduz Backstabber | Infantry | 20x20 |
Great Taurus | Monster | 50x50 or 50x100 |
Hellcannon | Monster | 100x100 or 75x75 |
Hobgoblin Chieftain | Infantry | 20x20 |
Hobgoblin Spear Chukka | War Machine | 60 |
Hobgoblin Warriors | Infantry | 20x20 |
Hobgoblin Wolf Raiders | Cavalry | 25x50 |
Hothgar The Renegade | Infantry | 20x20 |
Immortals | Infantry | 20x20 |
Infernal Guard | Infantry | 20x20 |
Inferno Gun/Bazuka | Infantry | 25x50 |
Iron Daemon War Engine | Chariot | 60x100 |
Juggernaut Siege Tower | Chariot | 100x50 |
K'Daai Destroyer | Monster | 100x150 |
K'Daai Fireborn | Monstrous Infantry | 40x40 |
Kollossus | Monster | 50x50 |
Lammasu | Monster | 50x50 or 50x100 |
Magma Cannon | War Machine | 75 |
Orc Slaves | Infantry | 25x25 |
Overlord | Infantry | 20x20 |
Palanquin | Infantry | 40x40 |
Petrified Sorcerer | Infantry | 40x40 |
Rykarth The Unbreakable | Infantry | 20x20 |
Shar'Tor The Executioner | Monstrous Cavalry | 50x75 |
Siege Giant | Monster | 50x75 |
Sneaky Gits | Infantry | 20x20 |
Sorcerer-Prophet | Infantry | 20x20 |
Whirlwind/Tenderizer | Chariot | 50x100 |
Zealot Berzerkers | Infantry | 20x20 |
Zhatan The Black | Infantry | 20x20 |