Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: Cult of UlricURL Copied!
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Based on PDF Version 1.11, Last Modified: 2023 November 14 @ 22:22
Cult of Ulric
The Cult of Ulric includes additional troops from The Empire army list included in the sections listed below.
Army Special Rules
This section of the book describes all the different units used in an Cult of Ulric army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Cult of Ulric units, and these are detailed here.
Models with this special rule have the Hated special rule against enemies with a Leadership characteristic of 6 or lower.
Full plate armour gives the wearer a 3+ armour save.
White Wolf Cloaks give the wearer the Natural Armour (6+) special rule against missile attacks.
White Wolf Hammers give +1 Strength and have the Armour Piercing (1) and Requires Two Hands special rules.
State Troops are trained to support and protect each other in battle. If an enemy unit declares a charge against a State Troop unit, and the State Troops do not flee as a charge reaction, then all unengaged State Troop units within 3" can make either a Support Fire or a Counter Charge action. These actions are declared immediately after their State Troops' charge reaction. If the charged State Troops unit does not get a charge reaction for any reason then the other State Troops units within range cannot make a Support Fire or a Counter Charge action.
State Troops are trained to support and protect each other in battle. If an enemy unit declares a charge against a State Troop unit, and the State Troops do not flee as a charge reaction, then all unengaged State Troop units within 3" can make either a Support Fire or a Counter Charge action. These actions are declared immediately after their State Troops' charge reaction. If the charged State Troops unit does not get a charge reaction for any reason then the other State Troops units within range cannot make a Support Fire or a Counter Charge action.
Additionally, a State Troop unit can only declare one Support Fire action, one Stand and Shoot reaction or one Counter Charge action per turn.
Support Fire: A State Troop unit can only declare a Support Fire action if at least one model in the unit is armed with a missile weapon and the range between the charging unit and the charged State Troops unit is greater than the charging unit's Movement characteristic.
If a Support Fire action is declared, the unit makes an immediate, out of sequence shooting attack, resolved as if it had just declared a Stand and Shoot charge reaction against the charging unit. All unsaved Wounds from the units' Stand and Shoot charge reaction and/or Support Fire actions, are combined when determining if the charging unit is required to take a Heavy Casualties Panic test.Counter Charge: If a Counter Charge action is declared, the unit makes an out of sequence move that is resolved as it had just declared a charge against the charging unit. This move is made after your opponent has moved all of his charging units, as long as one or more enemy units has successfully completed a charge against the charged State Troop unit. The enemy does not get to make any charge reactions against a Counter Charge, but otherwise all the normal charging rules and bonuses apply.
Lords
Midden Marshal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Midden Marshal | 4 | 6 | 5 | 4 | 4 | 3 | 6 | 4 | 9 |
Troop Type: Infantry (Character, Human)
Hand weapon, medium armour.
May take an additional hand weapon (+3 pts), great weapon (+8 pts), polearm (+8 pts) or lance (+8 pts).
May take a pistol (+5 pts), bow (+5 pts), crossbow (+5 pts) or handgun (+5 pts).
May upgrade to heavy armour (+6 pts) or full plate armour (+12 pts).
May take a shield (+3 pts).
May be mounted on a Warhorse (+18 pts) which may have barding (+6 pts), an Imperial Pegasus (+30 pts) or an Imperial Griffon (+175 pts) which may have barding (+6 pts).
May take Magic Items up to a total of 100 pts.
Hold the Line!
Wizard Lord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wizard Lord | 4 | 3 | 3 | 3 | 4 | 3 | 3 | 1 | 8 |
Only a Wizard Lord using the Lore of Beasts may take an Imperial Griffon.
Troop Type: Infantry (Character, Human)
Magic: Wizard Lord is a Level 3 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Life, the Lore of Beasts, the Lore of Heavens, the Lore of Light, the Lore of Shadow or the Lore of Death.
Hand weapon.
May be upgraded to a Level 4 Wizard (+35 pts).
May be mounted on a Warhorse (+18 pts) which may have barding (+6 pts), an Imperial Pegasus (+30 pts) or an Imperial Griffon (+175 pts) which may have barding (+6 pts).
May take Magic Items up to a total of 100 pts.
High Priest of Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
High Priest of Ulric | 4 | 4 | 3 | 4 | 4 | 3 | 4 | 2 | 9 |
Troop Type: Infantry (Character, Human)
Great weapon, White Wolf Cloak, light armour.
May be upgrade to medium armour (+4 pts).
May be mounted on a Warhorse (+18 pts) which may have barding (+6 pts), a Winter Wolf (+50 pts) or the War Altar of Ulric (+100 pts).
May take Magic Items up to a total of 100 pts.
Crush the Weak, Blessing of Ulric, Fury of Ulric, Prayers of Ulric
Heroes
Captain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Captain | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Character, Human)
Hand weapon, medium armour.
May take an additional hand weapon (+2 pts), great weapon (+6 pts), polearm (+6 pts) or lance (+6 pts).
May take a pistol (+5 pts), bow (+5 pts), crossbow (+5 pts) or handgun (+5 pts).
May upgrade to heavy armour (+4 pts) or full plate armour (+8 pts).
May take a shield (+2 pts).
May be mounted on a Warhorse (+12 pts) which may have barding (+4 pts) or an Imperial Pegasus (+30 pts).
May take Magic Items up to a total of 50 pts.
One Captain in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.
Hold the Line!
Seneschal of the White Wolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Seneschal | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Character, Human)
White Wolf Hammer, White Wolf Cloak, Full Plate Armour.
May be mounted on a Warhorse (+12 pts) which may have barding (+4 pts) or a Winter Wolf (+50 pts).
May take Magic Items up to a total of 50 pts.
One Seneschal in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.
Crush the Weak, Commanding Presence
Battle Wizard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Battle Wizard | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 |
Troop Type: Infantry (Character, Human)
Magic: Battle Wizard is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Life, the Lore of Beasts, the Lore of Heavens, the Lore of Light, the Lore of Shadow or the Lore of Death.
Hand weapon.
May be upgraded to a Level 2Wizard (+35 pts).
May be mounted on a Warhorse (+12 pts) which may have barding (+4 pts).
May take Magic Items up to a total of 50 pts.
Warrior Priest of Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Warrior Priest | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 2 | 8 |
Troop Type: Infantry (Character, Human)
Great weapon, White Wolf Cloak, light armour.
May be upgrade to medium armour (+4 pts).
May be mounted on a Warhorse (+12 pts) which may have barding (+4 pts) or a Winter Wolf (+50 pts).
May take Magic Items up to a total of 50 pts.
Crush the Weak, Blessing of Ulric, Fury of Ulric, Prayers of Ulric
Mounts
Warhorse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Troop Type: War Beast (Animal)
Imperial Pegasus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Imperial Pegasus | 8 | 3 | 0 | 4 | 4 | 2 | 4 | 2 | 6 |
Troop Type: War Beast (Animal)
An Imperial Pegasus may take any of the following:
Iron-hard Hooves (+5 pts)
Swift as the Wind (+5 pts)
Fly (9)
Winter Wolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Winter Wolf | 9 | 4 | 0 | 5 | 4 | 3 | 4 | 3 | 6 |
Troop Type: Monstrous Beast (Animal)
Imperial Griffon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Imperial Griffon | 6 | 5 | 0 | 6 | 5 | 5 | 4 | 4 | 7 |
Troop Type: Monster (Animal)
An Imperial Griffon may take any of the following:
Bloodroar (+10 pts)
Lash Tail (+15 pts)
Razorbeak (+5 pts)
Shrike Talons (+5 pts)
Swooping Strike (+5 pts)
Fly (8)
0-1 War Altar of Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
War Altar of Ulric | - | - | - | - | 5 | 5 | - | - | - |
Warhorse | - | 3 | 0 | 3 | - | - | 3 | 1 | 5 |
Winter Wolf | 8 | 4 | 0 | 5 | - | - | 4 | 3 | - |
An Altar of Ulric pulled by Winter Wolves has Unit Strength 9 as well as the Fear special rule.
Unit Size: 1 Altar of Ulric drawn by 2 Warhorses.
Troop Type: Chariot (Armour Save 5+)
May replace Warhorses by two Winter Wolves (+30 pts).
Large Target (5), Altar of Ulric, Icy Blast of Ulric
Core Units
Warriors of Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Warrior of Ulric | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Son of Ulric | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon.
May take bucklers (½ pt/model), additional hand weapons (+1 pt/model) or great weapons (+2 pts/model).
May take light armour (+1 pt/model).
May upgrade one Warrior of Ulric to a Son of Ulric (+10 pts).
May upgrade one Warrior of Ulric to a Musician (+10 pts).
May upgrade one Warrior of Ulric to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Crush the Weak
Halberdiers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Halberdier | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Sergeant | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Polearm.
May take light armour (+1 pt per model) or medium armour (+2 pt per model).
May upgrade one Halberdier to a Sergeant (+10 pts).
May upgrade one Halberdier to a Musician (+10 pts).
May upgrade one Halberdier to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
State Troops
Spearmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Spearman | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Sergeant | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Spear.
May take shields (+1 pt/model).
May take light armour (+1 pt per model)
May upgrade one Spearman to a Sergeant (+10 pts).
May upgrade one Spearman to a Musician (+10 pts).
May upgrade one Spearman to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
State Troops
Swordsmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Swordsman | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Duellist | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon, shield.
May take light armour (+1 pt per model).
One unit may be upgraded to Swords of Ulric (+1 pt/model).
May upgrade one Swordsman to a Duellist (+10 pts).
May upgrade one Swordsman to a Musician (+10 pts).
May upgrade one Swordsman to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
State Troops
Archers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Archer | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon, bow.
May take light armour (½ pt/model).
May be upgraded to Skirmishers (+1 pt/model).
May upgrade one Archer to a Marksman (+10 pts).
May upgrade one Archer to a Musician (+10 pts).
May upgrade one Archer to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
State Troops
Middenheim Militia. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3.5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Militia Fighter | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Militia Leader | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 |
Unit Size: 10+
Troop Type: Infantry (Human)
Two hand weapons.
May take light armour (+½ pt per model).
May replace one hand weapon for bows (+2 pts/model).
The entire unit may be upgraded to Ambushers (free).
May upgrade one Militia Fighter to a Sergeant (+10 pts).
May upgrade one Militia Fighter to a Musician (+10 pts).
May upgrade one Militia Fighter to a Standard Bearer (+10 pts).
Militia
Hunting Hounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hunting Hound | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Hunt Master | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
One Hunt Master must be included for every five Hunting Hounds in the unit (+12 points/model).
Unit Size: 5+
Troop Type (Hunting Hound): War Beast
Troop Type (Hunt Master): Cavalry (Handler, Human)
Spear, light armour.
Fast Cavalry, Forest Strider, Mixed Unit
Fast Cavalry, Forest Strider, Mixed Unit
Demilancers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Demilancer | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Squire | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
Spear, light armour.
May take shields (+1 pt/model).
May upgrade to medium armour (+1,5 pts/model).
May upgrade one Demilancer to a Squire (+10 pts).
May upgrade one Demilancer to a Musician (+10 pts).
May upgrade one Demilancer to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Fast Cavalry
Knights of the White Wolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Knight of the White Wolf | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Preceptor | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
White Wolf Hammer, White Wolf Cloak, heavy armour, barding.
May upgrade one Knight of the White Wolf to a Preceptor (+10 pts).
May upgrade one Knight of the White Wolf to a Musician (+10 pts).
May upgrade one Knight of the White Wolf to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Crush the Weak
Special Units
Teutogen Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Teutogen Guard | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Preceptor | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry (Human)
White Wolf Hammer, White Wolf Cloak, heavy armour.
May upgrade one Teutogen Guard to a Preceptor (+10 pts).
May upgrade one Teutogen Guard to a Musician (+10 pts).
May upgrade one Teutogen Guard to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Crush the Weak, Stubborn
Inner Circle Knights of the White Wolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Inner Circle Knight of the White Wolf | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 8 |
Inner Circle Preceptor | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
White Wolf Hammer, White Wolf Cloak, Full Plate Armour, barding.
May upgrade one Inner Circle Knight of the White Wolf to an Inner Circle Preceptor (+10 pts).
May upgrade one Inner Circle Knight of the White Wolf to a Musician (+10 pts).
May upgrade one Inner Circle Knight of the White Wolf to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Crush the Weak
Wolf-kin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wolf-kin | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 8 |
Wolf Brother | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon.
May take bucklers (½ pt/model), additional hand weapons (+1 pt/model) or great weapons (+2 pts/model).
May take light armour (+1 pt/model).
May upgrade one Warrior of Ulric to a Son of Ulric (+10 pts).
May upgrade one Warrior of Ulric to a Musician (+10 pts).
May upgrade one Warrior of Ulric to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Hatred, Stubborn, Skirmishers
Children of Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Child of Ulric | 9 | 4 | 0 | 4 | 4 | 1 | 5 | 2 | 8 |
Pack Leader | 9 | 4 | 0 | 4 | 4 | 1 | 5 | 3 | 8 |
Unit Size: 3+
Troop Type: Infantry (Werewolf)
Hand weapon.
May be upgraded to Skirmishers (+1 pt/model).
May upgrade one Child of Ulric to a Pack Leader (+10 pts).
Crush the Weak, Fear, Frenzy, Regeneration (5+)
Knights Panther. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Knight Panther | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Preceptor | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
Lance, shield, heavy armour, barding.
May upgrade one Knight Panther to a Preceptor (+10 pts).
May upgrade one Knight Panther to a Musician (+10 pts).
May upgrade one Knight Panther to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Arabyan Warhorses
Greatswords. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Greatsword | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 8 |
Count's Champion | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry (Human)
Great weapon, light armour.
May upgrade to medium armour (+1 pt/model) or heavy armour (+3 pts/model).
May upgrade one Greatsword to a Count's Champion (+10 pts).
May upgrade one Greatsword to a Musician (+10 pts).
May upgrade one Greatsword to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
State Troops, Stubborn
Handgunners. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Handgunner | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon, handgun.
May take light armour (½ pt/model).
May upgrade one Handgunner to a Marksman (+10 pts).
May upgrade one Handgunner to a Musician (+10 pts).
May upgrade one Handgunner to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
State Troops
Crossbowmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Crossbowman | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon, crossbow.
May take light armour (½ pt/model).
May upgrade one Crossbowman to a Marksman (+10 pts).
May upgrade one Crossbowman to a Musician (+10 pts).
May upgrade one Crossbowman to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
State Troops
Huntsmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Huntsman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Tracker | 4 | 3 | 5 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 5+
Troop Type: Infantry
Hand weapon, bow.
May upgrade one Huntsman to a Tracker (10 pts)
May upgrade one Huntsman to a musician (10 pts)
Scouts, Skirmishers
Rare Units
Brotherhood of the Axe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Brother of the Axe | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 8 |
Brother Preceptor | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry (Human)
White Wolf Hammer, White Wolf Cloak, Full Plate Armour.
May upgrade one Brother of the Axe to a Brother Preceptor (+10 pts).
May upgrade one Brother of the Axe to a Musician (+10 pts).
May upgrade one Brother of the Axe to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Crush the Weak, Stubborn
Winter Wolf Knights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Inner Circle Knight of the White Wolf | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 8 |
Inner Circle Preceptor | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 2 | 8 |
Winter Wolf | 9 | 4 | 0 | 5 | 4 | 3 | 4 | 3 | 6 |
Unit Size: 3+
Troop Type: Monstrous Cavalry (Human)
White Wolf Hammer, White Wolf Cloak, Full Plate Armour.
May upgrade one Inner Circle Knight of the White Wolf to an Inner Circle Preceptor (+10 pts).
May upgrade one Inner Circle Knight of the White Wolf to a Musician (+10 pts).
May upgrade one Inner Circle Knight of the White Wolf to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Crush the Weak
Inner Circle Knights Panther. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Inner Circle Knight Panther | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 8 |
Inner Circle Preceptor | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
Lance, shield, Full Plate Armour, barding.
May upgrade one Inner Circle Knight Panther to an Inner Circle Preceptor (+10 pts).
May upgrade one Inner Circle Knight Panther to a Musician (+10 pts).
May upgrade one Inner Circle Knight Panther to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Arabyan Warhorses
Great Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Great Cannon | - | - | - | - | 7 | - | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 1 Great Cannon & 3 Crew.
Troop Type: War Machine (Great Cannon, Human)
Hand weapon.
May take an additional Crew (+6 pts).
Mortar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mortar | - | - | - | - | 7 | - | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 1 Mortar & 3 Crew.
Troop Type: War Machine (Stone Thrower, Human)
Hand weapon.
May take an additional Crew (+6 pts).
Mortar Shells
Special Characters - Lords
Boris Todbringer Elector Count of Middenland. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Boris Todbringer | 4 | 6 | 3 | 4 | 4 | 3 | 6 | 4 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Troop Type: Cavalry (Special Character, Human)
Full Plate Armour, shield, barding.
Magic Items / Abilities: Legbiter Runefang, The Talisman of Ulric
Hatred (Beastmen), Hold the Line!
Emil Valgeir High Priest of Ar-Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Emil Valgeir | 4 | 5 | 3 | 4 | 4 | 3 | 5 | 3 | 9 |
Troop Type: Infantry (Special Character, Human)
May be mounted or the War Altar of Ulric (+100 pts).
Magic Items / Abilities: Blitzbeil, the Hammer-axe of Skoll, Wolfplate Armour
Crush the Weak, Blessing of Ulric, Fury of Ulric, Prayers of Ulric, Strength in Faith, Faith in Strength, Favour of the Winter Wolf
Rein Volkhard Grand Master of the Knights of the White Wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rein Volkhard | 4 | 6 | 3 | 4 | 4 | 3 | 6 | 4 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Troop Type: Cavalry (Special Character, Human)
White Wolf Hammer, White Wolf Cloak, Full Plate Armour, barding.
May replace Warhorse with Winter Wolf (25 pts).
May take Magic Items up to a total of 100 pts.
Crush the Weak, Immunity (Psychology), Master of Battle
Baron Heinrich von Torlichhelm Grand Master of the Knights Panther. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Heinrich von Torlichhelm | 4 | 6 | 3 | 4 | 4 | 3 | 6 | 4 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Troop Type: Cavalry (Special Character, Human)
Hand weapon, Full Plate Armour, shield, barding.
May take a lance (+8 pts).
May take Magic Items up to a total of 100 pts.
Crush the Weak, Immunity (Psychology), Master of Battle, Arabyan Warhorses
Special Characters - Heroes
Vorn Thugenheim Battle Standard Bearer of Middenheim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .170 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vorn Thugenheim | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Special Character, Human)
White Wolf Hammer, White Wolf Cloak, Full Plate Armour.
Magic Items / Abilities: Heart of Middenheim, Banner of Middenheim
Battle Standard Bearer, Crush the Weak
Magic Items
This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Cult of Ulric. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Talismans
Enchanted Items
Magic Standards
Reference Chart
Unit Name | Troop Type | Line of Sight | Unit Strength | Base Size (mm) |
---|---|---|---|---|
Archers | Infantry | 1 | 1 | 20x20 |
Baron Heinrich von Torlichhelm | Cavalry | 2 | 2 | 25x50 |
Battle Wizard | Infantry | 1 | 1 | 20x20 |
Boris Todbringer | Cavalry | 2 | 2 | 25x50 |
Brotherhood of the Axe | Infantry | 1 | 1 | 20x20 |
Captain | Infantry | 1 | 1 | 20x20 |
Children of Ulric | Infantry | 1 | 1 | 20x20 |
Crossbowmen | Infantry | 1 | 1 | 20x20 |
Demilancers | Cavalry | 2 | 2 | 25x50 |
Emil Valgeir | Infantry | 1 | 1 | 20x20 |
Great Cannon | War Machine | 1 | 3 | 75 |
Greatswords | Infantry | 1 | 1 | 20x20 |
Halberdiers | Infantry | 1 | 1 | 20x20 |
Handgunners | Infantry | 1 | 1 | 20x20 |
High Priest of Ulric | Infantry | 1 | 1 | 20x20 |
Hunting Hounds | Warbeast | 1 | 1 | 25x25 or 25x50 |
Huntsmen | Infantry | 1 | 1 | 20x20 |
Imperial Griffon | Monster | 5 | 5 | 50x100 |
Imperial Pegasus | Warbeast | 1 | 1 | 40x40 |
Inner Circle Knights of the White Wolf | Cavalry | 2 | 2 | 25x50 |
Inner Circle Knights Panther | Cavalry | 2 | 2 | 25x50 |
Knights of the White Wolf | Cavalry | 2 | 2 | 25x50 |
Knights Panther | Cavalry | 2 | 2 | 25x50 |
Midden Marshal | Infantry | 1 | 1 | 20x20 |
Middenheim Militia | Infantry | 1 | 1 | 20x20 |
Mortar | War Machine | 1 | 3 | 75 |
Rein Volkhard | Cavalry | 2 | 2 | 25x50 |
Seneschal of the White Wolf | Infantry | 1 | 1 | 20x20 |
Spearmen | Infantry | 1 | 1 | 20x20 |
Swordsmen | Infantry | 1 | 1 | 20x20 |
Teutogen Guard | Infantry | 1 | 1 | 20x20 |
Vorn Thugenheim | Infantry | 1 | 1 | 20x20 |
War Altar of Ulric | Chariot | 2 | 5 | 50x100 |
Warhorse | Warbeast | 1 | 1 | 25x50 |
Warrior Priest of Ulric | Infantry | 1 | 1 | 20x20 |
Warriors of Ulric | Infantry | 1 | 1 | 20x20 |
Winter Wolf | Monstrous Beast | 2 | 3 | 50x75 |
Winter Wolf Knights | Monstrous Cavalry | 3 | 4 | 50x75 |
Wizard Lord | Infantry | 1 | 1 | 20x20 |
Wolf-kin | Infantry | 1 | 1 | 20x20 |