Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: Dogs of War (Abridged)*URL Copied!
*The abridged version only describes a rule the first time it is listed.
Ravening Hordes-style army list: print or save as a PDF to create a two-column, paged layout. For best printing results, it is recommended to use a non-mobile device. (Note: Safari and iOS devices do not support multi-column printing.)
Based on PDF Version 1.4, Last Modified: 2023 March 29 @ 09:01
Dogs of War
Army Special Rules
This section describes all the different units used in a Dogs of War army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Dogs of War units, and these are detailed here.
Most models belong to a certain race as detailed in their Troop Type. This includes Human, Dwarf, Elf, Halfling, Ogre, Orc and Hobgoblin. Characters may only join units belonging to the same race.
Every time a unit with this special rule fails a Break test, roll on the Mercenary Loyalty table below and apply the results. This rule has no effect on a unit that is joined by the army's General, Paymaster or Merchant Prince.
D6 | Result |
---|---|
1-3 | Wavering Loyalty. The mercenaries aren't sure if the job is worth their suffering! The unit flees as normal, and all models in the unit suffer a -1 modifier to their Leadership for the rest of the battle. |
4-5 | Soldier On. The mercenaries flee, but remain loyal for the moment. The unit flees as normal. |
6 | Stand Fast! Remembering the promise of gold from their employer, the mercenaries stand their ground. The unit counts as having passed its Break test. |
Lords
0-1 Merchant Prince. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Merchant Prince | 4 | 5 | 4 | 4 | 4 | 3 | 4 | 3 | 9 |
The 0-1 restriction includes Special Characters marked as Merchant Princes.
Troop Type: Infantry (Merchant Prince, Character, Human)
Hand weapon, light armour.
May be armed with one of the following:
Lance (mounted only) (6 pts)
Additional hand weapon (3 pts)
Great weapon (6 pts)
May be armed with one of the following:
Pistol (5 pts)
A brace of pistols (9 pts)
Crossbow (6 pts)
May upgrade light armour to one of the following:
Medium armour (3 pts)
Heavy armour (6 pts)
May take a shield (3 pts)
May be mounted on one of the following:
Warhorse (18 pts)
May be upgraded to have barding (6 pts)
Pegasus (30 pts)
May take Quirks of Character and/or magic items up to a total of 100 pts
The Best Money Can Buy
Mercenary General. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mercenary General | 4 | 6 | 5 | 4 | 4 | 3 | 6 | 4 | 9 |
Troop Type: Infantry (Character, Human)
Hand weapon, light armour.
May be armed with one of the following:
Lance (mounted only) (8 pts)
Additional hand weapon (3 pts)
Great weapon (8 pts)
Polearm (8 pts)
May be armed with one of the following:
Pistol (5 pts)
A brace of pistols (9 pts)
Bow (5 pts)
Crossbow (6 pts)
Handgun (6 pts)
May upgrade light armour to one of the following:
Medium armour (3 pts)
Heavy armour (6 pts)
May take a shield (3 pts)
May be mounted on one of the following:
Warhorse (18 pts)
May be upgraded to have barding (6 pts)
Pegasus (30 pts)
Griffon (150 pts)
May take Quirks of Character and/or magic items up to a total of 100 pts
Mercenaries
Hireling Wizard Lord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hireling Wizard Lord | 4 | 3 | 3 | 3 | 4 | 3 | 3 | 1 | 8 |
Troop Type: Infantry (Character, Human)
Magic: Hireling Wizard Lord is a Level 3 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Life, the Lore of Beasts, the Lore of Heavens, the Lore of Light, the Lore of Shadow or the Lore of Death.
Hand weapon.
May be upgraded to Level 4 Wizard (35 pts)
May be mounted on one of the following:
Warhorse (18 pts)
May be upgraded to have barding (6 pts)
Pegasus (30 pts)
May take magic items up to a total of 100 pts
Mercenaries
Heroes
Mercenary Captain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mercenary Captain | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Character, Human)
Hand weapon, light armour.
May be armed with one of the following:
Lance (mounted only) (6 pts)
Additional hand weapon (2 pts)
Great weapon (6 pts)
Polearm (6 pts)
May be armed with one of the following:
Pistol (5 pts)
A brace of pistols (6 pts)
Bow (5 pts)
Crossbow (6 pts)
Handgun (6 pts)
May upgrade light armour to one of the following:
Medium armour (2 pts)
Heavy armour (4 pts)
May be armed with one of the following:
Shield (2 pts)
Buckler (on foot only) (1 pt)
May be mounted on one of the following:
Warhorse 1(2 pts)
May be upgraded to have barding (4 pts)
Pegasus (20 pts)
May take Quirks of Character and/or magic items up to a total of 50 pts
Mercenaries
Hireling Wizard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hireling Wizard | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 |
Troop Type: Infantry (Character, Human)
Magic: Hireling Wizard is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Life, the Lore of Beasts, the Lore of Heavens, the Lore of Light, the Lore of Shadow or the Lore of Death.
Hand weapon.
May be upgraded to Level 2 Wizard (35 pts)
May be mounted on a Warhorse (12 pts)
May be upgraded to have barding (4 pts)
May take magic items up to a total of 50 pts
Mercenaries
1 Paymaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Paymaster | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 8 |
Paychest Bodyguard | 4 | 4 | 3 | 4 | - | - | 4 | 1 | 8 |
Money Lender | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Troop Type: Infantry (Character, Human)
Hand weapon, light armour.
May be armed with one of the following:
Lance (mounted only) (4 pts)
Additional hand weapon (2 pts)
Great weapon (4 pts)
Polearm (4 pts)
May be armed with one of the following:
Pistol (4 pts)
A brace of pistols (6 pts)
Crossbow (5 pts)
May upgrade light armour to one of the following:
Medium armour (2 pts)
Heavy armour (4 pts)
May take a shield (2 pts)
May be mounted on a Warhorse (12 pts)
May be upgraded to have barding (4 pts)
May include a Money Lender (15 pts)
May take magic items up to a total of 50 pts
The Paymaster may carry the army’s Paychest into battle for +30 pts, accompanied by two Paychest Bodyguards armed with polearms. The Paymaster can have a magic banner with no pts limit attached to the Paychest if he wishes, but if he does, he may only carry other magic items up to a total of 25 pts. If the Paymaster takes a Paychest, he may not take a mount.
The Paychest, Paymaster
Assassin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Assassin | 4 | 6 | 6 | 4 | 4 | 2 | 7 | 3 | 8 |
Troop Type: Infantry (Character, Human)
Hand weapon.
May be armed with any of the following:
Additional hand weapon (2 pts)
Crossbow (5 pts)
Pistol (5 pts)
Throwing weapons (2 pts)
May have any of the following:
Killing Blow (15 pts)
Poisoned Attacks (10 pts)
May take Quirks of Character and/or magic items up to a total of 50 pts
Dodge (5+), Hidden, Mercenaries, Scouts
Dwarf Mercenary Captain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dwarf Mercenary Captain | 3 | 6 | 4 | 4 | 5 | 2 | 3 | 3 | 9 |
Troop Type: Infantry (Character, Dwarf)
Hand weapon, medium armour.
May be armed with a great weapon (6 pts)
May be armed with one of the following:
Crossbow (5 pts)
Pistol (5 pts)
May take a shield (2 pts)
May upgrade to heavy armour (2 pts)
May take Quirks of Character and/or magic items up to a total of 50 pts
Ancestral Grudge, Mercenaries, Relentless, Resolute
Elf Mercenary Captain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Elf Mercenary Captain | 5 | 6 | 6 | 4 | 3 | 2 | 7 | 3 | 9 |
Troop Type: Infantry (Character, Elf)
Hand weapon, light armour.
May be armed with any of the following:
Spear (2 pts)
Additional hand weapon (2 pts)
Elven Longbow (5 pts)
Shield (2 pts)
May upgrade to medium armour (2 pts)
May take Quirks of Character and/or magic items up to a total of 50 pts
Elven Grace, Mercenaries
Orc Mercenary Captain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Mercenary Captain | 4 | 5 | 3 | 4 | 5 | 2 | 4 | 3 | 8 |
Troop Type: Infantry (Character, Orc)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (2 pts)
Great weapon (6 pts)
May take a shield (2 pts)
May upgrade to medium armour (2 pts)
May take Quirks of Character and/or magic items up to a total of 50 pts
Mercenaries, Strength Bonus (1)
Ogre Mercenary Captain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ogre Mercenary Captain | 6 | 5 | 4 | 5 | 5 | 4 | 3 | 4 | 8 |
Troop Type: Monstrous Infantry (Character, Ogre)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (4 pts)
Great weapon (8 pts)
Ogre Pistol (7 pts)
Brace of Ogre Pistols (10 pts)
May upgrade to medium armour (4 pts)
May take Quirks of Character and/or magic items up to a total of 50 pts
Mercenaries, Ogre Charge
Hobgoblin Mercenary Captain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hobgoblin Mercenary Captain | 4 | 5 | 5 | 4 | 4 | 2 | 4 | 3 | 7 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Troop Type: Cavalry (Character, Hobgoblin)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (2 pts)
Spear (2 pts)
May take a bow (5 pts)
May take a shield (2 pts)
May upgrade to medium armour (2 pts)
May take Quirks of Character and/or magic items up to a total of 50 pts
Fast Cavalry, Mercenaries
Mounts
Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Pegasus | 8 | 3 | 0 | 4 | 4 | 2 | 4 | 2 | 6 |
Griffon | 6 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 7 |
Troop Type (Warhorse): War Beast (Animal)
Troop Type (Pegasus): War Beast
Troop Type (Griffon): Monster
A Pegasus may have any of the following:
Iron-hard Hooves (5 pts)
Swift as the Wind (5 pts)
A Griffon may have any of the following:
Shrike Talons (5 pts)
Razorbeak (5 pts)
Bloodroar (5 pts)
Fly (9)
Fly (8)
Core Units
Pikemen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Pikeman | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Sergeant | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 20+
Troop Type: Infantry (Human)
Pike, light armour.
May upgrade one Pikeman to a Sergeant (10 pts)
May upgrade one Pikeman to a musician (10 pts)
May upgrade one Pikeman to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may upgrade to medium armour (1 pt per model)
The entire unit may take one Quirk of Character (1 pt per model)
Mercenaries
Crossbowmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Crossbowman | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon, crossbow.
May upgrade one Crossbowman to a Marksman (10 pts)
May upgrade one Crossbowman to a musician (10 pts)
May upgrade one Crossbowman to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may take light armour (½ pt per model)
The entire unit may take pavises (1 pt per model)
The entire unit may replace their crossbows with handguns* (free)
The entire unit may take one Quirk of Character (1 pt per model)
*Your army may not contain more units armed with handguns than crossbows.
Mercenaries
Sellswords. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sellsword | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Sergeant | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon.
May upgrade one Sellsword to a Sergeant (10 pts)
May upgrade one Sellsword to a musician (10 pts)
May upgrade one Sellsword to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may take one of the following:
Spears (1 pt per model)
Additional hand weapons (1 pt per model)
Flails (2 pts per model)
Great weapons (2 pts per model)
Polearms (2 pts per model)
The entire unit may take one of the following:
Javelins (2 pts per model)\
Bows 3 pts per model
The entire unit may take shields (1 pt per model)
The entire unit may take one of the following:
Light armour (1 pt per model)
Medium armour (2 pts per model)
The entire unit may take one Quirk of Character (1 pt per model)
Mercenaries
Duellists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Duellist | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Bravo | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon.
May upgrade one Duellist to a Bravo (10 pts)
May upgrade one Duellist to a musician (10 pts)
May upgrade one Duellist to a standard bearer (10 pts)
The entire unit may take one of the following:
Bucklers (½ pt per model)
Additional hand weapons (1 pt per model)
Pistols (3 pts per model)
The entire unit may take throwing weapons (1 pt per model)
The entire unit may take one Quirk of Character (1 pt per model)
Mercenaries, Skirmishers
Freelancers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Freelancer | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Condottiere | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
Lance, medium armour, shield.
May upgrade one Freelancer to a Condottiere (10 pts)
May upgrade one Freelancer to a musician (10 pts)
May upgrade one Freelancer to a standard bearer (10 pts)
May take a magic standard worth up to 50 pts
The entire unit may upgrade to heavy armour (2 pts per model)
The entire unit may take barding (1 pt per model)
The entire unit may take one Quirk of Character (1 pt per model)
Mercenaries
Stradiots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Stradiot | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Outrider | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
Hand weapon.
May upgrade one Stradiot to an Outrider (10 pts)
May upgrade one Stradiot to a musician (10 pts)
May upgrade one Stradiot to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may take spears (1 pt per model)
The entire unit may take one of the following:
Bows (2 pts per model)
Crossbows (2 pts per model)
Handguns (2 pts per model)
The entire unit may take shields (1 pt per model)
The entire unit may wear one of the following:
Light armour (1 pt per model)
Medium armour 3 pts per model
The entire unit may take one Quirk of Character (1 pt per model)
Fast Cavalry, Mercenaries
Special Units
0-1 Paymaster's Bodyguard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Paymaster's Bodyguard | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 8 |
Warden | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry (Human)
Polearm, heavy armour.
May upgrade one Bodyguard to a Warden (10 pts)
May upgrade one Bodyguard to a musician (10 pts)
May upgrade one Bodyguard to a standard bearer (10 pts)
May take a magic standard worth up to 50 pts
The entire unit may take one Quirk of Character (1 pt per model)
Bodyguard
Gladiators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gladiator | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 8 |
Pit King | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 3 | 8 |
Unit Size: 5+
Troop Type: Infantry (Human)
Hand weapon, light armour, buckler.
May upgrade one Gladiator to a Pit King (10 pts)
The entire unit may replace bucklers with one of the following:
Shields (1 pt per model)
Additional hand weapons (1 pt per model)
Nets & spears (2 pts per model)
The entire unit may take javelins (1 pt per model)
The entire unit may take one Quirk of Character (1 pt per model)
Immunity (Fear), Mercenaries, Net Fighters, Skirmishers
Mercenary Dwarfs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dwarf Warrior | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Veteran | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 |
Unit Size: 10+
Troop Type: Infantry (Dwarf)
Hand weapon, light armour.
May upgrade one Dwarf Warrior to a Veteran (10 pts)
May upgrade one Dwarf Warrior to a musician (10 pts)
May upgrade one Dwarf Warrior to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may take one of the following:
Spears (1 pt per model)
Great weapons (2 pts per model)
The entire unit may take crossbows (5 pts per model)
The entire unit may take shields (1 pt per model)
The entire unit may upgrade light armour to one of the following:
Medium armour (1 pt per model)
Heavy armour (3 pts per model)
The entire unit may take one Quirk of Character (1 pt per model)
Ancestral Grudge, Mercenaries, Relentless, Resolute
Norse Marauders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Norse Marauder | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Jerg | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon, light armour, shield.
May upgrade one Marauder to a Jerg (10 pts)
May upgrade one Marauder to a musician (10 pts)
May upgrade one Marauder to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may replace their shields with one of the following:
Additional hand weapons (free)
Great weapons (1 pt per model)
The entire unit may be armed with throwing axes (1 pt per model)
The entire unit may take one Quirk of Character (1 pt per model)
Berserkergang, Mercenaries
Halflings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Halfling | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
Footpad | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry (Halfling)
Hand weapon.
May upgrade one Halfling to a Footpad (10 pts)
May upgrade one Halfling to a musician (10 pts)
May upgrade one Halfling to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may be armed with one of the following:
Spears (½ pt per model)
Shortbows (3 pts per model)
The entire unit may take shields (½ pt per model)
If armed with shortbows, the entire unit may be upgraded to Skirmishers (1 pt per model)
The entire unit may take one Quirk of Character (1 pt per model)
Mercenaries, Short and Nimble
Mercenary Orcs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Warrior | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Orc Boss | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Orc)
Hand weapon, shield.
May upgrade one Orc Warrior to an Orc Boss (10 pts)
May upgrade one Orc Warrior to a musician (10 pts)
May upgrade one Orc Warrior to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may choose one of the following:
Replace shields with additional hand weapons (free)
Spears (1 pt per model)
The entire unit may take light armour (1 pt per model)
The entire unit may take one Quirk of Character (1 pt per model)
Mercenaries, Orc Animosity, Strength Bonus (1)
Hobgoblin Wolf Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hobgoblin | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Wolf-boss | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Unit Size: 5+
Troop Type: Cavalry (Hobgoblin)
Hand weapon, light armour.
May upgrade one Hobgoblin to an Wolf-boss (10 pts)
May upgrade one Hobgoblin to a musician (10 pts)
May upgrade one Hobgoblin to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may take any of the following:
Spears (1 pt per model)
Shields (1 pt per model)
Bows (2 pts per model)
The entire unit may take one Quirk of Character (1 pt per model)
Fast Cavalry, Hobgoblin Animosity, Mercenaries
Mercenary Ogres. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ogre | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 7 |
Brute | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 4 | 7 |
Unit Size: 3+
Troop Type: Monstrous Infantry (Ogre)
Hand weapon, light armour.
May upgrade one Ogre to a Brute (10 pts)
May upgrade one Ogre to a musician (10 pts)
May upgrade one Ogre to a standard bearer (10 pts)
May take a magic standard worth up to 25 ptsThe entire unit may take any of the following:
Bucklers (2 pts per model)
Additional hand weapons (3 pts per model)
Great weapons (6 pts per model)
The entire unit may upgrade to medium armour (3 pts per model)
The entire unit may take one Quirk of Character (2 pts per model)
Mercenaries, Ogre Charge
Ballista. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ballista | - | - | - | - | 7 | - | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 1 Ballista & 3 Crew
Troop Type: War Machine (Bolt Thrower, Human)
Hand weapon.
Scorpion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Scorpion | - | - | - | - | 7 | - | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 1-3 Scorpions with 3 Crew each
Troop Type: War Machine (Bolt Thrower, Human)
Hand weapon.
Scorpion
Rare Units
Mercenary Elves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Elf Warrior | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 |
Sentinel | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry (Elf)
Hand weapon, light armour.
May upgrade one Elf Warrior to a Sentinel (10 pts)
May upgrade one Elf Warrior to a musician (10 pts)
May upgrade one Elf Warrior to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit must take at least one of the following:
Spears (1 pt per model)
Elven Longbows (5 pts per model)
Shields (1 pt per model)
The entire unit may upgrade to medium armour (1 pt per model)
The entire unit may be upgraded to Skirmishers (1 pt per model)
The entire unit may take one Quirk of Character (1 pt per model)
Elven Grace, Mercenaries
Ogre Maneaters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Maneater | 6 | 4 | 4 | 5 | 4 | 3 | 3 | 3 | 8 |
Maneater Captain | 6 | 4 | 4 | 5 | 4 | 3 | 3 | 4 | 8 |
Unit Size: 3+
Troop Type: Monstrous Infantry (Ogre)
Hand weapon, light armour.
May upgrade one Maneater to a Maneater Captain (10 pts)
May upgrade one Maneater to a musician (10 pts)
May upgrade one Maneater to a standard bearer (10 pts)
May take a magic standard worth up to 50 pts
Any model may be armed with one of the following (different models may have different weapons):
Additional hand weapons (3 pts per model)
Great weapons (6 pts per model)
Polearms (6 pts per model)
Ogre Pistol (6 pts per model)
Brace of Ogre Pistols (9 pts per model)
The entire unit may upgrade to medium armour (3 pts per model)
Been There, Done That, Immunity (Psychology), Mercenaries, Motley Crew, Ogre Charge, Stubborn
Onager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Onager | - | - | - | - | 7 | - | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 1 Onager & 3 Crew
Troop Type: War Machine (Stone Thrower, Human)
Hand weapon.
May take an additional Crew (6 pts)
Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cannon | - | - | - | - | 7 | - | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 1 Cannon & 3 Crew
Troop Type: War Machine (Cannon, Human)
Hand weapon.
May take an additional Crew (6 pts)
Ribault. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ribault | - | - | - | - | 7 | - | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 1 Ribault & 3 Crew
Troop Type: War Machine (Human)
Hand weapon.
May take an additional Crew (6 pts)
Ribault
Halfling Hot Pot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hot Pot | - | - | - | - | 5 | - | - | - | - |
Halfling Crew | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
Unit Size: 1 Hot Pot & 3 Halfling Crew
Troop Type: War Machine (Stone Thrower, Halfling)
Hand weapon.
Hot Pot, Short and Nimble
Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Giant | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 10 |
See Giant Special Rules for detailed special rules.
Unit Size: 1
Troop Type: Monster (Giant)
Rocks, clubs, sheep – anything that comes to hand, really (hand weapon).
Fall Over, Giant Special Attacks, Immunity (Psychology), Stubborn
Marienberg Land Ship. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marienberg Land Ship | * | - | - | 6 | 6 | 10 | - | - | - |
Crew | - | 3 | 3 | 3 | - | - | 3 | 1 | 7 |
Unit Size: 1 Land Ship & 6 Crew.
Troop Type: Chariot (Armour Save 3+, Human)
Hand weapon, handgun, Culverin.
Destroying the Land Ship, Grind Attack, Random Movement (*), Stable Platform, Terror, Unbreakable, The Wonder of the Age
Special Characters - Lords
Borgio the Besieger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Borgio the Besieger | 4 | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Troop Type: Cavalry (Special Character, Merchant Prince, Human)
Shield, barding.
Magic Items / Abilities: Mace of Might, Armour of Brazen Bronze, Monstrous Mask Helm
The Best Money Can Buy, Difficult to Slay, Master of Siegecraft
Lucrezzia Belladonna. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .290 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Lucrezzia Belladonna | 4 | 4 | 3 | 3 | 3 | 3 | 4 | 1 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Troop Type: Cavalry (Special Character, Merchant Prince, Human)
Magic: Lucrezzia Belladonna is a Level 4 Wizard who uses spells from the Lore of Shadow or the Lore of Death.
The Best Money Can Buy, Lucrezzia's Kiss, Poisonous Items, Stunning Beauty
Lorenzo Lupo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Lorenzo Lupo | 4 | 6 | 5 | 4 | 4 | 3 | 6 | 4 | 9 |
Troop Type: Infantry (Special Character, Merchant Prince, Human)
Light armour.
Magic Items / Abilities: Sword of Lucan, Shield of Myrmidia, Ring of Luccina
The Best Money Can Buy, Fights on Foot, Mighty Athlete
Marco Colombo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marco Colombo | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 4 | 9 |
Troop Type: Infantry (Special Character, Merchant Prince, Human)
Hand weapon, crossbow, light armour.
Magic Items / Abilities: Gem of Lustria, Scroll of Araby, Gourd of Lustrian Wine
The Best Money Can Buy, Crossbow Hunter, Navigator’s Telescope
Ghazak Khan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ghazak Khan | 4 | 7 | 6 | 4 | 4 | 3 | 6 | 4 | 9 |
Warghan | 9 | 4 | 0 | 4 | 4 | 1 | 4 | 2 | 5 |
Troop Type: Cavalry (Special Character, Hobgoblin)
Bow, medium armour, shield.
Magic Items / Abilities: The Red Scimitar, Daemonhead Helmet
Quell Animosity, War Cry of the Steppes
Lietpold the Black. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Lietpold the Black | 4 | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Troop Type: Cavalry (Special Character, Human)
Heavy armour, barding.
Magic Items / Abilities: Gore Prow
Blessings of Lethe, Murderous Charge
Morgan Bernhardt Commander of the Grudgebringers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Morgan Bernhardt | 4 | 6 | 5 | 4 | 4 | 3 | 6 | 4 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Troop Type: Cavalry (Special Character, Human)
Medium armour, shield.
Magic Items / Abilities: Grudgebringer Sword
Grudgebringer Cavalry, Mercenaries
Special Characters - Heroes
Leonardo da Miragliano. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Leonardo da Miragliano | 4 | 2 | 3 | 3 | 3 | 2 | 2 | 1 | 7 |
Troop Type: Infantry (Special Character, Human)
Hand weapon, Scientific Items.
Genius
Mydas the Mean. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mydas the Mean | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Sheikh Yadosh | - | 2 | 2 | 3 | - | - | 3 | 1 | 7 |
Paycart | 7 | - | - | 4 | 4 | 3 | - | - | - |
Mule | - | 2 | 0 | 3 | - | - | 3 | 1 | - |
Unit Size: The Paycart is drawn by 1 Mule and crewed by Sheikh Yadosh.
Troop Type (Mydas the Mean): Infantry (Special Character, Human)
Troop Type (Sheikh Yadosh): Chariot (Special Character, Human)
Hand weapon, heavy armour, shield.
Hand weapon.
Magic Items / Abilities (Mydas the Mean): The Crest of Mydas, Treasure Map
Mydas' Bodyguard, The Pay Cart, Paymaster, Sheikh Yadosh the Money Lender
Aenur The Sword of Twilight. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Aenur | 5 | 8 | 6 | 4 | 3 | 2 | 7 | 3 | 8 |
Troop Type: Infantry (Special Character, Elf)
Light armour.
Magic Items / Abilities: Ienh-Khain
Elven Grace, Invincible Swordsman
Johan the Knife. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Johann the Knife | 4 | 6 | 6 | 4 | 4 | 2 | 7 | 3 | 8 |
Troop Type: Infantry (Special Character, Human)
Two hand weapons, throwing weapons.
Black Lotus, Crimson Shade, Dodge (4+), Hidden, Knife Fighter Extraordinaire, Mercenaries, Poisoned Attacks, Scouts
Marianna Chevaux. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marianna Chevaux | 6 | 6 | 6 | 5 | 4 | 2 | 9 | 3 | 9 |
Troop Type: Infantry (Special Character, Human)
Hand weapon, throwing weapon, crossbow.
Magic Items / Abilities: The Noctu
Always Strikes First, Dodge (5+), Red Thirst, Vampire Hunter, Vampiric
Ulli & Marquand A Pair of Rogues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ulli | 4 | 5 | 4 | 5 | 4 | 2 | 5 | 3 | 8 |
Marquand | 4 | 6 | 4 | 4 | 4 | 2 | 6 | 3 | 8 |
Troop Type (Ulli): Infantry (Special Character, Human)
Troop Type (Marquand): Infantry (Special Character, Human)
Great weapon, light armour.
Hand weapon, light armour.
A Fistful of Crowns, Devastating Charge, Inseparable, Mercenaries
A Fistful of Crowns, Dodge (6+), Inseparable, Mercenaries, Parry (6+)
Nicodemus The Cursed Pilgrim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Nicodemus | 4 | 3 | 3 | 4 | 4 | 2 | 3 | 1 | 8 |
Troop Type: Infantry (Special Character, Human)
Nicodemus is a Level 2 Wizard who uses spells from the Lore of Hedge Magic. He can use all spells from the Lore despite only being a Level 2 Wizard.
Hand weapon.
Fear, Loremaster (Hedge Magic)
Simius Gantt The Crow Master. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Simius Gantt | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 |
Troop Type: Infantry (Special Character, Human)
Simius is a Level 2 Wizard who uses the Lore of Death. In addition to his other spells, he knows the following spell: Decay of Ages
Hand weapon.
Magic Items / Abilities: Mantle of Crows
Needle and Thread
Quirks of Character
Mercenaries frequently have some dark secret, quirk in their character or particular skill which explains how they have become renowned sellswords. Models can spend points on Quirks of Character, as detailed in the army list. The points costs below refer to the cost for characters. One character and one unit may take the same Quirk of Character, but each Quirk may otherwise only be taken once per army (not including Special Characters).
Spoils of War
This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Dogs of War. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
Giant Special Rules
A Giant must test to see whether it falls over if any of the following apply:
If it is beaten in close combat. Test once results are established but before taking a Break test.
If it is fleeing at the start of the Movement phase.
When it crosses an obstacle. Test when the obstacle is reached.
If the Giant decides to Jump Up and Down on an enemy. Test immediately beforehand.
To see if a Giant falls over roll a D6. On a roll of 1, the Giant falls over. A slain Giant falls over automatically.
To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffers a Strength 6 Hit with the Multiple Wounds (D3) special rule. If the unit is in combat and the Giant has fallen over whilst attempting to Jump Up and Down, wounds inflicted by a falling Giant count towards the combat result.
A Giant that falls over automatically suffers 1 wound. If the Giant is in combat then this wound counts towards combat resolution.
Once on the ground, a Giant may get up in his following Movement phase, but may not move in the Movement phase that turn. Whilst on the ground a Giant may not attack, but he can still defend himself after a fashion so the enemy must still roll to score hits on him. If forced to flee whilst on the ground the Giant is slain. If the Giant gets the opportunity to pursue his foes whilst he's on the ground he stands up instead. A Giant may attack in close combat as usual on the turn he stands up.
To determine what a Giant does in each Close Combat phase, pick a unit in base contact with the Giant and roll a D6 on one of the following tables. Which table you use depends on the size of the Giant's victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Yell and Bawl |
2 | Jump Up and Down |
3 | Pick Up and... |
4-6 | Swing with Club |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1 | Yell and Bawl |
2-4 | Thump with Club |
5-6 | 'Eadbutt |
Neither the Giant nor models in contact with it fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs.
The Giant must test to determine if it falls over. If it falls over, work out where it falls and calculate damage as already described. Any wounds caused by the fall count towards the combat result. Otherwise, it will inflict two Stomp attacks. A Giant that starts to Jump Up and Down will therefore continue to do so on the same target until it falls over, the target is destroyed, or the combat ends.
The Giant stoops down and grabs a single Character in base contact from the target unit (Giant player's choice). The Giant grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
---|---|
1 | Stuff into Bag: The model is effectively removed as a casualty and can do nothing whilst in the bag, but if the Giant should be slain, any enemy trapped in its bag are freed at the end of the battle, and no longer counts as casualties. |
2 | Throw Back into Combat: The victim is hurled into its own unit like a living missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3 | Hurl: The victim is hurled into an enemy unit within 12" of the Giant – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Giant's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
4-5 | Squash or Eat: The model is removed as a casualty. |
6 | Pick Another: Treat the attack as if the Giant had rolled the Stuff into Bag result above, and then choose another victim. Roll again on this table to see what the Giant does with it. |
The Giant fights using the Random Attacks (2D6) special rule this round.
The Giant chooses a single model from the target unit that is in base contact. The target may attempt to avoid the blow by passing an Initiative test (use the lowest if the model has several different values). If the test is failed, the model takes 2D3 wounds which Ignores Armour Saves. If a double is rolled the Giant cannot attack at all in the following round of the same combat.
The Giant automatically inflicts D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks.
Reference Chart
Unit Name | Troop Type | Base Size (mm) |
---|---|---|
Aenur | Infantry | 20x20 |
Assassin | Infantry | 20x20 |
Ballista | War Machine | 60 |
Borgio The Besieger | Cavalry | 25x50 |
Cannon | War Machine | 60 |
Crossbowmen | Infantry | 20x20 |
Duellists | Infantry | 20x20 |
Dwarf Mercenary Captain | Infantry | 20x20 |
Elf Mercenary Captain | Infantry | 20x20 |
Freelancers | Cavalry | 25x50 |
Ghazak Khan | Cavalry | 25x50 |
Giant | Monster | 50x50 or 50x75 |
Griffon | Monster | 50x50 |
Halfling Hot Pot | War Machine | 20x20 or 80 |
Halflings | Infantry | 20x20 |
Hireling Wizard | Infantry | 20x20 |
Hireling Wizard Lord | Infantry | 20x20 |
Hobgoblin Mercenary Captain | Cavalry | 25x50 |
Hobgoblin Wolf Riders | Cavalry | 25x50 |
Johann the Knife | Infantry | 20x20 |
Leonardo da Miragliano | Infantry | 20x20 |
Lietpold The Black | Cavalry | 25x50 |
Lorenzo Lupo | Infantry | 20x20 |
Lucrezzia Belladonna | Cavalry | 25x50 |
Marco Colombo | Infantry | 20x20 |
Marianna Chevaux | Infantry | 20x20 |
Mercenary Captain | Infantry | 20x20 |
Mercenary Dwarf | Infantry | 20x20 |
Mercenary Elves | Infantry | 20x20 |
Mercenary General | Infantry | 20x20 |
Mercenary Ogres | Monstrous Infantry | 40x40 |
Mercenary Orcs | Infantry | 25x25 |
Merchant Prince | Infantry | 20x20 |
Mydas the Mean | Chariot | 50x100 |
Nicodemus | Infantry | 20x20 |
Norse Marauders | Infantry | 20x20 or 25x25 |
Ogre Maneaters | Monstrous Infantry | 40x40 |
Ogre Mercenary Captain | Monstrous Infantry | 40x40 |
Onager | War Machine | 75 |
Orc Mercenary Captain | Infantry | 25x25 |
Paymaster | Infantry | 20x20 |
Paymaster Bodyguard | Infantry | 20x20 |
Pegasus | Warbeast | 40x40 |
Pikemen | Infantry | 20x20 |
Pit Fighters | Infantry | 20x20 |
Ribault | War Machine | 60 |
Scorpion | War Machine | 25 |
Sellswords | Infantry | 20x20 |
Simius Gantt | Infantry | 20x20 |
Stradiots | Cavalry | 25x50 |
Ulli & Marquand | Infantry | 20x20 |
Warhorse | Warbeast | 25x50 |