Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: HobgoblinsURL Copied!
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Based on PDF Version 1.12, Last Modified: 2024 March 13 @ 08:27
Hobgoblins
Army Special Rules
This section describes all the different units used in a Hobgoblin army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Hobgoblin units, and these are detailed here.
A unit with this special rule that successfully restrains from pursuing after breaking an enemy unit in close combat causes D6 Strength 3 hits on the fleeing unit for every complete rank the Hobgoblin unit has (up to a maximum of 3). Resolve any casualties before moving the fleeing unit.
Models with this special rule gain +1 To Hit in the first round of combat if they successfully charge an enemy in the rear or flank.
Mounted models with this special rule do not suffer penalties To Hit for Moving and Shooting and may Volley Fire even while moving. In addition, when using Fire and Flee, the unit can still use their Swiftstride special rule.
Units with this special rule must test for Treachery in the Charge sub-phase after all normal charges has been declared during each of your turns, by every unit that is subject to Treachery, unless any of the following applies:
The unit has less than 5 models.
The unit has declared a charge this turn.
The unit is engaged in close combat.
The unit is garrisoning a building.
The unit is fleeing or currently off the battlefield.
Roll a D6 for each eligible unit. If the dice roll is a 2 or more, the unit behaves normally this turn. If the roll is a 1, however, the unit has failed its Treachery test and must roll on the Treachery table below:
D6 | Result |
---|---|
1 | Traitor! If the unit is armed with missile weapons, they will immediately resolve a round of shooting against the nearest friendly unit within Line of Sight. If the unit does not have any missile weapons or if there are no friendly units within Line of Sight, they will inflict D3 Strength 3 Hits for every complete rank the unit has on themselves instead (any Wounds suffered will not cause a Panic test). The unit may not move, shoot or cast spells this turn. |
2 | We'll get a better view from further back! The unit must immediately take a Panic test. If it's passed, the unit may not voluntarily move this turn. |
3-4 | We Stayz 'Ere! The unit may not voluntarily move this turn. |
5 | Bloody Murder! The unit suffers D3 Strength 3 Hits for every complete rank the unit has (any Wounds suffered will not cause a Panic test). The unit may move as normal afterwards. |
6 | Hiiyaaarrghh! Pivot the unit on the spot to face the nearest visible enemy unit, and then make a full normal move in a straight line towards it. If there is no visible enemy, the unit must move straight ahead instead. If it is impossible for the unit to pivot to face the closest enemy, it will pivot towards it as far as it can, and will then move as far forward as it can while still keeping the enemy within its forward arc. After the move is complete the unit must declare a charge against the closest visible enemy unit, if it is possible to do so. If the unit cannot declare a charge then it may carry on with the rest of its turn normally, as if it had not yet moved this turn. |
Lords
Khan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Khan | 4 | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 8 |
Troop Type: Infantry (Character, Hobgoblin)
Hand weapon, light armour.
May take an additional hand weapon (+3 pts), spear (+4 pts), polearm (+8 pts) or great weapon (+8 pts).
May take a shortbow (+4 pts) or bow (+5 pts).
May upgrade to medium armour (+6 pts).
May take a shield (+3 pts).
May be mounted on a Giant Wolf (+18 pts) which may have barding (+6 pts), Dire Wolf (+45 pts) which may have barding (+9 pts) or Wolf Chariot (+40 pts), replacing the crew.
May take Magic Items up to a total of 100 pts.
Backstabbers, Cowardly Despoilers, Ded Shooty, Quell Treachery
Shaman Elder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Shaman Elder | 4 | 3 | 3 | 3 | 4 | 3 | 2 | 1 | 7 |
Troop Type: Infantry (Character, Hobgoblin)
Magic: Shaman Elder is a Level 3 Wizard who uses spells from the Lore of Fire, the Lore of Beasts, the Lore of Heavens, the Lore of Shadow or the Lore of Spirits.
Hand weapon.
May be upgraded to a Level 4 Wizard (+35 pts).
May be mounted on a Giant Wolf (+18 pts) which may have barding (+6 pts), Dire Wolf (+30 pts) which may have barding (+9 pts) or Corpseripper Vulture (+175 pts).
May take Magic Items up to a total of 100 pts
Backstabbers, Cowardly Despoilers, Ded Shooty, Dey Ain't Righ' in da 'Ead
Heroes
Orlok. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orlok | 4 | 5 | 5 | 4 | 4 | 2 | 4 | 3 | 7 |
Troop Type: Infantry (Character, Hobgoblin)
Hand weapon, light armour.
May take an additional hand weapon (+2 pts), spear (+3 pts), polearm (+6 pts) or great weapon (+6 pts).
May take a shortbow (+4 pts) or bow (+5 pts).
May upgrade to medium armour (+4 pts).
May take a shield (+3 pts).
May be mounted on a Giant Wolf (+12 pts) which may have barding (+4 pts), Dire Wolf (+30 pts) which may have barding (+6 pts) or Wolf Chariot (+40 pts), replacing the crew.
May take Magic Items up to a total of 50 pts.
One Orlok in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.
Backstabbers, Cowardly Despoilers, Ded Shooty, Quell Treachery
Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Shaman | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 6 |
Troop Type: Infantry (Character, Hobgoblin)
Magic: Shaman is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Beasts, the Lore of Heavens, the Lore of Shadow or the Lore of Spirits.
Hand weapon.
May be upgraded to a Level 2 Wizard (+35 pts).
May be mounted on a Giant Wolf (+12 pts) which may have barding (+4 pts).
May take Magic Items up to a total of 50 pts.
Backstabbers, Cowardly Despoilers, Ded Shooty, Dey Ain't Righ' in da 'Ead
Throat-Slasher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Throat-Slasher | 4 | 6 | 5 | 4 | 4 | 2 | 6 | 3 | 7 |
Troop Type: Infantry (Character, Hobgoblin)
Two hand weapons, throwing weapons.
May take Magic Items up to a total of 50 pts.
Backstabbers, Cowardly Despoilers, Dodge (5+), Hidden, Poisoned Attacks, Scouts
Mounts
Giant Wolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Troop Type: War Beast (Animal)
Dire Wolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dire Wolf | 9 | 4 | 0 | 5 | 4 | 3 | 4 | 3 | 4 |
Troop Type: Monstrous Beast (Animal)
Core Units
Cutthroats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cutthroat | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Hobyar | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Unit Size: 20+
Troop Type: Infantry (Hobgoblin)
Hand weapon, shield.
May take spears (+½ pt/model).
May take throwing weapons (+1 pt/model).
May take light armour (+½ pt/model).
May upgrade one Cutthroat to a Hobyar (+10 pts).
May upgrade one Cutthroat to a Musician (+10 pts).
May upgrade one Cutthroat to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Backstabbers, Cowardly Despoilers, Treacherous Gits
Archers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Archer | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Sharp-Eye | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Unit Size: 20+
Troop Type: Infantry (Hobgoblin)
Hand weapon, shortbow.
May replace shortbows with bows (+1 pt/model).
May take throwing weapons (+½ pt/model).
May take light armour (+½ pt/model).
May upgrade one Archer to a Sharp-Eye (+10 pts).
May upgrade one Archer to a Musician (+10 pts).
May upgrade one Archer to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Backstabbers, Cowardly Despoilers, Treacherous Gits
Wolf Raiders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wolf Raider | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Darga | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Unit Size: 5+
Troop Type: Cavalry (Hobgoblin)
Hand weapon.
May take spears (+1 pt/model)
May take shortbows (+2 pts/model) or bows (+3 pts/model).
May take light armour (+1 pt/model).
May take shields (+1 pt/model).
May be upgraded to Ambushers (+1 pt/model).
May upgrade one Wolf Raider to a Darga (+10 pts).
May upgrade one Wolf Raider to a Musician (+10 pts).
May upgrade one Wolf Raider to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Backstabbers, Cowardly Despoilers, Ded Shooty, Fast Cavalry, Treacherous Gits
Kharash. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kharash | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 3 |
Slavedriver | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Unit Size: 20+
Troop Type: Infantry (Human, Hobgoblin)
Hand weapon.
May take throwing weapons (+½ pt/model).
One Slavedriver must be included for every 10 Kharash (+5 pts/model).
Expendable, Mixed Unit
Hobhounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hobhound | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Packmaster | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Unit Size: 5+
Troop Type (Hobhound): War Beast (Animal)
Troop Type (Packmaster): Infantry (Hobgoblin)
Hand weapon.
One Packmaster must be included for every 5 Hobhounds (+5 pts/model).
Expendable, Frenzy, Mixed Unit
Special Units
Kheshig Wolf Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kheshig | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Cherbi | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Unit Size: 5+
Troop Type: Cavalry (Hobgoblin)
Spear, medium armour, shield.
May take shortbows (+2 pts/model) or bows (+3 pts/model).
May take barding (+1 pt/model).
May have Poisoned Attacks (+1 pt/model).
May upgrade one Kheshig to a Cherbi (+10 pts).
May upgrade one Kheshig to a Musician (+10 pts).
May upgrade one Kheshig to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Backstabbers, Cowardly Despoilers, Ded Shooty, Fast Cavalry, Khan's Guard, Strength Bonus (1), Treacherous Gits
Ravagers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ravager | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Darkhan | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 |
Hobhound | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Unit Size: 5+
Troop Type: Cavalry (Hobgoblin)
Two hand weapons.
May have Poisoned Attacks (+1 pt/model).
May upgrade one Ravager to a Darkhan (+10 pts).
May upgrade one Ravager to a Musician (+10 pts).
May upgrade one Ravager to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Backstabbers, Cowardly Despoilers, Fast Cavalry, Frenzy, Treacherous Gits
Mangudai. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mangudai | 4 | 3 | 4 | 3 | 3 | 1 | 2 | 1 | 7 |
Badhur | 4 | 3 | 5 | 3 | 3 | 1 | 2 | 1 | 7 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Unit Size: 5+
Troop Type: Cavalry (Hobgoblin)
Hand weapon, shortbow.
May replace shortbows with bows (+1 pt/model).
May take light armour (+1 pt/model).
May have Poisoned Attacks (+1 pt/model).
May upgrade one Mangudai to a Bahdur (+10 pts).
May upgrade one Mangudai to a Musician (+10 pts).
May upgrade one Mangudai to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Backstabbers, Cowardly Despoilers, Ded Shooty, Fast Cavalry, Rapid Fire, Treacherous Gits
Sneaky Gits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sneaky Git | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Backstabber | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Unit Size: 10+
Troop Type: Infantry (Hobgoblin)
Two hand weapons, throwing weapons.
May be upgraded to Skirmishers (+1 pt/model).
May be upgraded to Scouts (+1 pt/model).
May upgrade one Sneaky Git to a Backstabber (+10 pts).
Backstabbers, Cowardly Despoilers, Dirty, Rotten, Sneaky, Poisoned Attacks, Treacherous Gits
Wolf Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wolf Chariot | 8 | - | - | 5 | 4 | 3 | - | - | - |
Crew | - | 3 | 3 | 3 | - | - | 2 | 1 | 6 |
Giant Wolf | - | 3 | 0 | 3 | - | - | 3 | 1 | - |
Unit Size: 1 Wolf Chariot, 3 Crew & 2 Giant Wolves.
Troop Type: Chariot (Armour Save 6+, Hobgoblin)
Hand weapon, shortbow.
May take spears (+3 pts).
May take light armour (+3 pts).
May take an additional Giant Wolf (+3 pts).
Backstabbers, Cowardly Despoilers, Ded Shooty
Spear Chukka. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Spear Chukka | - | - | - | - | 7 | 3 | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Unit Size: 1 Spear Chukka & 3 Crew.
Troop Type: War Machine (Bolt Thrower, Hobgoblin)
Hand weapon.
Slipshod
Almaslar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Almas | 6 | 3 | 0 | 5 | 4 | 3 | 2 | 4 | 6 |
Unit Size: 3+
Troop Type: Monstrous Infantry (Chaos Beast)
Hand weapon.
Armour Piercing (1), Frenzy, Regeneration (5+)
Giant Scorpions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Giant Scorpion | 7 | 3 | 0 | 5 | 4 | 3 | 3 | 3 | 4 |
Scorpion Herder (Handler) | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Unit Size: 3+
Troop Type (Giant Scorpion): Monstrous Beast (Animal)
Troop Type (Scorpion Herder): Infantry (Hobgoblin)
Hand weapon.
One Scorpion Herder must be included for every 2 Giant Scorpions (+5 pts/model).
Killing Blow, Mixed Unit, Natural Armour (5+), Poisoned Attacks
Rare Units
Kheshig Dire Wolf Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kheshig | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Cherbi | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Dire Wolf | 9 | 4 | 0 | 5 | 4 | 3 | 4 | 3 | 4 |
Unit Size: 3+
Troop Type: Monstrous Cavalry (Hobgoblin)
Spear, medium armour, shield.
May take shortbows (+2 pts/model) or bows (+3 pts/model).
May take barding (+3 pts/model).
May have Poisoned Attacks (+1 pt/model).
May upgrade one Kheshig to a Cherbi (+10 pts).
May upgrade one Kheshig to a Musician (+10 pts).
May upgrade one Kheshig to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Backstabbers, Cowardly Despoilers, Ded Shooty, Khan's Guard, Strength Bonus (1), Treacherous Gits
War Wagon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
War Wagon | 8 | - | - | 4 | 5 | 4 | - | - | - |
Crew | - | 3 | 3 | 3 | - | - | 2 | 1 | 6 |
Giant Wolf | - | 3 | 0 | 3 | - | - | 3 | 1 | - |
Unit Size: 1 War Wagon, 3 Crew & 2 Giant Wolves.
Troop Type: Chariot (Armour Save 3+, Hobgoblin)
Hand weapon, shortbow.
May take an additional Giant Wolf (+3 pts).
Backstabbers, Cowardly Despoilers, Ded Shooty, Great Bow
Rokkit Launcha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rokkit Launcha | - | - | - | - | 7 | 3 | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Unit Size: 1 Rokkit Launcha & 3 Crew.
Troop Type: War Machine (Stone Thrower, Hobgoblin)
Hand weapon.
Rokkits
Wind Daemons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wind Daemon | 6 | 3 | 0 | 4 | 4 | 3 | 3 | 3 | 7 |
Unit Size: 3+
Troop Type: Monstrous Infantry (Elemental)
Ethereal, Fly (7), Gust Charge, Unstable
Corpseripper Vulture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Corpseripper Vulture | 4 | 4 | 0 | 5 | 5 | 5 | 4 | 5 | 7 |
Unit Size: 1
Troop Type: Monster (Chaos Beast)
Fly (8), Preying on the Weak, Scavenger
Dread Maw. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dread Maw | * | 2 | 0 | 5 | 5 | 5 | 1 | 5 | 7 |
Unit Size: 1
Troop Type: Monster (Chaos Beast)
Hand weapon.
May take Clawed Mandibles (+10 pts).
May take Hooked Spines (+10 pts).
May take Poisonous Blood (+20 pts).
May take Slime Spray (+20 pts).
Death From Below, Impact Hits (D6), Multiple Wounds (D3), Natural Armour (4+), Random Movement (2D6), Stubborn
Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Giant | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 10 |
See Giant Special Rules for detailed special rules.
Unit Size: 1
Troop Type: Monster (Giant)
Hand weapon.
Fall Over, Giant Special Attacks, Immunity (Psychology), Stubborn
Special Characters - Lords
Hobgobla Khan Scourge of the Steppes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .230 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hobgobla Khan | 4 | 7 | 5 | 4 | 4 | 3 | 5 | 5 | 9 |
Troop Type: Infantry (Special Character, Hobgoblin)
Medium armour, shield.
May be mounted on a Giant Wolf (+18 pts) which may have barding (+6 pts), Dire Wolf (+45 pts) which may have barding (+6 pts) or Wolf Chariot (+40 pts), replacing the crew.
Magic Items / Abilities: Bow of Storms, Sabre of the First Khan, Mask of the Great Deceiver, Horn of the Steppe
Backstabbers, Cowardly Despoilers, Ded Shooty, The Great Khan, Quell Treachery
Ghazak Khan Terror of the East. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ghazak Khan | 4 | 7 | 6 | 5 | 4 | 3 | 6 | 4 | 9 |
Warghan (Giant Wolf) | 9 | 4 | 0 | 4 | 4 | 1 | 4 | 2 | 5 |
Troop Type: Cavalry (Special Character, Hobgoblin)
Medium armour, shield.
Magic Items / Abilities: The Red Scimitar, Daemonhead Helmet
Backstabbers, Cowardly Despoilers, Ded Shooty, Fear, Quell Treachery, War Cry of the Steppes
Nergui Great Shaman of the Steppes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Nergui | 4 | 3 | 3 | 3 | 4 | 3 | 2 | 1 | 7 |
Troop Type: Infantry (Special Character, Hobgoblin)
Nergui is a Level 4 Wizard who uses spells from the Lore of Fire, Lore of Beasts, Lore of Heavens, Lore of Shadow or Lore of the Spirits. In addition, he knows the following spell: Summon Dread Maw
Hand weapon.
May be mounted on a Giant Wolf (+18 pts) which may have barding (+6 pts), Dire Wolf (+30 pts) which may have barding (+6 pts) or Corpseripper Vulture (+175 pts).
Magic Items / Abilities: Ongon, Staff of Wind Daemons
Backstabbers, Cowardly Despoilers, Ded Shooty, Dey Ain't Righ' in da 'Ead, Great Shaman of the Steppes
Special Characters - Heroes
Oglah Kahan Leader of the Wolfboyz. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Oglah Kahan | 4 | 5 | 5 | 4 | 4 | 2 | 4 | 3 | 7 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Troop Type: Cavalry (Special Character, Hobgoblin)
Spear, shortbow, medium armour, shield.
May take Magic Items up to a total of 50 pts.
Magic Items / Abilities: Pelt of Wulfag
Backstabbers, Cowardly Despoilers, Ded Shooty, Quell Treachery, The Wolfboyz
Maglah Khan The Eagle Eye. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Maglah Khan | 4 | 5 | 5 | 4 | 4 | 2 | 4 | 3 | 7 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Troop Type: Cavalry (Special Character, Hobgoblin)
Spear, shortbow, medium armour, shield.
May take Magic Items up to a total of 50 pts.
Magic Items / Abilities: Trickster's Quiver
Backstabbers, Cowardly Despoilers, Ded Shooty, Hobgoblin Leader, Quell Treachery, Sniper
Sobutai The Crossed Knife. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sobutai | 4 | 6 | 5 | 4 | 4 | 2 | 4 | 3 | 7 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Troop Type: Cavalry (Special Character, Hobgoblin)
May take barding for Giant Wolf (+4 pts).
May replace Giant Wolf with Dire Wolf (+20 pts) which may have barding (+6 pts).
Magic Items / Abilities: Sabres of Begtsethulu, Wurmplate
Backstabbers, Cowardly Despoilers, Ded Shooty, Khan's Guard, Kheshig Commander
Magic Items
This section contains the rules for some of the most iconic and powerful magical artefacts used by the Hobgoblins. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
The Lore of Spirits
Giant Special Rules
A Giant must test to see whether it falls over if any of the following apply:
If it is beaten in close combat. Test once results are established but before taking a Break test.
If it is fleeing at the start of the Movement phase.
When it crosses an obstacle. Test when the obstacle is reached.
If the Giant decides to Jump Up and Down on an enemy. Test immediately beforehand.
To see if a Giant falls over roll a D6. On a roll of 1, the Giant falls over. A slain Giant falls over automatically.
To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffers a Strength 6 Hit with the Multiple Wounds (D3) special rule. If the unit is in combat and the Giant has fallen over whilst attempting to Jump Up and Down, wounds inflicted by a falling Giant count towards the combat result.
A Giant that falls over automatically suffers 1 wound. If the Giant is in combat then this wound counts towards combat resolution.
Once on the ground, a Giant may get up in his following Movement phase, but may not move in the Movement phase that turn. Whilst on the ground a Giant may not attack, but he can still defend himself after a fashion so the enemy must still roll to score hits on him. If forced to flee whilst on the ground the Giant is slain. If the Giant gets the opportunity to pursue his foes whilst he's on the ground he stands up instead. A Giant may attack in close combat as usual on the turn he stands up.
To determine what a Giant does in each Close Combat phase, pick a unit in base contact with the Giant and roll a D6 on one of the following tables. Which table you use depends on the size of the Giant's victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Yell and Bawl |
2 | Jump Up and Down |
3 | Pick Up and... |
4-6 | Swing with Club |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1 | Yell and Bawl |
2-4 | Thump with Club |
5-6 | 'Eadbutt |
Neither the Giant nor models in contact with it fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs.
The Giant must test to determine if it falls over. If it falls over, work out where it falls and calculate damage as already described. Any wounds caused by the fall count towards the combat result. Otherwise, it will inflict two Stomp attacks. A Giant that starts to Jump Up and Down will therefore continue to do so on the same target until it falls over, the target is destroyed, or the combat ends.
The Giant stoops down and grabs a single Character in base contact from the target unit (Giant player's choice). The Giant grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
---|---|
1 | Stuff into Bag: The model is effectively removed as a casualty and can do nothing whilst in the bag, but if the Giant should be slain, any enemy trapped in its bag are freed at the end of the battle, and no longer counts as casualties. |
2 | Throw Back into Combat: The victim is hurled into its own unit like a living missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3 | Hurl: The victim is hurled into an enemy unit within 12" of the Giant – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Giant's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
4-5 | Squash or Eat: The model is removed as a casualty. |
6 | Pick Another: Treat the attack as if the Giant had rolled the Stuff into Bag result above, and then choose another victim. Roll again on this table to see what the Giant does with it. |
The Giant fights using the Random Attacks (2D6) special rule this round.
The Giant chooses a single model from the target unit that is in base contact. The target may attempt to avoid the blow by passing an Initiative test (use the lowest if the model has several different values). If the test is failed, the model takes 2D3 wounds which Ignores Armour Saves. If a double is rolled the Giant cannot attack at all in the following round of the same combat.
The Giant automatically inflicts D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks.
Reference Chart
Unit Name | Troop Type | Line of Sight | Unit Strength | Base Size (mm) |
---|---|---|---|---|
Almas | Monstrous Infantry | 2 | 2 | 40x40 |
Corpseripper Vulture | Monster | 4 | 5 | 50x50 |
Dire Wolf | Monstrous Beast | 2 | 3 | 50x50 or 50x75 |
Dread Maw | Monster | 4 | 5 | 50x100 |
Ghazak Khan | Cavalry | 2 | 2 | 25x50 |
Giant | Monster | 4 | 6 | 50x50 or 50x75 |
Giant Scorpion | Monstrous Cavalry | 2 | 3 | 50x75 |
Giant Wolf | Warbeast | 1 | 1 | 25x50 |
Hobgobla Khan | Infantry | 1 | 1 | 20x20 |
Hobgoblin Archer | Infantry | 1 | 1 | 20x20 |
Hobgoblin Cutthroat | Infantry | 1 | 1 | 20x20 |
Hobhound | Warbeast | 1 | 1 | 25x50 |
Khan | Infantry | 1 | 1 | 20x20 |
Kharash | Infantry | 1 | 1 | 20x20 |
Kheshig Dire Wolf Rider | Monstrous Cavalry | 3 | 4 | 50x50 or 50x75 |
Kheshig Wolf Rider | Cavalry | 2 | 2 | 25x50 |
Maglah Khan | Cavalry | 2 | 2 | 25x50 |
Mangudai | Cavalry | 2 | 2 | 25x50 |
Oglah Khan | Cavalry | 2 | 2 | 25x50 |
Orlok | Infantry | 1 | 1 | 20x20 |
Packmaster | Infantry | 1 | 1 | 20x20 or 25x25 |
Ravager | Cavalry | 2 | 2 | 25x50 |
Rokkit Launcha | War Machine | 1 | 1 | 75 |
Scorpion Herder | Infantry | 1 | 1 | 20x20 |
Shaman | Infantry | 1 | 1 | 20x20 |
Shaman Elder | Infantry | 1 | 1 | 20x20 |
Sneaky Git | Infantry | 1 | 1 | 20x20 |
Spear Chukka | War Machine | 1 | 3 | 60 |
War Wagon | Chariot | 2 | 1 | 50x100 |
Wolf Chariot | Chariot | 2 | 4 | 50x100 |
Wolf Raider | Cavalry | 2 | 4 | 25x50 |