Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: LizardmenURL Copied!
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Based on PDF Version 1.5, Last Modified: 2023 March 29 @ 09:04
Lizardmen
Army Special Rules
This section describes all the different units used in a Lizardmen army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Lizardmen units, and these are detailed here.
Whenever a model with this special rule takes a Leadership test, it rolls an additional dice and discards the highest result.
Whenever a model with this special rule rolls a 6 To Hit in close combat, it immediately makes another Attack; roll To Hit and To Wound as normal. Attacks generated by the Predatory Fighter special rule do not generate further Attacks. This applies to all fighting models in the unit, including models making supporting attacks. In addition, a unit that contains one or more models with this special rule can never test to restrain pursuit.
Lords
Slann Mage-Priest. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Slann Mage-Priest | 4 | 1 | 3 | 3 | 4 | 5 | 1 | 0 | 9 |
Skink Attendant | - | 2 | 3 | 3 | - | - | 4 | 1 | - |
Troop Type: Monstrous Infantry (Character)
Magic: Slann Mage-Priest is a Level 4 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Life, the Lore of Beasts, the Lore of Heavens, the Lore of Light, the Lore of Shadow, the Lore of Death or the Lore of High Magic.
Hand weapon.
May take Disciplines of the Old Ones up to a total of 100 pts
May take magic items up to a total of 100 pts
One Slann Mage-Priest, Saurus Scar-Veteran, or Skink Chief in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts. A Slann Mage-Priest, however, may have a magic standard (up to 50 pts) as well as having his normal access of up to 100 pts of magic items. A Slann Mage-Priest with the battle standard can still be your army’s General.
Mage-Priest Palanquin, Cold-blooded, Telepathic Confabulation
Saurus Oldblood. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Saurus Oldblood | 4 | 6 | 0 | 5 | 5 | 3 | 3 | 5 | 8 |
Troop Type: Infantry (Character)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (6 pts)
Great weapon (10 pts)
Spear (5 pts)
Polearm (10 pts)
May take light armour (3 pts)
May take a shield (3 pts)
May be mounted upon one of the following:
Cold One (30 pts)
Horned One (42 pts)
Carnosaur (175 pts)
May take Blessed Spawnings and magic items up to a total of 100 pts
Cold-blooded, Natural Armour (4+), Predatory Fighter
Heroes
Saurus Scar-Veteran. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Saurus Scar-Veteran | 4 | 5 | 0 | 5 | 5 | 2 | 3 | 4 | 8 |
Troop Type: Infantry (Character)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (4 pts)
Great weapon (8 pts)
Spear (4 pts)
Polearm (8 pts)
May take light armour (2 pts)
May take a shield (2 pts)
May be mounted upon one of the following:
Cold One (20 pts)
Horned One (28 pts)
May take Blessed Spawnings and magic items up to a total of 50 pts
One Slann Mage-Priest, Saurus Scar-Veteran, or Skink Chief in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.
Cold-blooded, Natural Armour (4+), Predatory Fighter
Skink Chief. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skink Chief | 6 | 4 | 5 | 4 | 3 | 2 | 6 | 3 | 6 |
Troop Type: Infantry (Character)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (3 pts)
Spear (3 pts)
May be armed with one of the following:
Blowpipe (4 pts)
Javelin (with Poisoned Attacks) (4 pts)
Short bow (with Poisoned Attacks) (4 pts)
May take a shield 2 pts
May be mounted upon one of the following:
Horned One (24 pts)
Terradon (30 pts)
Ripperdactyl (35 pts)
Troglodon (150 pts)
Stegadon (replacing one of the crew)( 215 pts)
May take Blessed Spawnings and magic items up to a total of 50 pts
One Slann Mage-Priest, Saurus Scar-Veteran, or Skink Chief in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.
Aquatic, Cold-blooded, Natural Armour (6+)
Skink Priest. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skink Priest | 6 | 2 | 3 | 3 | 2 | 2 | 4 | 1 | 5 |
Troop Type: Infantry (Character)
Magic: Skink Priest is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Light, the Lore of Heavens, the Lore of Life or the Lore of Beasts.
Hand weapon.
May be upgraded to Level 2 Wizard (35 pts)
May be mounted upon one of the following:
Terradon (30 pts)
Troglodon (150 pts)
Coatl (270 pts)
Ancient Stegadon with an Engine of the Gods (replacing one of the crew) (270 pts)
May take Blessed Spawnings and magic items up to a total of 50 pts
Aquatic, Arcane Vassal, Cold-blooded, Natural Armour (6+)
Mounts
Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cold One | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 2 | 3 |
Horned One | 8 | 3 | 0 | 4 | 4 | 1 | 3 | 2 | 3 |
Terradon | 2 | 3 | 0 | 4 | 3 | 2 | 2 | 1 | 3 |
Ripperdactyl | 2 | 3 | 0 | 4 | 3 | 2 | 3 | 2 | 3 |
Carnosaur | 7 | 4 | 0 | 6 | 5 | 5 | 2 | 4 | 5 |
Troglodon | 7 | 3 | 4 | 5 | 5 | 5 | 2 | 3 | 5 |
Troop Type (Cold One): War Beast
Troop Type (Horned One): War Beast
Troop Type (Terradon): War Beast (Animal)
Troop Type (Ripperdactyl): War Beast
Troop Type (Carnosaur): Monster
Troop Type (Troglodon): Monster
Fear, Natural Armour (6+), Stupidity
Bestial Roar, Fear, Mount of Itzl, Natural Armour (6+)
Drop Rocks, Fear, Fly (9), Forest Strider
Armour Piercing (1), Fear, Fly (9), Frenzy, Killing Blow, Toad Rage
Blood Frenzy, Multiple Wounds (D3), Natural Armour (4+)
Aquatic, Natural Armour (4+), Poisoned Attacks, Predatory Fighter, Primeval Roar, Spit Venom
Core Units
Saurus Warriors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Saurus Warrior | 4 | 3 | 0 | 4 | 4 | 1 | 1 | 2 | 8 |
Spawn Leader | 4 | 3 | 0 | 4 | 4 | 1 | 1 | 3 | 8 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, shield.
May upgrade one Saurus Warrior to a Spawn Leader (10 pts)
May upgrade one Saurus Warrior to a musician (10 pts)
May upgrade one Saurus Warrior to a standard bearer (10 pts)
May have a magic standard worth up to 25 pts
The entire unit may take spears (1 pt per model)
The entire unit may take a Blessed Spawning (1 pt per model)
Cold-blooded, Natural Armour (5+), Predatory Fighter
Skink Cohort. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skink | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 |
Skink Brave | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 2 | 5 |
Kroxigor | 6 | 3 | 0 | 5 | 4 | 3 | 1 | 3 | 7 |
Unit Size: 10+
Troop Type (Skink): Infantry
Troop Type (Kroxigor): Monstrous Infantry
Hand weapon, shield.
Great weapon.
May upgrade one Skink to a Skink Brave (10 pts)
May upgrade one Skink to a musician (10 pts)
May upgrade one Skink to a standard bearer (10 pts)
May have a magic standard worth up to 25 pts
All Skinks in the unit may take one of the following:
Spears (½ pt per model)
Javelins (with Poisoned Attacks) (3 pts per model)
Replace shields with shortbows (with Poisoned Attacks) (3 pts per model)
The unit may add one Kroxigor for every eight Skinks in the unit (46 pts per model)
The entire unit may take a Blessed Spawning (1 pt per Skink/3 pts per Kroxigor)
Aquatic, Cold-blooded, Natural Armour (6+), Spawn-kin
Aquatic, Cold-blooded, Natural Armour (4+), Predatory Fighter
Skink Skirmishers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skink Skirmisher | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 |
Patrol Leader | 6 | 2 | 4 | 3 | 2 | 1 | 4 | 1 | 5 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, blowpipe.
May upgrade one Skink to a Patrol Leader (10 pts)
The entire unit may replace blowpipes with one of the following:
Javelins (with Poisoned Attacks) and shields (1 pt per model)
Shortbows (with Poisoned Attacks) (1 pt per model)
The entire unit may take a Blessed Spawning (1 pt per model)
Aquatic, Cold-blooded, Natural Armour (6+), Skirmishers
Jungle Swarms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 pts per base
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Jungle Swarm | 5 | 3 | 0 | 2 | 2 | 6 | 1 | 6 | 3 |
Unit Size: 2+ bases
Troop Type: Swarm
Aquatic, Cold-blooded, Poisoned Attacks
Special Units
Temple Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Temple Guard | 4 | 4 | 0 | 4 | 4 | 1 | 2 | 2 | 8 |
Revered Guardian | 4 | 4 | 0 | 4 | 4 | 1 | 2 | 3 | 8 |
Unit Size: 10+
Troop Type: Infantry
Polearm, light armour, shield.
May upgrade one Temple Guard to a Revered Guardian (10 pts)
May upgrade one Temple Guard to a musician (10 pts)
May upgrade one Temple Guard to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may take a Blessed Spawning (1 pt per model)
Cold-blooded, Guardians, Natural Armour (5+), Predatory Fighter, Sacred Duty, Stubborn
Cold One Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cold One Rider | 4 | 4 | 0 | 4 | 4 | 1 | 1 | 2 | 8 |
Pack Leader | 4 | 4 | 0 | 4 | 4 | 1 | 1 | 3 | 8 |
Cold One | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 2 | 3 |
Unit Size: 5+
Troop Type: Cavalry
Spear, shield.
May upgrade one Cold One Rider to a Pack Leader (10 pts)
May upgrade one Cold One Rider to a musician (10 pts)
May upgrade one Cold One Rider to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may take a Blessed Spawning (2 pts per model)
Cold-blooded, Fear, Natural Armour (4+), Predatory Fighter, Stupidity
Kroxigors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kroxigor | 6 | 3 | 0 | 5 | 4 | 3 | 1 | 3 | 7 |
Kroxigor Ancient | 6 | 3 | 0 | 5 | 4 | 3 | 1 | 4 | 7 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Great weapon.
May upgrade one Kroxigor to a Kroxigor Ancient (10 pts)
The entire unit may take a Blessed Spawning (3 pts per model)
Aquatic, Cold-blooded, Natural Armour (4+), Predatory Fighter
Chameleon Skinks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chameleon Skink | 6 | 2 | 4 | 3 | 2 | 1 | 4 | 1 | 5 |
Stalker | 6 | 2 | 5 | 3 | 2 | 1 | 4 | 1 | 5 |
Unit Size: 5+
Troop Type: Infantry
Hand weapon, blowpipe.
May upgrade one Chameleon Skink to a Stalker (10 pts)
The entire unit may take a Blessed Spawning (1 pt per model)
Aquatic, Chameleon, Cold-blooded, Natural Armour (6+), Scouts, Skirmishers
Horned One Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Great Crested Skink | 6 | 3 | 3 | 3 | 2 | 1 | 4 | 1 | 6 |
Great Crested Brave | 6 | 3 | 3 | 3 | 2 | 1 | 4 | 2 | 6 |
Horned One | 8 | 3 | 0 | 4 | 4 | 1 | 3 | 2 | 3 |
Unit Size: 5+
Troop Type: Cavalry
Spear, shield.
May upgrade one Great Crested Skink to a Great Crested Brave (10 pts)
May upgrade one Great Crested Skink to a musician (10 pts)
May upgrade one Great Crested Skink to a standard bearer (10 pts)
May have a magic standard worth up to 25 pts
The entire unit may take javelins (with poisoned attacks) (3 pts per model)
The entire unit may take a Blessed Spawning (2 pts per model)
Bestial Roar, Cold-blooded, Fast Cavalry, Fear, Natural Armour (5+)
Terradon Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Terradon Rider | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 |
Sky Leader | 6 | 2 | 4 | 3 | 2 | 1 | 4 | 1 | 5 |
Terradon | 2 | 3 | 0 | 4 | 3 | 2 | 2 | 1 | 3 |
Unit Size: 3+
Troop Type: Cavalry
Hand weapon, javelin.
May upgrade one Terradon Rider to a Sky Leader (10 pts)
The entire unit may replace javelins with fireleech bolas (1 pt per model)
The entire unit may take a Blessed Spawning (2 pts per model)
Cold-blooded, Drop Rocks, Fast Cavalry, Fear, Fly (9), Forest Strider, Natural Armour (6+), Poisoned Attacks (Javelins only)
Ripperdactyl Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ripperdactyl Rider | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 |
Ripperdactyl Brave | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 2 | 5 |
Ripperdactyl | 2 | 3 | 0 | 4 | 3 | 2 | 3 | 2 | 3 |
Unit Size: 3+
Troop Type: Cavalry
Hand weapon, spear, shield.
May upgrade one Ripperdactyl Rider to a Ripperdactyl Brave (10 pts)
The entire unit may take a Blessed Spawning (2 pts per model)
Armour Piercing (1) (Ripperdactyl only), Cold-blooded, Fast Cavalry, Fear, Fly (9), Frenzy (Ripprdactyl only), Killing Blow (Ripperdactyl only), Natural Armour (6+), Toad Rage
Salamander Hunting Pack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Salamander | 6 | 3 | 3 | 5 | 4 | 3 | 4 | 2 | 4 |
Skink Handler | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 |
Unit Size: 1 Salamander & 3 Skink Handlers
Troop Type (Salamander): Monstrous Beast
Troop Type (Skink Handler): Infantry
Hand weapon.
Aquatic, Cold-blooded, Mixed Unit, Natural Armour (5+), Skirmishers, Spout Flame
Aquatic, Cold-blooded, Mixed Unit, Natural Armour (6+), Skirmishers
Razordon Hunting Pack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Razordon | 6 | 3 | 3 | 5 | 4 | 3 | 4 | 2 | 4 |
Skink Handler | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 |
Unit Size: 1 Razordon & 3 Skink Handlers
Troop Type (Razordon): Monstrous Beast
Troop Type (Skink Handler): Infantry
Hand weapon.
Aquatic, Cold-blooded, Instinctive Defense, Mixed Unit, Natural Armour (5+), Shoot Barbs, Skirmishers
Aquatic, Cold-blooded, Mixed Unit, Natural Armour (6+), Skirmishers
Rare Units
Bastiladon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bastiladon | 4 | 3 | 0 | 5 | 6 | 5 | 1 | 3 | 6 |
Skink Crew | - | 2 | 3 | 3 | - | - | 4 | 1 | 5 |
Unit Size: 1 Bastiladon & 4 Skink Crew
Troop Type: Monster
Javelin (crew only), Ark of Sotek.
The Bastiladon may replace its Ark of Sotek and 4 Skink Crew with one of the following:
Revivification crystal and 3 Skink Crew (10 pts)
Solar Engine and 3 Skink Crew (40 pts)
Cold-blooded, Impervious Defence, Natural Armour (2+), Stubborn, Thunderous Bludgeon
Stegadon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Stegadon | 6 | 3 | 0 | 5 | 6 | 5 | 2 | 4 | 6 |
Ancient Stegadon | 6 | 3 | 0 | 6 | 6 | 5 | 1 | 3 | 6 |
Skink Crew | - | 2 | 3 | 3 | - | - | 4 | 1 | 5 |
Unit Size: 1 Stegadon & 5 Skink Crew
Troop Type: Monster
Javelin (crew only), Giant Bow.
May be upgraded to an Ancient Stegadon (5 pts)
An Ancient Stegadon may replace its Giant Bow with one of the following:
Giant blowpipes (free)
Engine of the Gods (50 pts)
May be upgraded with any of the following:
Unstoppable Stampede (10 pts)
Sharpened Horns (20 pts)
Cold-blooded, Immunity (Psychology), Impact Hits (D6+1), Natural Armour (5+), Stubborn
Dread Saurian. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .365 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dread Saurian | 7 | 4 | 0 | 8 | 7 | 10 | 1 | 6 | 6 |
Unit Size: 1
Troop Type: Monster
May take one of the following:
Tepok's Crystalline Eye (60 pts)
The Blazing Configuraton of Chotec (35 pts)
The Golden Shroud of Tlazcotl (35 pts)
Quetzl's Flawless Heartstone (35 pts)
The Shadow Rebus of Huanchi (25 pts)
Cold-blooded, Immunity (Psychology), Large Target (10), Multiple Wounds (D3), Natural Armour (3+)
Coatl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Coatl | 5 | 4 | 0 | 5 | 5 | 5 | 2 | 4 | 8 |
Unit Size: 1
Troop Type: Monster
Magic: Coatl is a Level 2 Wizard who uses spells from the Lore of Heavens.
Cold-blooded, Fly (8), Guardian of the Sacred Places, Magic Resistance, Magical Storm, Natural Armour (4+)
Special Characters - Lords
Lord Mazdamundi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .700 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Lord Mazdamundi | - | 2 | 3 | 3 | 4 | 5 | 2 | 1 | 9 |
Zlaaq (Ancient Stegadon) | 6 | 3 | 0 | 6 | 6 | 5 | 1 | 3 | 6 |
Troop Type: Monster (Special Character)
Lord Mazdamundi is a Level 4 Wizard who uses spells from either the Lore of High Magic or one of the eight Lores of Battle Magic in the Warhammer rulebook. In addition, he knows the Ruination of Cities spell.
Magic Items / Abilities: Cobra Mace of Mazdamundi, The Itxi Grubs, Sunburst Standard of Hexoatl, Becalming Cogitation, Harmonic Convergence, Soul of Stone, Transcendent Healing
Cold-blooded, Immunity (Psychology), Impact Hits (D6+1) (Zlaaq Only, Mage-lord of Hexoatl, Natural Armour (2+), Ruination of Cities, Stubborn, Telepathic Confabulation, Ward Save (4+)
Lord Kroak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .450 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Lord Kroak | 4 | 0 | 0 | 3 | 5 | 6 | 0 | 0 | 9 |
Troop Type: Monstrous Infantry (Special Character)
Lord Kroak is a Level 4 Wizard; however, he knows only one spell – The Deliverance of Itza. If this spell is lost, forgotten, swapped or stolen by any means, Lord Kroak will immediately remember it again and, if applicable, the Wizard that swapped or stole it will immediately forget it.
Magic Items / Abilities: Ceremonial Mace of Malachite, Golden Death Mask, Amulet of Itza, Glyph of Potec, Standard of the Sacred Serpent
Cold-blooded, Eternity Guardians, First Generation Spawning, Flammable, Mage-Priest Palanquin, The Spirit of Lord Kroak, Unbreakable
Kroq-Gar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .470 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kroq-Gar | 4 | 6 | 0 | 5 | 5 | 3 | 3 | 5 | 8 |
Grymloq (Carnosaur) | 7 | 4 | 0 | 6 | 5 | 5 | 2 | 5 | 5 |
Troop Type: Monster (Special Character)
Light armour.
Magic Items / Abilities: Revered Spear of Tlanxla, Hand of Gods
Army of Kroq-Gar, Attuned to the Beast, Bloody Frenzy Grymloq only), Cold-blooded, Multiple Wounds (D3) (Grymloq only), Natural Armour (1+), Predatory Fighter (Kroq-Gar only), Sacred Spawning of Xhotl, Swiftstride
Tehenhauin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .315 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Tehenhauin | 6 | 6 | 5 | 4 | 3 | 3 | 6 | 3 | 8 |
Troop Type: Infantry (Special Character)
Magic: Tehenhauin is a Level 3 Wizard who uses spells from the Lore of Beasts.
May be mounted on an Ancient Stegadon with an Engine of the Gods (replacing one of the crew) (270 pts)
Magic Items / Abilities: Blade of the Serpent's Tongue, Plaque of Sotek
Aquatic, Arcane Vassal, Cold-blooded, Hatred (Skaven), Immunity (Poisoned Attacks), Master of Snakes, Natural Armour (6+), Prophet of Sotek, Tide of Serpents, Ward Save (4+)
Special Characters - Heroes
Chakax. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chakax | 4 | 5 | 0 | 5 | 5 | 2 | 3 | 4 | 8 |
Troop Type: Infantry (Special Character)
Light armour.
Magic Items / Abilities: The Star-stone Mace, The Helm of the Prime Guardian, The Key to the Eternity Chamber
Cold-blooded, Eternity Warden, Guardians, Natural Armour (4+), Predatory Fighter, Stubborn, Ultimate Bodyguard
Gor-Rok. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .230 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gor-Rok | 4 | 5 | 0 | 5 | 5 | 2 | 3 | 4 | 8 |
Troop Type: Infantry (Special Character)
Magic Items / Abilities: The Mace of Ulumak, The Shield of Aeons
Blessed Mark of the Old Ones, Cold-blooded, Immunity (Psychology), Natural Armour (4+), Predatory Fighter, Resilient, Stubborn
Nakai the Wanderer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .305 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Nakai | 6 | 5 | 0 | 6 | 5 | 4 | 3 | 5 | 8 |
Troop Type: Monstrous Infantry (Special Character)
Magic Items / Abilities: The Sacred Blade of Quetzl
Aquatic, Blessed Mark of the Old Ones, Cold-blooded, Natural Armour (3+), Predatory Fighter, Regeneration (4+)
Tetto'eko. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Tetto'eko | 6 | 2 | 3 | 2 | 2 | 2 | 4 | 1 | 6 |
Troop Type: Infantry (Special Character)
Magic: Tetto'eko is a Level 2 Wizard who uses spells from the Lore of Heavens.
Hand weapon.
Magic Items / Abilities: The Stellar Staff, The Eye of the Old Ones
Arcane Vassal, Cold-blooded, Herald of Cosmic Events, Loremaster (Lore of Heavens), Natural Armour (6+), The Palanquin of Constellations
Tiktaq'to. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Tiktaq'to | 6 | 4 | 5 | 4 | 3 | 2 | 6 | 3 | 7 |
Zwup (Terradon) | 2 | 3 | 0 | 4 | 3 | 2 | 2 | 1 | 3 |
Troop Type: Cavalry (Special Character)
Magic Items / Abilities: The Blade of Ancient Skies, Mask of Heavens
Ambushers, Cold-blooded, Drop Rocks, Fear, Fly (9), Forest Strider, Master of Skies, Natural Armour (6+)
Oxyotl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Oxyotl | 6 | 4 | 6 | 4 | 3 | 2 | 6 | 3 | 7 |
Troop Type: Infantry (Special Character)
Hand weapon.
Magic Items / Abilities: The Golden Blowpipe of P'Toohee
Aquatic, Chameleon, Cold-blooded, Hatred (Daemons of Chaos), Master Predator, Natural Armour (6+), Scouts, Sniper
Inxi-Huinzi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Inxi-Huinzi | 6 | 4 | 5 | 4 | 3 | 2 | 6 | 3 | 7 |
Xltzhpctli (Horned One) | 8 | 3 | 0 | 4 | 4 | 1 | 3 | 2 | 3 |
Troop Type: Cavalry (Special Character)
Spear, Hail of Darts, light armour, shield.
Bestial Roar, Cold-blooded, Fear, Natural Armour (5+)
Lotl-Botl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Lotl-Botl | 4 | 5 | 0 | 5 | 5 | 2 | 3 | 4 | 8 |
Troop Type: Infantry (Special Character)
Hand weapon, light armour, shield.
Blood-curdling Roar, Cold-blooded, Cold-blooded Determination, Natural Armour (4+), Predatory Fighter
Kroq. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kroq | 4 | 5 | 0 | 5 | 5 | 2 | 3 | 4 | 8 |
Troop Type: Infantry (Special Character)
Hand weapon, light armour, shield.
Cold-blooded, Massive Jaws, Natural Armour (4+), Predatory Fighter
Ten-zlati Oracle of Lord Kroak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ten-zlati | 6 | 2 | 3 | 3 | 2 | 2 | 4 | 1 | 6 |
Terradon | 2 | 3 | 0 | 4 | 3 | 2 | 2 | 1 | 3 |
Troop Type: Cavalry (Special Character)
Magic: Ten-zlati is a Level 2 Wizard who uses spells from the Lore of Heavens.
Hand weapon.
Magic Items / Abilities: Venom of the Firefly Frog
Arcane Vassal, Cold-blooded, Drop Rocks, Fly (9), Forest Strider, Natural Armour (6+), Oracle of Lord Kroak
Itzi-Bitzi The Piranha Warrior. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Itzi-Bitzi | 6 | 4 | 5 | 4 | 3 | 2 | 6 | 3 | 6 |
Troop Type: Infantry (Special Character)
Light armour, shield.
Magic Items / Abilities: The Piranha Blade, The Incantation of Xetlipocutzl
Aquatic, Cold-blooded, Natural Armour (6+)
Blessed Spawnings
The servants of the Slann Mage-Priests are hatched in spawning pools, where they develop from tiny, carnivorous tadpole-like creatures into the bipedal beings they are when they pull themselves free of the water. Skinks and Kroxigors are spawned in pools on the outskirts of the temple-cities, while Saurus are batched in the dank, subterranean tunnels beneath the temples themselves, as befitting their role as sacred warriors. On occasions, entire spawn broods are batched under the influence of one or more of the gods, displaying certain characteristics and natural abilities different from the other spawnings. Those batched in such a manner are revered as particularly sacred warriors chosen to be the representatives of the gods in the world.
Throughout the centuries, various sacred spawnings have waxed and waned, some disappearing altogether for thousands of years before reappearing. In times long past, Saurus were frequently spawned under the influence of two or even three gods, though very few of these ancient warriors remain in the world. Many see this as being predetermined many thousands of years ago by the Old Ones, for it is said that they studied the paths of the many futures and determined when particular spawnings were needed. That so many spawnings have reappeared in recent decades seems to indicate that a new time of warfare and aggression is upon the Lizardmen.
Characters and units that are able to take Blessed Spawnings are detailed in the army list. The cost below only applies to characters. Lords may take up to 3 Blessed Spawnings. Heroes, Core and Special units may take up to 2 Sacred Spawnings. Core units that take more than one Blessed Spawning counts as Special units, and Special units count as Rare units.
A unit that has one or more Blessed Spawnings may only be joined by characters (excepting Slann Mage Priests) that have the same Blessed Spawnings. Characters with one or more Blessed Spawnings may join any other units as normal.
Disciplines of the Old Ones
Slann Mage-Priests are impossibly ancient beings, and many, in particular those of the earlier spawnings, are possessed of prodigious abilities. Such powers are not merely spells or other temporary effects, but intrinsic states of mind attained over countless years of contemplating the hidden truths of the universe.
A Slann Mage-Priest can purchase Disciplines of the Old Ones as detailed in the Lizardmen Army List. Each Discipline of the Old Ones can only be taken once in each army.
Treasures of the Old Ones
On the following pages are magic items available to Lizardmen armies. These can be taken in addition to any of the magic items listed in the Warhammer rulebook.
Magic Weapons
Magic Armour
Arcane Items
Enchanted Items
Magic Standards
Magic Items Expansion
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
The Lore of High Magic
Reference Chart
Unit Name | Troop Type | Base Size (mm) |
---|---|---|
Bastiladon | Monster | 50x100 |
Carnosaur | Monster | 50x100 |
Chakax | Infantry | 25x25 |
Chameleon Skinks | Infantry | 20x20 |
Coatl | Monster | 50x50 or 50x100 |
Cold One | Warbeast | 25x50 |
Cold One Riders | Cavalry | 25x50 |
Dread Saurian | Monster | 100x150 |
Gor-Rok | Infantry | 25x25 |
Horned One | Warbeast | 25x50 |
Horned One Riders | Cavalry | 25x50 |
Inxi-Huinzi | Cavalry | 25x50 |
Itzi-Bitzi | Infantry | 20x20 |
Jungle Swarms | Swarm | 40x40 |
Kroq | Infantry | 25x25 |
Kroq-Gar | Monster | 50x50 or 50x100 |
Kroxigors | Monstrous Infantry | 40x40 |
Lord Kroak | Infantry | 50x50 |
Lord Mazdamundi | Monster | 50x100 |
Lotl-Botl | Infantry | 25x25 |
Nakai | Monstrous Infantry | 40x40 |
Oxyotl | Infantry | 20x20 |
Razordon Hunting Pack | Monstrous Beast | 40x40 |
Ripperdactyl Riders | Cavalry | 40x40 |
Ripperdactyl | Warbeast | 40x40 |
Salamander Hunting Pack | Monstrous Beast | 40x40 |
Saurus Oldblood | Infantry | 25x25 |
Saurus Scar-Veteran | Infantry | 25x25 |
Saurus Warriors | Infantry | 25x25 |
Skink Chief | Infantry | 20x20 |
Skink Cohort | Infantry | 20x20 |
Skink Handler | Infantry | 20x20 |
Skink Priest | Infantry | 20x20 |
Skink Skirmishers | Infantry | 20x20 |
Slann Mage-Priest | Monstrous Infantry | 50x50 |
Stegadon | Monster | 50x100 |
Tehenhauin | Infantry | 40x40 |
Temple Guard | Infantry | 25x25 |
Ten-Zlati | Cavalry | 40x40 |
Terradon | Warbeast | 40x40 |
Terradon Riders | Cavalry | 40x40 |
Tetto'Eko | Infantry | 40x40 |
Tiqtaq'To | Cavalry | 40x40 |
Troglodon | Monster | 50x100 |