Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: NorscaURL Copied!
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Based on PDF Version 1.1, Last Modified: 2023 March 29 @ 09:07
Norsca
Army Special Rules
This section describes all the different units used in a Norse army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Norse units, and these are detailed here.
Whenever a model with this special rule makes a successful charge (including Counter-Charge, Pursuit and Overrun), they are subject to Frenzy in the following first round of close combat.
A fur cloak gives the wearer the Natural Armour (6+) special rule against missile attacks.
A unit where the majority of the models have this special rule can declare to use Counter-Charge as a charge reaction (including Frenzied units) if they are charged to the front by an enemy that is more than its Movement value away from the Norse unit.
Before the enemy roll their charge distance, the Norse unit must take a Leadership test. If failed, treat the charge reaction as a Hold. If passed, the Norse unit moves 2D3" forwards using the Random Movement special rule, but stopping within 1" of any enemy unit. They may also use any Quick to Fire weapons they might have before they move.
The enemy unit then rolls their charge distance and complete the charge as normal. If the charge is successful, then both units will counts as charging in the ensuing combat phase.
Lords
King. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
King | 4 | 7 | 4 | 4 | 4 | 3 | 6 | 4 | 9 |
Troop Type: Infantry (Character)
Hand weapon, light armour.
May be armed with one of the following:
Spear (3 pts)
Additional hand weapon (3 pts)
Great weapon (8 pts)
May take throwing axes (5 pts)
May carry a shield (3 pts)
May wear a fur cloak (1.5 pts)
May upgrade to medium armour (3 pts)
May be mounted one of the following:
Warhorse (18 pts)
War Wolf Chariot (replacing one of the crew) (70 pts)
War Mammoth (replacing one of the crew) (325 pts)
May take one Saga and/or magic items up to a total of 100 pts
Blood Rage, Counter-Charge
Vitki. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vitki | 4 | 3 | 3 | 3 | 4 | 3 | 3 | 1 | 8 |
Troop Type: Infantry (Character)
Magic: Vitki is a Level 3 Wizard who uses spells from the Lore of Fire, the Lore of Beasts, the Lore of Heavens, the Lore of Shadow or the Lore of Death.
Hand weapon.
May be upgraded to a Level 4 Wizard (35 pts)
May wear a fur cloak (1.5 pts)
May take magic items up to a total of 100 pts
Heroes
Jarl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Jarl | 4 | 6 | 4 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Character)
Hand weapon, light armour.
May be armed with one of the following:
Spear (2 pts)
Additional hand weapon (2 pts)
Great weapon (6 pts)
May take throwing axes (5 pts)
May carry a shield (2 pts)
May wear a fur cloak (1 pt)
May upgrade to medium armour (2 pts)
May be mounted one of the following:
Warhorse (12 pts)
War Wolf Chariot (replacing one of the crew) (70 pts)
May take one Saga and/or magic items up to a total of 50 pts
One Skald or Jarl in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 pts.
Blood Rage, Counter-Charge
Seer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Seer | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 |
Troop Type: Infantry (Character)
Magic: Seer is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Beasts, the Lore of Heavens, the Lore of Shadow or the Lore of Death.
Hand weapon.
May be upgraded to a Level 2 Wizard (35 pts)
May wear a fur cloak (1 pt)
May take magic items up to a total of 50 pts
Beastmaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Beastmaster | 4 | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 8 |
Troop Type: Infantry (Character)
Hand weapon.
May be armed with any of the following:
Additional hand weapon (2 pts)
Throwing axes (5 pts)
Bow (5 pts)
May wear a fur cloak (1 pt)
May take magic items up to a total of 25 pts
Beastmaster, Blood Rage, Counter-Charge
Skald. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skald | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 8 |
Troop Type: Infantry (Character)
Hand weapon.
May be armed with one of the following:
Additional hand weapon 2 pts
Great weapon 4 pts
May take throwing axes 5 pts
May wear light armour 2 pts
May wear a fur cloak 1 pt
May take magic items up to a total of 50 pts
One Skald or Jarl in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 pts.
Blood Rage, Counter-Charge, Skald
Valkyrie. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Valkyrie | 4 | 5 | 4 | 4 | 4 | 2 | 5 | 3 | 9 |
A Valkyrie may not be the army's General.
Troop Type: Infantry (Character)
Hand weapon, light armour, shield.
May be armed with a spear (free)
May take magic items up to a total of 50 pts
Counter-Charge, Fly (10), Immunity (Psychology), Messenger of the Gods
Ulfjarl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ulfjarl | 7 | 6 | 0 | 5 | 5 | 4 | 5 | 4 | 8 |
Troop Type: Monstrous Beast (Character)
May take Talisman up to a total of 50 pts
Counter-Charge, Frenzy, Hidden, Regeneration (4+)
Mounts
Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Troop Type: War Beast (Animal)
Core Units
Bondsmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bondsman | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Herse | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, shield.
May upgrade one Bondsman to a Herse (10 pts)
May upgrade one Bondsman to a musician (10 pts)
May upgrade one Bondsman to a standard bearer (10 pts)
May have a magic standard worth up to 25 pts
The entire unit may choose one of the following:
Spears (1 pt per model)
Replace shields with bows (2 pts per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may wear fur cloaks (½ pt per model)
Blood Rage, Counter-Charge
Marauders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marauder | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Jerg | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon.
May upgrade one Marauder to a Jerg (10 pts)
May upgrade one Marauder to a musician (10 pts)
May upgrade one Marauder to a standard bearer (10 pts)
May have a magic standard worth up to 25 pts
The entire unit may be armed with great weapons (2 pts per model)
The entire unit may be armed with shields (1 pt per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may wear fur cloaks (½ pt per model)
Blood Rage, Counter-Charge
Reavers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Reaver | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Helmsman | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, shield.
May upgrade one Reaver to a Helmsman (10 pts)
May upgrade one Reaver to a musician (10 pts)
May upgrade one Reaver to a standard bearer (10 pts)
May have a magic standard worth up to 25 pts
The entire unit may be armed with any of the following:
Additional hand weapons (1 pt per model)
Throwing axes (1 pt per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may wear fur cloaks (½ pt per model)
Ambushers, Blood Rage, Counter-Charge
Whalers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Whaler | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Kraken Slayer | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, javelin.
May upgrade one Whaler to a Kraken Slayer (10 pts)
May upgrade one Whaler to a musician (10 pts)
The entire unit may be armed with shields (1 pt per model)
Blood Rage, Counter-Charge, Skirmishers
Thralls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Thrall | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 5 |
Slaver | 4 | 3 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 20+
Troop Type: Infantry
Hand weapon, sling.
May upgrade one Thrall to a Slaver (20 pts)
May upgrade one Thrall to a musician (5 pts)
May upgrade one Thrall to a standard bearer (5 pts)
The entire unit may replace their slings with one of the following:
Spears (free)
Javelins (free)
The entire unit may be armed with shields (½ pt per model)
Expendable, Mixed Unit
Norse Horsemen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Horseman | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Horsemaster | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
You may not have more units of Norse Horsemen than you have units of Bondsmen, Marauders and/or Reavers.
Unit Size: 5+
Troop Type: Cavalry
Hand weapon, shield.
May upgrade one Horseman to a Horsemaster (10 pts)
May upgrade one Horseman to a musician (10 pts)
May upgrade one Horseman to a standard bearer (10 pts)
The entire unit may be armed with one of the following:
Spears (1 pt per model)
Throwing axes (1 pt per model)
Javelins (1 pt per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may wear fur cloaks (½ pt per model)
Blood Rage, Counter-Charge, Fast Cavalry
War Wolves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
War Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: War Beast
Special Units
Huscarls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Huscarl | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 8 |
hersir | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, light armour, shield.
May upgrade one Huscarl to a Hersir (10 pts)
May upgrade one Huscarl to a musician (10 pts)
May upgrade one Huscarl to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may be armed with great weapons (2 pts per model)
The entire unit may upgrade to medium armour (1 pt per model)
The entire unit may wear fur cloaks (½ pt per model)
Blood Rage, Counter-Charge, Shieldwall, Stubborn
Berserkers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Berserker | 4 | 4 | 3 | 4 | 4 | 1 | 4 | 1 | 8 |
Shieldbiter | 4 | 4 | 3 | 4 | 4 | 1 | 4 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, Fur Cloak, shield.
May upgrade one Berserker to a Shieldbiter (10 pts)
May upgrade one Berserker to a musician (10 pts)
May upgrade one Berserker to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may replace their shields with one of the following:
Additional hand weapons (free)
Great weapons (1 pt per model)
The entire unit may be Skirmishers (free)
Counter-Charge, Devastating Charge, Frenzy
Shieldmaidens. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Shieldmaiden | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 7 |
Shieldsister | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, shield.
May upgrade one Shieldmaiden to a Shieldsister (10 pts)
May upgrade one Shieldmaiden to a musician (10 pts)
May upgrade one Shieldmaiden to a standard bearer (10 pts)
May carry a magic standard worth up to 25 pts
The entire unit may be armed with javelins (2 pts per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may wear fur cloaks (½ pt per model)
Blood Rage, Counter-Charge, Shield Parry
Hunters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hunter | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Huntmaster | 4 | 4 | 5 | 3 | 3 | 1 | 4 | 1 | 8 |
Unit Size: 5-20
Troop Type: Infantry
Hand weapon, bow.
May upgrade one Hunter to a Huntmaster (10 pts)
May upgrade one Hunter to a musician (10 pts)
The entire unit may take additional hand weapons (1 pt per model)
The entire unit may wear fur cloaks (½ pt per model)
Blood Rage, Counter-Charge, Scouts, Skirmishers
Ulfwerenar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ulfwerenar | 7 | 5 | 0 | 4 | 4 | 1 | 5 | 2 | 7 |
Werekin | 7 | 5 | 0 | 4 | 4 | 1 | 5 | 3 | 7 |
Unit Size: 5+
Troop Type: War Beast
May upgrade one Ulfwerenar to a Werekin (10 pts)
The entire unit may be Skirmishers (free)
Counter-Charge, Fear, Frenzy, Regeneration (4+)
Skin Wolves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skin Wolf | 7 | 5 | 0 | 4 | 4 | 3 | 5 | 3 | 7 |
Unit Size: 3+
Troop Type: Monstrous Beast
Counter-Charge, Frenzy, Regeneration (5+)
War Wolf Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
War Wolf Chariot | 8 | - | - | 5 | 4 | 4 | - | - | - |
Marauder Crew | - | 4 | 3 | 3 | - | - | 3 | 1 | 7 |
War Wolf | - | 3 | 0 | 3 | - | - | 3 | 1 | - |
Unit Size: 1 Chariot, 2 Marauder Crew & 2 War Wolves
Troop Type: Chariot (Armour Save 6+)
Spear, javelins, scythes.
The Marauder Crew take any of the following:
Light armour (5 pts)
Shields (5 pts)
Fur cloaks (3 pts)
Blood Rage, Counter-Charge
Ice Wolves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ice Wolf | 9 | 4 | 0 | 5 | 4 | 3 | 4 | 3 | 6 |
Unit Size: 3+
Troop Type: Monstrous Beast
Ice Attacks
Norse Cold One Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cold One Rider | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Cold One | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 2 | 3 |
Can only be taken be taken if Flóki 'Lostson' is in your army.
Unit Size: 5+
Troop Type: Cavalry
Hand weapon, shield.
Blood Rage, Counter-Charge, Fear, Natural Armour (6+), Stupidity
Rare Units
Werebeast. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .170 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Werebeast | 7 | 4 | 0 | 5 | 5 | 4 | 4 | 4 | 6 |
Unit Size: 1
Troop Type: Monster
May choose any of the following:
Knitting Flesh 10 pts
Scaly Hide 8 pts
Snarling Fangs 15 pts
Steel-hard Claws 5 pts
Counter-Charge, Frenzy, Hatred, Raging Beast, Regeneration (5+), Unbreakable
Snow Trolls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Snow Troll | 6 | 3 | 1 | 5 | 4 | 3 | 2 | 3 | 6 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Armour Piercing (1), Frenzy, Frost Breath, Regeneration (4+), Stupidity
Frost Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Frost Giant | 6 | 4 | 0 | 6 | 6 | 6 | 3 | 5 | 10 |
Unit Size: 1
Troop Type: Monster
Hand weapon.
May choose one the following:
Shield (6 pts)
Additional hand weapon (6 pts)
Great weapon (10 pts)
May choose one the following:
Light armour (6 pts)
Medium armour (12 pts)
Ice Attacks, Immunity (Psychology), Stubborn
Cursed Ettin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cursed Ettin | 6 | 4 | 0 | 6 | 6 | 6 | 2 | 5 | 7 |
Unit Size: 1
Troop Type: Monster
May choose one of the following:
Gibberer (15 pts)
Man Scyther (10 pts)
Rune Caller (25 pts)
Scaled Horror (25 pts)
Bitter Cruelty, Hammer Hand, Regeneration (5+), Stubborn, Two-headed
Ice Drake. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ice Drake | 6 | 5 | 0 | 5 | 5 | 5 | 4 | 4 | 7 |
Unit Size: 1
Troop Type: Monster
Fly (8), Ice Attacks, Natural Armour (4+)
War Mammoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .325 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
War Mammoth | 8 | 3 | 0 | 7 | 6 | 10 | 1 | * | 5 |
Marauder Crew | - | 4 | 3 | 3 | - | - | 3 | 1 | 7 |
See Mammoth Special Rules for detailed special rules.
Unit Size: 1 Mammoth & 5 Crew
Troop Type: Monster
Hand weapon, javelin.
Immunity (Psychology), Impact Hits (D6+1), Large Target (10), Mammoth Attacks, Natural Armour (5+)
Special Characters - Lords
Erik Redaxe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Erik Redaxe | 4 | 7 | 4 | 4 | 4 | 3 | 6 | 5 | 10 |
Troop Type: Infantry (Special Character)
Medium armour, shield.
Magic Items / Abilities: Battle-Troll, Saga of the Eternal Warrior, Saga of the Shining Hero
Blood Rage, Counter-Charge, Fear, Invocation of Thunder
Sturmjarl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .315 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sturmjarl | 4 | 5 | 3 | 4 | 4 | 3 | 5 | 2 | 8 |
Troop Type: Infantry (Special Character)
Magic: Sturmjarl is a Level 4 Wizard who uses spells from the Lore of Heavens or the Lore of Shadow.
Hand weapon.
Magic Items / Abilities: Ejsgard Runes, Gift of Tchar, Staff of Storms
Hymns of Malice
Keorl Thunderhand. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Keorl Thunderhand | 4 | 7 | 4 | 4 | 4 | 3 | 6 | 4 | 9 |
Troop Type: Infantry (Special Character)
Medium armour.
Magic Items / Abilities: Dragonslayer, Torgrim's Circlet, Saga of the Beastslayer
Blood Rage, Counter-Charge
Fenrir Wolfclaw. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .235 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Fenrir Wolfclaw | 7 | 7 | 4 | 5 | 5 | 4 | 6 | 5 | 9 |
Troop Type: Monstrous Beast (Special Character)
Magic Items / Abilities: Runic Shackles
Counter-Charge, Frenzy, King of the Wolfkin, Regeneration (5+), Tormented Mind
Styrmir Rimefrost. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .465 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Styrmir Rimefrost | 6 | 6 | 3 | 7 | 6 | 7 | 3 | 6 | 10 |
Styrmir may never be the army's General. If Styrmir is included in your army, you may take 1-2 Frost Giants as a single Rare choice.
Troop Type: Monster (Special Character)
Magic Items / Abilities: Rixbrand, Glacier Plates
Ice Breath, Immunity (Psychology), Stubborn
Special Characters - Heroes
Flóki 'Lostson'. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Flóki 'Lostson' | 4 | 6 | 4 | 4 | 4 | 2 | 5 | 3 | 8 |
Sharptooth | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 2 | 3 |
If your army contains Flóki 'Lostson', you may upgrade one unit Norse Horsemen to Norse Cold One Riders for +6 points per model. This unit counts as a Special Choice.
Troop Type: Cavalry (Special Character)
Light armour.
Magic Items / Abilities: Obsidian Axe, Old Bloodied Cloak, Gilded Trinket
Blood Rage, Counter-Charge, Fear, Fearless, Natural Armour (6+), Stupidity, Warhird of Skeggi
Drenok Johansen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Drenok | 4 | 6 | 4 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Special Character)
Light armour.
Magic Items / Abilities: Ice Fang Axe, Sabertusk Tiger Hide, Saga of the Relentless Warrior
Blood Rage, Counter-Charge
Bragi Sturluson. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bragi Sturluson | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 8 |
Troop Type: Infantry (Special Character)
Hand weapon, light armour.
Magic Items / Abilities: Loreweaver's Harp
Blood Rage, Counter-Charge, Rune-etched Tongue, Skald
Sigrun the Proud. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sigrun the Proud | 4 | 6 | 4 | 4 | 4 | 2 | 6 | 3 | 8 |
Troop Type: Infantry (Special Character)
Light armour.
Magic Items / Abilities: Eagle's Talon, Valkmira, Protector's Shield, Saga of the Ever-Vigilant
Blood Rage, Counter-Charge, Defiant, Shield Bash, Shield Parry
Njal Troelson. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Njal Troelson | 4 | 5 | 6 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Special Character (Infantry)
Two hand weapons, throwing axes.
Magic Items / Abilities: Steelbane, Scrimshaw Talisman, Saga of the Glorious Hunter
Blood Rage, Counter-Charge, Hatred (Empire), Scouts, Sniper
Jora and Bjorn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Jora | 4 | 5 | 4 | 4 | 4 | 2 | 5 | 3 | 8 |
Bjorn | 6 | 6 | 0 | 5 | 5 | 4 | 5 | 4 | 8 |
Troop Type (Jora): Infantry (Special Character)
Troop Type (Bjorn): Monstrous Beast (Special Character)
Light armour.
Magic Items / Abilities (Jora): Baernsonling Broadsword
Blood Rage, Counter-Charge, Deep Bond, Regeneration (4+) (Bjorn only), Skirmishers
The Ravenswyrd. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
The Ravenswyrd | 4 | 7 | 5 | 4 | 4 | 2 | 6 | 3 | 10 |
Troop Type: Infantry (Special Character)
Fur Cloak
Magic Items / Abilities: Gram and Balmung, Helm of the Norns
Ambusher, Counter-Charge, Loner, The Ravens, Unbreakable
Sagas
The sagas of the Norse chronicle their history and lore. Unlike most other races, they preserve the past through oral tradition rather than in written form by the tribe's Skalds. These Sagas retell stories of great feats attributed to great Norsemen of legends past. These Sagas are then attempted to be re-lived by their descendants who want to rise to the heights of their ancestors by achieving the same deeds in battle. A warrior who attempts to relive such a Saga will often fight in a manner that accentuates his natural talent, or even change his name to reflect it.
Certain characters in the Norscan army can choose one of the Sagas on this page, as detailed in the army list. No Saga may be taken more than once per army (not including Special Characters).
Artefacts of the Gods
This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Norse. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
Mammoth Special Attacks
Mammoths are huge beasts who rely on their near unstoppable mass and tree trunk sized tusks to gouge and crush their foes. When the Mammoth attacks, roll on the appropriate following table to determine its action. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1-2 | Trample |
3-4 | Stomp |
5 | Bellow |
6 | Pick up and... |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Attack Type |
---|---|
1-2 | Butt |
3-5 | Gore |
6 | Bellow |
The Mammoth tramples and crushes the enemy, splattering its victims like over-ripe fruit beneath its feet. A single enemy unit in base contact suffers D3 Strength 7 hits for each rank of five or more models it has.
The Mammoth inflicts 3D6 Hits with its Stomp Attack this turn.
The Mammoth trumpets and roars with deafening force. Neither the Mammoth nor any unit in contact with it fight if they have not already done so this turn. The army fielding the Mammoth automatically wins the combat by 3 points. This result has no effect against Animated Constructs.
The Mammoth uses its agile trunk to grab a helpless enemy Character from the target unit (Mammoth player's choice). Roll a D6 to see what unfortunate fate befalls the victim.
D6 | Result |
---|---|
1-2 | Throw Back into Combat. The victim is hurled back into their own unit like a missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3-4 | Hurl. The victim is hurled into an enemy unit within 12" of the Mammoth – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Mammoth's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
5 | Eat. The Mammoth swings the victim into its maw and bites down. The victim model is removed as a casualty, and the Mammoth may immediately recover a single Wound it has lost previously in the game. |
6 | Squash and Grab Another. The Mammoth's trunk constricts around the target, crushing their bones to splinters. The model is removed as a casualty and the Mammoth then picks another victim. Roll again on this table to see what happens. |
The Mammoth charges, ramming its victim with its massive head. The Mammoth inflicts one automatic hit against one model in base contact (your choice), causing D3 Strength 7 hits with the Multiple Wounds (D3) special rule.
The Mammoth gouges at the enemy with its massive tusks. The Mammoth makes D6 attacks against a chosen unit in close combat with the Heroic Killing Blow special rule.
Reference Chart
Unit Name | Troop Type | Base Size (mm) |
Berserkers | Infantry | 20x20 or 25x25 |
Bjorn | Monstrous Infantry | 40x40 |
Bondsmen | Infantry | 20x20 or 25x25 |
Bragi Sturluson | Infantry | 20x20 or 25x25 |
Cursed Ettin | Monster | 50x100 |
Drenok Johansen | Infantry | 20x20 or 25x25 |
Erik Redaxe | Infantry | 20x20 or 25x25 |
Fenrir Wolfclaw | Monstrous Infantry | 40x40 |
Floki 'Lostson' | Infantry | 20x20 or 25x25 |
Frost Giant | Monster | 50x50 or 50x75 |
Giant Wolves | Warbeast | 25x50 |
Huscarls | Infantry | 20x20 or 25x25 |
Ice Drake | Monster | 50x50 or 50x100 |
Ice Wolf | Monstrous Beast | 50x50 |
Jora | Infantry | 20x20 or 25x25 |
Keorl Thunderhand | Infantry | 20x20 or 25x25 |
Marauders | Infantry | 20x20 or 25x25 |
Njal Troelson | Infantry | 20x20 or 25x25 |
Norse Horsemen | Cavalry | 25x50 |
Norse Hunters | Infantry | 20x20 or 25x25 |
Norse Jarl | Infantry | 20x20 or 25x25 |
Norse King | Infantry | 20x20 or 25x25 |
Reavers | Infantry | 20x20 or 25x25 |
Seer | Infantry | 20x20 or 25x25 |
Shieldmaidens | Infantry | 20x20 |
Sigrun the Proud | Infantry | 20x20 |
Skald | Infantry | 20x20 or 25x25 |
Skin Wolf | Monstrous Beast | 40x40 |
Snow Trolls | Monstrous Infantry | 40x40 |
Sturmjarl | Infantry | 20x20 or 25x25 |
Styrmir Rimefrost | Monster | 50x50 or 50x75 |
The Ravenswyrd | Infantry | 20x20 or 25x25 |
Thralls | Infantry | 20x20 or 25x25 |
Ulfjarl | Monstrous Beast | 40x40 |
Ulfwerenar | Warbeast | 25x25 |
Valkyries | Infantry | 25x25 |
Vitki | Infantry | 20x20 or 25x25 |
War Mammoth | Monster | 100x150 |
War Wolf Chariot | Chariot | 50x100 |
Warhorse | Warbeast | 25x50 |
Whalers | Infantry | 20x20 or 25x25 |