Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: Ogre Kingdoms (Abridged)*URL Copied!
*The abridged version only describes a rule the first time it is listed.
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Based on PDF Version 1.0, Last Modified: 2023 March 29 @ 09:08
Ogre Kingdoms
Army Special Rules
Each monstrous infantry model on foot with the Ogre Charge special rule that successfully charges an enemy has the Impact Hits (1) special rule. Models with this special rule that are part of a unit with ranks add their current Rank Bonus to the Strength of the Impact Hits they inflict.
For the purposes of the rules, an Ogre Bellower follows the rules for musicians.
A chaintrap has the following profile:
Range | Strength | Special Rules |
---|---|---|
6" | 6 | - |
Buckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have been specifically developed to allow the Ogre as much freedom as possible in a fight. As such, a model using an ironfist benefits from the Parry special rule even while mounted.
A harpoon launcher has the following profile:
Range | Strength | Special Rules |
---|---|---|
36" | 5 | - |
Ogre Pistols follow all the rules for normal pistols, but have a range of 24".
Gnoblar Upgrades
Lords
Tyrant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Tyrant | 6 | 6 | 4 | 5 | 5 | 5 | 4 | 5 | 9 |
Troop Type: Monstrous Infantry (Character)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (5 pts)
Great weapon (10 pts)
Ironfist (6 pts)
Ogre pistol (8 pts)
Brace of Ogre pistols (11 pts)
May upgrade to medium armour (5 pts)
May take any of the following:
Luck-Gnoblar (5 pts)
Sword-Gnoblars (up to two) (3 pts per model)
Name-Gnoblars (up to two) (3 pts per model)
May be mounted upon one of the following:
Mournfang (45 pts)
Rhinox (65 pts)
Rhinox War Chariot (replacing the rider) (135 pts)
May take Big Names and/or Magic Items up to a total of 100 pts
Ogre Charge
Slaughtermaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Slaughtermaster | 6 | 4 | 3 | 4 | 5 | 5 | 3 | 4 | 8 |
Troop Type: Monstrous Infantry (Character)
A Slaughtermaster is a Level 3 Wizard who uses spells from the Lore of the Great Maw, the Lore of Heavens, the Lore of Beasts, or the Lore of Death. However, if you field any Butchers or Slaughtermasters in your army, at least one of them must choose his spells from the Lore of the Great Maw.
Hand weapon.
May be upgraded to Level 4 Wizard 35 pts
May be armed with one of the following:
Additional hand weapon (5 pts)
Great weapon (8 pts)
May take any of the following:
Tooth-Gnoblars (up to two) (5 pts per model)
Scalp-Gnoblars (up to two) (5 pts per model)
May take a Great Mawpot* (50 pts)
May take magic items up to a total of 100 pts
*Only if your Slaughtermaster is using spells from the Lore of the Great Maw.
Immunity (Poisoned Attacks), Ogre Charge
Heroes
Bruiser. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bruiser | 6 | 5 | 4 | 5 | 5 | 5 | 3 | 4 | 8 |
Troop Type: Monstrous Infantry (Character)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (4 pts)
Great weapon (8 pts)
Ironfist (5 pts)
Ogre pistol (7 pts)
Brace of Ogre pistols (10 pts)
May replace light armour with medium armour (4 pts)
May take any of the following:
Luck-Gnoblar (5 pts)
Name-Gnoblar (3 pts)
Sword-Gnoblars (up to two) (3 pts per model)
May be mounted upon one of the following:
Mournfang (45 pts)
Rhinox (65 pts)
Rhinox War Chariot (replacing the rider) (135 pts)
May take Big Names and/or Magic Items up to a total of 50 pts
One Bruiser in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only take Big Names and/or other magic items up to a total of 25 pts.
Ogre Charge
Butcher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Butcher | 6 | 3 | 2 | 4 | 4 | 4 | 2 | 3 | 7 |
Troop Type: Monstrous Infantry (Character)
A Butcher is a Level 1 Wizard who uses spells from the Lore of the Great Maw, the Lore of Heavens, the Lore of Beasts, or the Lore of Death. However, if you field any Butchers/Slaughtermasters in your army, at least one of them must choose his spells from the Lore of the Great Maw.
Hand weapon.
May be upgraded to Level 2 Wizard 35 pts
May be armed with one of the following:
Additional hand weapon (4 pts)
Great weapon (6 pts)
May take any of the following:
Tooth-Gnoblars (up to two) (5 pts per model)
Scalp-Gnoblars (up to two) (5 pts per model)
May take magic items up to a total of 50 pts
Immunity (Poisoned Attacks), Ogre Charge
Hunter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hunter | 6 | 4 | 4 | 5 | 5 | 4 | 3 | 3 | 9 |
Troop Type: Monstrous Infantry (Character)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (4 pts)
Great weapon (8 pts)
May be armed with one of the following:
Great Throwing Spear (6 pts)
Chaintrap (6 pts)
Harpoon Launcher (6 pts)
Blood Vulture (6 pts)
May wear light armour (3 pts)
May be mounted upon one of the following:*
Stonehorn (replacing the Rider) (225 pts)
Thundertusk (replacing one Rider) (225 pts)
May take Big Names and/or Magic Items up to a total of 50 pts
*A Hunter with a mount loses his Scouts special rule.
Loner, Ogre Charge, Scouts
Firebelly. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Firebelly | 6 | 3 | 2 | 4 | 4 | 4 | 2 | 3 | 7 |
Troop Type: Monstrous Infantry (Character)
Magic: Firebelly is a Level 1 Wizard who uses spells from the Lore of Fire.
Hand weapon.
May be upgraded to Level 2 Wizard (35 pts)
May be armed with one of the following:
Additional hand weapon (4 pts)
Great weapon (6 pts)
May take magic items up to a total of 50 pts
Fire Breath, Flaming Attacks, Immunity (Flaming Attacks), Ogre Charge
Yhetee Rimespeaker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Yhetee Rimespeaker | 7 | 3 | 0 | 5 | 4 | 4 | 4 | 4 | 7 |
A Yhetee Rimespeaker may only join units of Yhetees, and may never be the army's General.
Troop Type: Monstrous Infantry (Character)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (4 pts)
Great weapon (8 pts)
Aura of Frost, Flammable, Ice Breath, Rimespeaker’s Call, Scale Terrain
Mounts
Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mournfang | 8 | 3 | 0 | 5 | 4 | 3 | 2 | 3 | 5 |
Rhinox | 6 | 3 | 0 | 5 | 5 | 4 | 2 | 3 | 5 |
Stonehorn | 7 | 3 | 0 | 6 | 6 | 6 | 2 | 5 | 5 |
Thundertusk | 6 | 3 | 0 | 6 | 6 | 6 | 2 | 4 | 5 |
Troop Type (Mournfang): Monstrous Beast
Troop Type (Rhinox): Monstrous Beast
Troop Type (Stonehorn): Monster
Troop Type (Thundertusk): Monster
Impact Hits (D3), Large Target (4), Natural Armour (6+), Unit Strength (6)
Frenzy, Impact Hits (D3), Large Target (4), Natural Armour (5+), Unit Strength (7)
Earth-shattering Charge, Frenzy, Large Target (6), Natural Armour (4+), Stone Skeleton, Unit Strength (9)
Large Target (6), Natural Armour (5+), Numbing Chill, Smooth Ride, Sphere of Frost-wreathed Ice, Unit Strength (12)
Great Mawpot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Great Mawpot | - | - | - | - | 6 | 5 | - | - | - |
Troop Type: War Machine
Blessing of the Great Maw, Great Mawpot, Hunger of the Great Maw
Core Units
Ogre Bulls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ogre Bull | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 7 |
Crusher | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 4 | 7 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Hand weapon, light armour.
May upgrade one Ogre Bull to a Crusher (10 pts)
May upgrade one Ogre Bull to a Bellower (10 pts)
May upgrade one Ogre Bull to a standard bearer (10 pts)
May take a Look-out Gnoblar (5 pts)
May take a magic standard worth up to 25 pts
The entire unit may choose one of the following:
Additional hand weapons (3 pts per model)
Ironfists (3 pts per model)
Ogre Charge
Ironguts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Irongut | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 8 |
Gutlord | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 4 | 8 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Great weapon, medium armour.
May upgrade one Irongut to a Gutlord (10 pts)
May upgrade one Irongut to a Bellower (10 pts)
May upgrade one Irongut to a standard bearer (10 pts)
May take a Look-out Gnoblar (5 pts)
May take a magic standard worth up to 50 pts
Down to the Ironguts, Ogre Charge
Gnoblar Fighters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2.5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gnoblar Fighter | 4 | 2 | 3 | 2 | 3 | 1 | 3 | 1 | 5 |
Groinbiter | 4 | 2 | 3 | 2 | 3 | 1 | 3 | 2 | 5 |
Unit Size: 20+
Troop Type: Infantry
Hand weapon, throwing weapon.
May upgrade one Gnoblar to a Groinbiter (10 pts)
May upgrade one Gnoblar to a musician (10 pts)
May upgrade one Gnoblar to a standard bearer (10 pts)
The entire unit may take additional hand weapons (½ pt per model)
Beneath Contempt, Bicker
Special Units
Leadbelchers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Leadbelcher | 6 | 3 | 3 | 4 | 4 | 3 | 2 | 3 | 7 |
Thunderfist | 6 | 3 | 4 | 4 | 4 | 3 | 2 | 3 | 7 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Hand weapon, Leadbelcher Gun, light armour.
May upgrade one Leadbelcher to a Thunderfist (10 pts)
May upgrade one Leadbelcher to a Bellower (10 pts)
May upgrade one Leadbelcher to a standard bearer (10 pts)
May take a Look-out Gnoblar (5 pts)
May take a magic standard worth up to 25 pts
Ogre Charge
Mournfang Cavalry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ogre | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 7 |
Crusher | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 4 | 7 |
Mournfang | 8 | 3 | 0 | 5 | 4 | 3 | 2 | 3 | 5 |
Unit Size: 2+
Troop Type: Monstrous Cavalry
Hand weapon, medium armour.
May upgrade one Ogre to a Crusher (10 pts)
May be armed with a brace of Ogre pistols (6 pts)
May upgrade one Ogre to a Bellower (10 pts)
May upgrade one Ogre to a standard bearer (10 pts)
May take a Look-out Gnoblar (5 pts)
May take a magic standard worth up to 25 pts
The entire unit may take one of the following:
Ironfists (4 pts per model)
Great weapons (6 pts per model)
Impact Hits (D3), Large Target (4), Natural Armour (6+), Unit Strength (6)
Maneaters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Maneater | 6 | 4 | 4 | 5 | 4 | 3 | 3 | 3 | 8 |
Maneater Captain | 6 | 4 | 4 | 5 | 4 | 3 | 3 | 4 | 8 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Hand weapon, light armour.
May upgrade one Maneater to a Maneater Captain (10 pts)
May upgrade one Maneater to a Bellower (10 pts)
May upgrade one Maneater to a standard bearer (10 pts)
May take a Look-out Gnoblar (5 pts)
May take a magic standard worth up to 50 pts
Any model may be armed with one of the following (different models may have different weapons):
Additional hand weapon (3 pts per model)
Oriental longsword (3 pts per model)
Ironfist (4 pts per model)
Great weapon (6 pts per model)
Polearm (6 pts per model)\
Ogre pistol (6 pts per model)
Brace of Ogre pistols (9 pts per model)
The entire unit may upgrade to medium armour (3 pts per model)
Been There, Done That, Immunity (Psychology), Motley Crew, Ogre Charge, Stubborn
Sabretusk Pack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sabretusk | 8 | 4 | 0 | 4 | 4 | 2 | 3 | 2 | 4 |
Unit Size: 2+
Troop Type: War Beast
The entire unit may be upgraded with any of the following special rules:
Scouts (1 pt per model)
Ambushers (1 pt per model)\
Killing Blow (2 pts per model)
Fear, Their Master's Voice
Cragbeast. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cragbeast | 7 | 4 | 0 | 5 | 5 | 3 | 3 | 4 | 4 |
Unit Size: 1+
Troop Type: Monstrous Beast
Natural Armour (5+), Their Master's Voice
Yhetees. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Yhetee | 7 | 3 | 0 | 5 | 4 | 3 | 4 | 3 | 7 |
Greyback | 7 | 3 | 0 | 5 | 4 | 3 | 4 | 4 | 7 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Two hand weapons.
May upgrade one Yhetee to a Greyback (10 pts)
Aura of Frost, Flammable, Scale Terrain
Gorger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gorger | 6 | 3 | 0 | 5 | 5 | 4 | 2 | 4 | 8 |
Unit Size: 1
Troop Type: Monstrous Infantry
Ambushers, Frenzy, Killing Blow, Unbreakable
Rhinox War Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rhinox War Chariot | 5 | - | - | 5 | 5 | 5 | - | - | - |
Ogre | - | 3 | 2 | 4 | - | - | 2 | 3 | 7 |
Rhinox | - | 3 | 0 | 5 | - | - | 2 | 3 | - |
Unit Size: 1 Chariot, 1 Ogre & 1 Rhinox
Troop Type: Chariot (Armour Save 6+)
Hand weapon, light armour.
Fear, Large Target (4), Natural Armour (5+), Unit Strength (7)
Gnoblar Trappers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gnoblar Trapper | 4 | 2 | 3 | 2 | 3 | 1 | 3 | 1 | 5 |
Snarefinger | 4 | 2 | 3 | 2 | 3 | 1 | 3 | 2 | 5 |
Unit Size: 5-20
Troop Type: Infantry
Hand weapon, throwing weapon.
May upgrade one Gnoblar Trapper to a Snarefinger (10 pts)
Beneath Contempt, Bicker, Scouts, Skirmishers, Trappers
Gnoblar Scraplauncher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Scraplauncher | 5 | - | - | 5 | 5 | 5 | - | - | - |
Gnoblar Scrapper | - | 2 | 3 | 2 | - | - | 3 | 1 | 5 |
Rhinox | - | 3 | 0 | 5 | - | - | 2 | 3 | - |
Unit Size: 1 Scraplauncher, 7 Gnoblar Scrappers & 1 Rhinox
Troop Type: Chariot (Armour Save 6+)
Hand weapon, Scraplauncher Catapult.
Fear, Large Target (4), Natural Armour (5+), Unit Strength (11)
Gnoblar Skewerslinger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skewerslinger | 5 | - | - | 5 | 5 | 5 | - | - | - |
Gnoblar Scrapper | - | 2 | 3 | 2 | - | - | 3 | 1 | 5 |
Rhinox | - | 3 | 0 | 5 | - | - | 2 | 3 | - |
Unit Size: 1 Skewerslinger, 5 Gnoblar Scrappers & 1 Rhinox
Troop Type: Chariot (Armour Save 6+)
Hand weapon, Skewerslinger Bolt Thrower.
Chariot Armour Save (6+), Fear, Large Target (4), Natural Armour (5+), Slipshod, Unit Strength (9)
Rare Units
Grimhorn Rhinox Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rhinox Rider | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 7 |
Thunderlord | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 4 | 7 |
Rhinox | 6 | 3 | 0 | 5 | 5 | 4 | 2 | 3 | 5 |
Unit Size: 3+
Troop Type: Monstrous Cavalry
Hand weapon, light armour.
May upgrade one Rhinox Rider to a Thunderlord (10 pts)
May be armed with a brace of Ogre pistols (6 pts)
May upgrade one Rhinox Rider to a Bellower (10 pts)
May upgrade one Rhinox Rider to a standard bearer (10 pts)
May take a Look-out Gnoblar (5 pts)
May take a magic standard worth up to 50 pts
The entire unit may take one of the following:
Ironfists (4 pts per model)
Great weapons (6 pts per model)
The entire unit may upgrade to medium armour (4 pts per model)
Frenzy (Rhinox only), Impact Hits (D3), Large Target (4), Natural Armour (5+), Unit Strength (7)
Ironblaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ironblaster | 5 | - | - | 5 | 5 | 5 | - | - | - |
Leadbelcher | - | 3 | 3 | 4 | - | - | 2 | 3 | 7 |
Gnoblar Scrapper | - | 2 | 3 | 2 | - | - | 3 | 1 | 5 |
Rhinox | - | 3 | 0 | 5 | - | - | 2 | 3 | - |
Unit Size: 1 Ironblaster, 1 Leadbelcher, 1 Gnoblar Scrapper & 1 Rhinox
Troop Type: Chariot (Armour Save 6+)
Hand weapon, light armour, Cannon of the Sky-titans.
Fear, Large Target (4), Massive Grapeshot, Natural Armour (5+), Unit Strength (8), Volley of Cannonballs
Slavegiant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Slavegiant | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 10 |
See Slavegiant Special Rules for detailed special rules.
Unit Size: 1
Troop Type: Monster
Hand weapon.
Fall Over, Giant Special Attacks, Immunity (Psychology)
Stonehorn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Stonehorn | 7 | 3 | 0 | 6 | 6 | 6 | 2 | 5 | 5 |
Ogre Beast Rider | 6 | 3 | 3 | 4 | - | - | 2 | 3 | 7 |
Unit Size: 1 Stonehorn & 1 Ogre Beast Rider
Troop Type: Monster
Chaintrap, light armour.
The Ogre Beast rider may exchange his chaintrap for a harpoon launcher (free)
Earth-shattering Charge, Frenzy, Large Target (6), Natural Armour (4+), Stone Skeleton, Unit Strength (9)
Thundertusk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Thundertusk | 6 | 3 | 0 | 6 | 6 | 6 | 2 | 4 | 5 |
Ogre Beast Rider | 6 | 3 | 3 | 4 | - | - | 2 | 3 | 7 |
Unit Size: 1 Thundertusk & 2 Ogre Beast Riders
Troop Type: Monster
One Rider has a Chaintrap, one Rider has a Harpoon Launcher, light armour.
Immunity (Ice Attacks), Impact Hits (D6), Large Target (6), Natural Armour (5+), Numbing Chill, Smooth Ride, Sphere of Frost-wreathed Ice, Unit Strength (12)
Ice Mammoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .325 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ice Mammoth | 8 | 3 | 0 | 7 | 6 | 10 | 1 | * | 5 |
Ogre Beast Rider | 6 | 3 | 3 | 4 | - | - | 2 | 3 | 7 |
An Ice Mammoth has a Unit Strength of 16 (19 with an additional Ogre Beast Rider). See Mammoth Special Attacks for detailed special rules.
Unit Size: 1 Ice Mammoth & 2 Ogre Beast Riders
Troop Type: Monster
One Rider has a Chaintrap, one Rider has a Harpoon Launcher, light armour.
May take an additional Ogre Beast Rider (15 pts)
May take Chaintrap or Harpoon Launcher (free)
Immunity (Psychology), Impact Hits (D6+1), Large Target (10), Mammoth Attacks, Natural Armour (5+), Smooth Ride, Unit Strength (16)
Special Characters - Lords
Greasus Goldtooth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .365 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Greasus Goldtooth | 4 | 6 | 3 | 5 | 6 | 6 | 1 | 3 | 9 |
Troop Type: Monstrous Infantry (Special Character)
Light armour.
Magic Items / Abilities: Sceptre of the Titans, Overtyrant's Crown
Everyone Has Their Price, The Goldtooth Tribe, Hoardmaster
Skrag the Slaughterer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .455 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skrag the Slaughterer | 6 | 5 | 3 | 5 | 6 | 5 | 3 | 4 | 9 |
Troop Type: Monstrous Infantry (Special Character)
Magic: Skrag the Slaughterer is a Level 4 Wizard who uses spells from the Lore of the Great Maw.
Two hand weapons.
Magic Items / Abilities: Cauldron of the Great Maw
Immunity (Poisoned Attacks), Killing Blow, Ogre Charge, Terror
Ghark Ironskin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .375 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ghark Ironskin | 6 | 6 | 3 | 5 | 5 | 5 | 4 | 5 | 9 |
Iron Rhinox | 7 | 4 | 0 | 6 | 5 | 5 | 4 | 5 | - |
Troop Type: Monstrous Cavalry (Special Character)
Hand weapon.
Magic Items / Abilities: Ironskin Armor
Iron Rhinox, The Ironskin Tribe, Unit Strength (7)
Groth Onefinger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .460 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Groth Onefinger | 6 | 4 | 3 | 4 | 5 | 5 | 3 | 4 | 8 |
Troop Type: Monstrous Infantry (Special Character)
Magic: Groth Onefinger is a Level 4 Wizard who uses spells from the Lore of the Great Maw.
Magic Items / Abilities: Bloodcleaver, Wyrdstone Necklace, Cannibal Totem, Skullmantle
The First Butcher, Immunity (Poisoned Attacks), The Lazarghs, Loremaster (Lore of the Great Maw), Mawseeker, Ogre Charge, Terror
Morg Magmaborn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Morg Magmaborn | 6 | 4 | 3 | 4 | 5 | 5 | 3 | 4 | 8 |
Troop Type: Monstrous Infantry (Special Character)
Magic: Morg Magmaborn is a Level 3 Wizard who uses spells from the Lore of Fire.
Magic Items / Abilities: The Basalt Staff
Avatar of the Fire Mouth, Fire Breath, Flaming Attacks, Immunity (Flaming Attacks), Ogre Charge
Special Characters - Heroes
Golgfag Maneater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .235 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Golgfag Maneater | 6 | 5 | 4 | 5 | 5 | 4 | 4 | 5 | 8 |
If Golgfag is taken, then one unit of Maneaters in your army may be upgraded to Golgfag's Maneaters at no additional cost in points – see the Golgfag's Maneaters special rule for further information.
Troop Type: Monstrous Infantry (Special Character)
Two hand weapons, Ogre Pistol, light armour.
Easy Come, Easy Go, Golgfag's Maneaters, Ogre Charge, Stubborn
Bragg the Gutsman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bragg the Gutsman | 6 | 5 | 3 | 5 | 5 | 4 | 3 | 4 | 8 |
Troop Type: Monstrous Infantry (Special Character)
LIght armour.
Magic Items / Abilities: Great Gutgouger
Ogre Charge
Braugh Slavelord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .195 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Braugh Slavelord | 6 | 5 | 3 | 5 | 5 | 4 | 3 | 4 | 8 |
Slave | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 3 |
Unit Size: Braugh Slavelord & 12 Slaves
Troop Type: Monstrous Infantry (Special Character)
May take any number of additional Slaves (Infantry) (2 pts per model)
Magic Items / Abilities: Soul-binder Chains, The Great Bullplate
Ogre Charge, Slavelord, Stubborn
Jhared the Red. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Jhared the Red | 6 | 5 | 4 | 5 | 5 | 4 | 3 | 4 | 9 |
Troop Type: Monstrous Infantry (Special Character)
Hand weapons.
May be mounted upon one of the following:*
Mournfang (45 pts)
Rhinox (65 pts)
Stonehorn (replacing the Rider) (225 pts)
Thundertusk (replacing one Rider) (225 pts)
*If Jhared picks a mount, he loses his Scouts special rule.
Magic Items / Abilities: Frostshard Javelins, Greatskull, Greyback Pelt
Hunt-father, Loner, Longstrider, Ogre Charge, Running with the Pack, Scout
Ogre Big Names
There are certain names that indicate great status in an Ogre army – buying your Ogre character a 'big name' from the list below will allow him to use special abilities on the battlefield that reflect his illustrious history.
Ogre Tyrants, Bruisers and Hunters are able to spend points on a Big Name, as detailed in the army list. No big name may be taken more than once in the same army.
Tools of Destruction
This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Ogres of the Ogre Kingdoms. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Arcane Items
Enchanted Items
Magic Standards
Magic Items Expansion
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
The Lore of the Great Maw
Slavegiant Special Rules
A Giant must test to see whether it falls over if any of the following apply:
If it is beaten in close combat. Test once results are established but before taking a Break test.
If it is fleeing at the start of the Movement phase.
When it crosses an obstacle. Test when the obstacle is reached.
If the Giant decides to Jump Up and Down on an enemy. Test immediately beforehand.
To see if a Giant falls over roll a D6. On a roll of 1, the Giant falls over. A slain Giant falls over automatically.
To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffers a Strength 6 Hit with the Multiple Wounds (D3) special rule. If the unit is in combat and the Giant has fallen over whilst attempting to Jump Up and Down, wounds inflicted by a falling Giant count towards the combat result.
A Giant that falls over automatically suffers 1 wound. If the Giant is in combat then this wound counts towards combat resolution.
Once on the ground, a Giant may get up in his following Movement phase, but may not move in the Movement phase that turn. Whilst on the ground a Giant may not attack, but he can still defend himself after a fashion so the enemy must still roll to score hits on him. If forced to flee whilst on the ground the Giant is slain. If the Giant gets the opportunity to pursue his foes whilst he's on the ground he stands up instead. A Giant may attack in close combat as usual on the turn he stands up.
Giants do not attack in the same way as other creatures. They are far too large and fractious to take orders and much too scatter-brained to have any sort of coherent plan. To determine what happens in each Close Combat phase, pick a unit in base contact with the Giant and roll a D6 on one of the following tables. Which table you use depends on the size of the Giant's victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Yell and Bawl |
2 | Jump Up and Down |
3 | Pick Up and... |
4-6 | Flail with Chain |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1 | Yell and Bawl |
2-4 | Throttle with Chain |
5-6 | 'Eadbutt |
Neither the Giant nor models in contact with it fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs.
The Giant must test to determine if it falls over. If it falls over, work out where it falls and calculate damage as already described. Any wounds caused by the fall count towards the combat result. Otherwise, it will inflict two Stomp attacks. A Giant that starts to Jump Up and Down will therefore continue to do so on the same target until it falls over, the target is destroyed, or the combat ends.
The Giant stoops down and grabs a single Character in base contact from the target unit (Giant player's choice). The Giant grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
---|---|
1 | Stuff into Bag: The model is effectively removed as a casualty and can do nothing whilst in the bag, but if the Giant should be slain, any enemy trapped in its bag are freed at the end of the battle, and no longer counts as casualties. |
2 | Throw Back into Combat: The victim is hurled into its own unit like a living missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3 | Hurl: The victim is hurled into an enemy unit within 12" of the Giant – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Giant's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
4-5 | Squash or Eat: The model is removed as a casualty. |
6 | Pick Another: Treat the attack as if the Giant had rolled the Stuff into Bag result above, and then choose another victim. Roll again on this table to see what the Giant does with it. |
The Slave Giant flails around himself with the stout chains that usually bind him to the cavern floor of the Ogre Tyrant's lair. The Slavegiant inflicts D6 Strength 6 hits on the target unit, allocated as shooting hits.
The Slavegiant wraps his heavy chains around the neck of his opponent and pulls hard, breaking the neck of his prey or even ripping its head clean off. The target must take a Toughness test. If the test is failed, the model takes 2D6 wounds which Ignores Armour Saves.
The Giant automatically inflicts D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks.
Mammoth Special Attacks
Mammoths are huge beasts who rely on their near unstoppable mass and tree trunk sized tusks to gouge and crush their foes. When the Mammoth attacks, roll on the appropriate following table to determine its action. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1-2 | Trample |
3-4 | Stomp |
5 | Bellow |
6 | Pick up and... |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Attack Type |
---|---|
1-2 | Butt |
3-5 | Gore |
6 | Bellow |
The Mammoth tramples and crushes the enemy, splattering its victims like over-ripe fruit beneath its feet. A single enemy unit in base contact suffers D3 Strength 7 hits for each rank of five or more models it has.
The Mammoth inflicts 3D6 Hits with its Stomp Attack this turn.
The Mammoth trumpets and roars with deafening force. Neither the Mammoth nor any unit in contact with it fight if they have not already done so this turn. The army fielding the Mammoth automatically wins the combat by 3 points. This result has no effect against Animated Constructs.
The Mammoth uses its agile trunk to grab a helpless enemy Character from the target unit (Mammoth player's choice). Roll a D6 to see what unfortunate fate befalls the victim.
D6 | Result |
---|---|
1-2 | Throw Back into Combat. The victim is hurled back into their own unit like a missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3-4 | Hurl. The victim is hurled into an enemy unit within 12" of the Mammoth – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Mammoth's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
5 | Eat. The Mammoth swings the victim into its maw and bites down. The victim model is removed as a casualty, and the Mammoth may immediately recover a single Wound it has lost previously in the game. |
6 | Squash and Grab Another. The Mammoth's trunk constricts around the target, crushing their bones to splinters. The model is removed as a casualty and the Mammoth then picks another victim. Roll again on this table to see what happens. |
The Mammoth charges, ramming its victim with its massive head. The Mammoth inflicts one automatic hit against one model in base contact (your choice), causing D3 Strength 7 hits with the Multiple Wounds (D3) special rule.
The Mammoth gouges at the enemy with its massive tusks. The Mammoth makes D6 attacks against a chosen unit in close combat with the Heroic Killing Blow special rule.
Reference Chart
Unit Name | Troop Type | Base Size (mm) |
Bragg the Gutsman | Monstrous Infantry | 40x40 |
Braugh Slavelord | Monstrous Infantry | 40x80 or 50x100 |
Bruiser | Monstrous Infantry | 40x40 |
Butcher | Monstrous Infantry | 40x40 |
Cragbeasts | Monstrous Beast | 50x50 |
Firebelly | Monstrous Infantry | 40x40 |
Ghark Ironskin | Monstrous Cavalry | 50x100 |
Gnoblar Fighters | Infantry | 20x20 |
Gnoblar Scraplauncher | Chariot | 50x100 |
Gnoblar Skewerslinger | Chariot | 50x100 |
Gnoblar Trappers | Infantry | 20x20 |
Golgfag Maneater | Monstrous Infantry | 40x40 |
Gorger | Monstrous Infantry | 40x40 |
Greasus Goldtooth | Monstrous Infantry | 40x80 or 50x100 |
Great Mawpot | War Machine | 50 or 100 |
Grimhorn Rhinox Riders | Monstrous Cavalry | 50x100 |
Groth Onefinger | Monstrous Infantry | 40x40 |
Hunter | Monstrous Infantry | 40x40 |
Ice Mammoth | Monster | 100x150 |
Ironblaster | Chariot | 50x100 |
Ironguts | Monstrous Infantry | 40x40 |
Jhared The Red | Monstrous Infantry | 40x40 |
Leadbelchers | Monstrous Infantry | 40x40 |
Maneaters | Monstrous Infantry | 40x40 |
Morg Magmaborn | Monstrous Infantry | 40x40 |
Mournfang | Monstrous Beast | 50x100 |
Mournfang Cavalry | Monstrous Cavalry | 50x100 |
Ogre Bulls | Monstrous Infantry | 40x40 |
Rhinox | Monstrous Beast | 50x100 |
Rhinox War Chariot | Chariot | 50x100 |
Sabretusk Pack | Warbeast | 25x50 |
Skrag The Slaughterer | Monstrous Infantry | 40x80 or 50x100 |
Slaughtermaster | Monstrous Infantry | 40x40 |
Slavegiant | Monster | 50x75 |
Stonehorn | Monster | 100x150 |
Thundertusk | Monster | 100x150 |
Tyrant | Monstrous Infantry | 40x40 |
Yhetee Rimespeaker | Monstrous Beast | 40x40 |
Yhetees | Monstrous Infantry | 40x40 |