Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: Regiments of Renown (Abridged)*URL Copied!
*The abridged version only describes a rule the first time it is listed.
Ravening Hordes-style army list: print or save as a PDF to create a two-column, paged layout. For best printing results, it is recommended to use a non-mobile device. (Note: Safari and iOS devices do not support multi-column printing.)
Based on PDF Version 1.3, Last Modified: 2023 February 22 @ 22:20
Regiments of Renown
Army Special Rules
All named models in a Regiment of Renown (except Standard Bearers and Musicians) follow the rules for Special Characters in the game, but they cannot leave their units unless specified, nor may they ever be the army's General. In addition, the Captain of each regiment also follows the "Follow Me!" rules for unit Champions. If the characters have different equipment than the rest of the rank and file, this is clearly listed in the Equipment list.
Every time a unit with this special rule fails a Break test, roll on the Mercenary Loyalty table below and apply the results. This rule has no effect on a unit that is joined by the army's General, Paymaster or Merchant Prince.
D6 | Result |
---|---|
1-3 | Wavering Loyalty. The mercenaries aren't sure if the job is worth their suffering! The unit flees as normal, and all models in the unit suffer a -1 modifier to their Leadership for the rest of the battle. |
4-5 | Soldier On. The mercenaries flee, but remain loyal for the moment. The unit flees as normal. |
6 | Stand Fast! Remembering the promise of gold from their employer, the mercenaries stand their ground. The unit counts as having passed its Break test. |
Most models belong to a certain race as detailed in their Troop Type. This includes Human, Dwarf, Elf, Halfling, Ogre, Orc and Hobgoblin. Characters may only join units belonging to the same race.
Infantry Units
The Alcatani Fellowship. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Roderigo | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 8 |
Pikeman | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: Roderigo Delmonte and 19 Pikemen, including a Standard Bearer and Musician
Troop Type: Infantry (Human)
Pike and medium armour. Roderigo is equipped with two hand weapons and medium armour.
Additional Pikemen may be added at a cost of 7 pts per model
Mercenaries
Pirazzo's Lost Legion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Pirazzo | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Legionnaire | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: Fernando Pirazzo and 9 Legionnaries, including a Standard Bearer and Musician
Troop Type: Infantry (Human)
Pike and light armour. Pirazzo is equipped with two hand weapons and medium armour.
Additional Legionnaires may be added at a cost of 6 pts per model
Any number of Legionnaires may replace their pikes with crossbows for +3 pts per model
Mercenaries, Mixed Formation
Leopold's Leopard Company. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Leopold | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 4 | 8 |
Companion | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: Leopold di Lucci and 19 Companions, including a Standard Bearer and Musician
Troop Type: Infantry (Human)
Pike and medium armour. Leopold is equipped with hand weapon, pistol and medium armour.
Additional Companions may be added at a cost of 8 pts per model
Immunity (Psychology), Mercenaries
Ricco's Republican Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ricco | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Republican Guard | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 'Ragged' Ricco and 19 Republican Guards, including a Standard Bearer and Musician
Troop Type: Infantry (Human)
Pike and heavy armour. Ricco is equipped with two hand weapons and heavy armour.
Additional Republican Guards may be added at a cost of 9 pts per model
Mercenaries
Marksmen of Miragliano. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Maximilian | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: Maximilian Damark and 9 Marksmen, including a Standard Bearer and Musician
Troop Type: Infantry (Human)
Hand weapon, crossbow and light armour.
Additional Marksmen may be added at a cost of 10 pts per model
Marksman (Maximilian only), Mercenaries
Braganza's Besiegers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .170 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Braganza | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Besieger | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: Luka Braganza and 9 Besiegers, including a Standard Bearer and Musician
Troop Type: Infantry (Human)
Hand weapon, crossbow, heavy armour and Pavise. Luca Braganza is equipped with a hand weapon, pistol, crossbow and heavy armour.
Additional Besiegers may be added at a cost of 12 pts per model
Mercenaries
Vespero's Vendetta. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vespero | 4 | 6 | 5 | 4 | 4 | 2 | 6 | 3 | 8 |
Duellist | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Unit Size: Vespero and 4 Duellists
Troop Type: Infantry (Human)
Two hand weapons, throwing knives and cloaks.
Additional Duellists may be added at a cost of 7 pts per model
Magic Items / Abilities: Grimacing Death Mask
Cloak & Dagger, Killing Blow (Vespero only), Mercenaries, Skirmishers
Captain Edvard Van Der Kraal & Manann's Blades. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Van Der Kraal | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Manann's Blade | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: Captain Edvard Van Der Kraal and 9 Manann's Blades, including a Standard Bearer and Musician
Troop Type: Infantry (Human)
Hand weapon, light armour and shield.
Additional Manann's Blades may be added at a cost of 6 pts per model
Magic Items / Abilities: The Sea Bride Standard
Dirty Fighter (Van Der Kraal only), Hard to Kill (Van Der Kraal only), Mercenaries
The Birdmen of Catrazza. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Daddallo | 4 | 4 | 5 | 4 | 3 | 2 | 4 | 2 | 8 |
Birdman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: Daddallo and 4 Birdmen
Troop Type: Infantry (Human)
Hand weapon, crossbow.
Additional Birdmen may be added at a cost of 13 pts per model
Fly (8), Mercenaries, Shoot on the Wing
Anakonda's Amazons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Anakonda | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Humming Bird | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Pirrana | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 6 |
Amazon | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: Anakonda and 4 Amazons, including Humming Bird the Standard Bearer and Pirrana the Musician
Troop Type: Infantry (Human)
Blades of the Ancients
Additional Amazons may be added at a cost of 10 pts per model
Forest Strider, Mercenaries, Scouts, Skirmishers
Lumpin Croop's Fighting Cocks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Lumpin Croop | 4 | 3 | 5 | 3 | 3 | 2 | 6 | 3 | 9 |
Ned Hamfist | 4 | 2 | 5 | 2 | 2 | 1 | 5 | 2 | 8 |
Fighting Cock | 4 | 2 | 5 | 2 | 2 | 1 | 5 | 1 | 8 |
Unit Size: Lumpin Croop and 9 Fighting Cocks, including Ned (properly Neddly) Hamfist the Standard Bearer and a Musician
Troop Type: Infantry (Halfling)
Hand weapon and shortbow. Lumpin Croop is equipped with hand weapon, shortbow and shield.
Additional Fighting Cocks may be added at a cost of 9 pts per model
Forest Strider, Mercenaries, Scouts, Short and Nimble, Skirmishers
Long Drong's Slayer Pirates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .195 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Long Drong | 3 | 6 | 4 | 4 | 5 | 2 | 4 | 3 | 10 |
Slayer Pirate | 3 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 10 |
Unit Size: Long Drong Slayer and 9 Slayer Pirates, including a Standard Bearer and Musician
Troop Type: Infantry (Dwarf)
Brace of pistols.
Additional Slayer Pirates may be added at a cost of 12 pts per model
Ancestral Grudge, Dwarf Rum, Relentless, Slayer, Unbreakable
Beorg Bearstruck and the Bearmen of Urslo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .305 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Beorg | 4 | 6 | 0 | 5 | 5 | 3 | 3 | 4 | 8 |
Oerl the Young | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 7 |
Bearman | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 7 |
Unit Size: Beorg Bearstruck and 9 Bearmen, including Oerl the Young (the Standard Bearer) and a Musician
Troop Type: Infantry (Human)
Hand weapon, light armour and shield. Beorg is a were-bear – he wears no armour and fights with his claws and teeth!
Additional Bearmen may be added at a cost of 9 pts per model
Magic Items / Abilities: Bear Fang, Bear Banner
Frenzy, Mercenaries
Ruglud's Armoured Orcs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .170 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ruglud | 4 | 5 | 3 | 4 | 5 | 2 | 3 | 3 | 8 |
Maggot | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Armoured Orc | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Unit Size: Ruglud and 9 Armoured Orcs, including Maggot the Goblin Standard Bearer and a Musician
Troop Type: Infantry (Orc)
Hand weapon, crossbow, medium armour.
Additional Armoured Orcs may be added at a cost of 10 pts per model
Animosity, Choppas, Ignore Greenskin Panic, Maggot, Mercenaries
Mengil Manhide's Manflayers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mengil Manhide | 5 | 6 | 6 | 4 | 3 | 2 | 7 | 3 | 9 |
Manflayer | 5 | 5 | 5 | 3 | 3 | 1 | 5 | 1 | 8 |
Unit Size: Mengil Manhide and 4 Manflayers, including a Standard Bearer and Musician
Troop Type: Infantry (Dark Elf)
Great weapon, Repeater Crossbow, and medium armour. Mengil is equipped with a great weapon, Repeater Crossbow-Pistol and medium armour.
Additional Manflayers may be added at a cost of 19 pts per model
Magic Items / Abilities: Banner of Kalad
Flayers, Hatred (High Elves), Mercenaries, Murderous Prowess, Poisoned Attacks, Scouts, Skirmishers
The Cursed Company. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Richter Kreugar | 4 | 5 | 3 | 4 | 4 | 2 | 4 | 3 | 9 |
Skeleton | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 3 |
Unit Size: Richter Kreugar and 9 of the Cursed Company, including a Standard Bearer and Musician
Troop Type: Infantry (Undead)
Hand weapons, shields and light armour. Richter Kreugar is equipped with a shield, medium armour and his unholy sword, Blight.
Additional Skeletons may be added at a cost of 5 pts per model
Magic Items / Abilities: Blight, Dark Gem of the Cursed, The Banner of Malediction
Hatred (Undead), Independent, "Join us in damnation...", Mercenaries, Undead
The Witch Hunters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Johann van Hal | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 9 |
Wilhelm Hasburg | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 2 | 8 |
Johann is worth 80 points and Wilhelm is worth 110 pts.
Troop Type (Johann van Hal): Infantry (Special Character, Human)
Troop Type (Wilhelm Hasburg): Infantry (Special Character, Human)
Brace of pistols.
Magic Items / Abilities (Johann van Hal): Stake of Sigmar
Magic Items / Abilities (Wilhelm Hasburg): Holy Staff, The Hammer of Witches
Accusation, Hatred, Immunity (Psychology), Witch Hunter Weapons
Battle Prayers, Divine Power, Hatred, Immunity (Psychology)
Gotrek and Felix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .360 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gotrek | 3 | 7 | 3 | 4 | 5 | 3 | 5 | 4 | 10 |
Felix | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Gotrek is worth 270 points and Felix is worth 90 points.
Troop Type: Infantry (Special Character, Dwarf, Human)
Gotrek carries Gotrek's Axe. Felix carries the Wyrmslayer Blade and light armour.
Magic Items / Abilities: Gotrek's Axe, Wyrmslayer Blade
Gotrek, Gotrek's Doom, Skirmishers
Monstrous Infantry Units
Golgfag's Mercenary Ogres. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Golgfag | 6 | 5 | 2 | 5 | 5 | 4 | 3 | 5 | 8 |
Skaff | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 4 | 7 |
Ogre | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 7 |
Unit Size: Golgfag Maneater and 4 Ogres, including Skaff the Standard Bearer and a Musician
Troop Type: Monstrous Infantry (Ogre)
Two hand weapons and light armour. Golgfag has two hand weapons and medium armour.
Additional Ogres may be added at a cost of 31 pts per model
Mercenaries, Ogre Charge
Cavalry Units
Voland's Venators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Voland | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Venator | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: Voland and 4 Venators, including a Standard Bearer and Musician
Troop Type: Cavalry (Human)
Lance, heavy armour, shield, barding.
Additional Venators may be added at a cost of 23 pts per model
Mercenaries
Al Muktar's Desert Dogs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .170 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Al Muktar | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Sheikh Shufti | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 2 | 8 |
Ibn | 4 | 0 | 0 | 3 | 3 | 1 | 3 | 0 | 6 |
Desert Dog | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Arabyan Steed | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: Al Muktar, Sheikh Ahmed Shufti, Ibn the Standard Bearer, and 2 Desert Dogs, including a Musician
Troop Type: Cavalry (Human)
Hand weapon & shield. Sheikh Shufti carries the Scimitar of Dakisir – heirloom of his tribe and a shield.
Additional Desert Dogs may be added at a cost of 12 pts per model
Magic Items / Abilities: Black Banner of the Muktarhin, Scimitar of Dakisir
Fast Cavalry, Mercenaries, Zealotry
Oglah Khan's Wolfboyz. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Oglah Khan | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 7 |
Wolfboy | 4 | 4 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Unit Size: Oglah Khan and 4 Wolfboyz, including a Standard Bearer and Musician
Troop Type: Cavalry (Hobgoblin)
Spear, bow, light armour, shield.
Additional Wolfboyz may be added at a cost of 15 pts per model
Magic Items / Abilities: Pelt of Wulfag
Ded Shooty, Fast Cavalry, Mercenaries, Treacherous Gits
Tichi-Huichi's Raiders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Tichi-Huichi | 6 | 4 | 5 | 4 | 3 | 2 | 6 | 3 | 7 |
Great Crested Skink | 6 | 3 | 3 | 3 | 2 | 1 | 4 | 1 | 6 |
Horned One | 8 | 3 | 0 | 4 | 4 | 1 | 3 | 2 | 3 |
Unit Size: Tichi-Huichi and 4 Great Crested Skinks, including a Standard Bearer and Musician
Troop Type: Cavalry (Lizardman)
Spears, shields.
Additional Great Crested Skinks may be added at a cost of 20 pts per model
Blessed by the Old Ones, Cold-blooded, Fast Cavalry, Fear, Mercenaries, Natural Armour (6+), Poisoned Attacks (Skinks only)
War Machine Units
Bronzino's Galloper Guns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bronzino | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Galloper Gun | - | - | - | - | 6 | - | - | - | - |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: Master Gunner Bronzino riding a warhorse, 1 Galloper Gun with 3 Crew and one riding a warhorse
Troop Type (Bronzino): Cavalry (Human)
Troop Type (Galloper Gun): War Machine (Cannon, Human)
Hand weapon, medium armour.
Hand weapon.
You may buy one extra Galloper Gun team at a cost of 80 pts
Master Gunner, Mercenaries
Deployment, Galloper Gun, Mercenaries, Rapid Movement
Malakai Makaisson's Goblin-hewer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Malakai | 3 | 5 | 5 | 4 | 5 | 2 | 4 | 3 | 10 |
Slayer Crew | 3 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 10 |
Goblin-hewer | - | - | - | - | 7 | - | - | - | - |
Unit Size: Malakai Makaisson, 2 Slayer Crew and a single Goblin-hewer.
Troop Type: War Machine (Dwarf)
Great weapons. Malakai is armed with a great weapon and Repeating Dwarf Handgun.
Ancestral Grudge, Engineer, Goblin-hewer, Slayer, Unbreakable
Monster Units
Hengus the Druid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hengus | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 8 |
Hengus the Druid must be bought together with the Giants of Albion.
Troop Type: Infantry (Special Character, Human)
Magic: Hengus is a Level 1 Wizard who uses spells from the Lore of Life or the Lore of Beasts.
Hand weapon.
Independent Models
The Giants of Albion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .350 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bologs | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 10 |
Cachtorr | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 10 |
The Giants of Albion must be bought together with Hengus the Druid. See Giant Special Rules for detailed special rules.
Unit Size: Bologs and Cachtorr
Troop Type: Monster (Giant)
Both Giants are armed with a hand weapon.
Fall Over, Giant Special Attacks, Giants of Albion, Independent Models
Asarnil the Dragonlord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .520 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Asarnil | 5 | 7 | 6 | 4 | 3 | 2 | 7 | 4 | 9 |
Deathfang | 6 | 7 | 0 | 7 | 7 | 7 | 2 | 6 | 9 |
Troop Type: Monster (Special Character, Elf)
Hand weapon, lance, shield.
Magic Items / Abilities: Dragon Armour, Amulet of Dragonheart
Dragon Tamer, Fiery Breath (Deathfang only), Fly (7), Martial Prowess, Mercenaries, Natural Armour (3+), Valour of Ages
Giant Special Rules
A Giant must test to see whether it falls over if any of the following apply:
If it is beaten in close combat. Test once results are established but before taking a Break test.
If it is fleeing at the start of the Movement phase.
When it crosses an obstacle. Test when the obstacle is reached.
If the Giant decides to Jump Up and Down on an enemy. Test immediately beforehand.
To see if a Giant falls over roll a D6. On a roll of 1, the Giant falls over. A slain Giant falls over automatically.
To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffers a Strength 6 Hit with the Multiple Wounds (D3) special rule. If the unit is in combat and the Giant has fallen over whilst attempting to Jump Up and Down, wounds inflicted by a falling Giant count towards the combat result.
A Giant that falls over automatically suffers 1 wound. If the Giant is in combat then this wound counts towards combat resolution.
Once on the ground, a Giant may get up in his following Movement phase, but may not move in the Movement phase that turn. Whilst on the ground a Giant may not attack, but he can still defend himself after a fashion so the enemy must still roll to score hits on him. If forced to flee whilst on the ground the Giant is slain. If the Giant gets the opportunity to pursue his foes whilst he's on the ground he stands up instead. A Giant may attack in close combat as usual on the turn he stands up.
To determine what a Giant does in each Close Combat phase, pick a unit in base contact with the Giant and roll a D6 on one of the following tables. Which table you use depends on the size of the Giant's victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Yell and Bawl |
2 | Jump Up and Down |
3 | Pick Up and... |
4-6 | Swing with Club |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1 | Yell and Bawl |
2-4 | Thump with Club |
5-6 | 'Eadbutt |
Neither the Giant nor models in contact with it fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs.
The Giant must test to determine if it falls over. If it falls over, work out where it falls and calculate damage as already described. Any wounds caused by the fall count towards the combat result. Otherwise, it will inflict two Stomp attacks. A Giant that starts to Jump Up and Down will therefore continue to do so on the same target until it falls over, the target is destroyed, or the combat ends.
The Giant stoops down and grabs a single Character in base contact from the target unit (Giant player's choice). The Giant grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
---|---|
1 | Stuff into Bag: The model is effectively removed as a casualty and can do nothing whilst in the bag, but if the Giant should be slain, any enemy trapped in its bag are freed at the end of the battle, and no longer counts as casualties. |
2 | Throw Back into Combat: The victim is hurled into its own unit like a living missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3 | Hurl: The victim is hurled into an enemy unit within 12" of the Giant – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Giant's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
4-5 | Squash or Eat: The model is removed as a casualty. |
6 | Pick Another: Treat the attack as if the Giant had rolled the Stuff into Bag result above, and then choose another victim. Roll again on this table to see what the Giant does with it. |
The Giant fights using the Random Attacks (2D6) special rule this round.
The Giant chooses a single model from the target unit that is in base contact. The target may attempt to avoid the blow by passing an Initiative test (use the lowest if the model has several different values). If the test is failed, the model takes 2D3 wounds which Ignores Armour Saves. If a double is rolled the Giant cannot attack at all in the following round of the same combat.
The Giant automatically inflicts D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks.
For Hire
The For Hire table lists both what place in the army list they take up in each army (Hero, Core, Special or Rare) as well how they are treated following the Allies Rules (Bound by Blood (B), Trusted (T), Suspicious (S) or Desperate (D).
Albion – Dwarfs
| Albion | Amazons | Araby | Bretonnia | Cathay | Chaos Dwarfs | Dark Elves | Dogs of War | Dwarfs |
---|---|---|---|---|---|---|---|---|---|
The Alcatani Fellowship | Special (S) | Special (S) | Special (S) | - | Special (T) | Special (S) | Special (S) | Core (B) | Special (T) |
Pirazzo's Lost Legion | Special (S) | Special (S) | Special (S) | - | Special (T) | Special (S) | Special (S) | Core (B) | Special (T) |
Leopold's Leopard Company | Special (S) | Special (S) | Special (S) | - | Special (T) | Special (S) | Special (S) | Core (B) | Special (T) |
Ricco's Republican Guard | Special (S) | Special (S) | Special (S) | - | Special (T) | Special (S) | Special (S) | Core (B) | Special (T) |
Marksmen of Miragliano | Special (S) | Special (S) | Special (S) | - | Special (T) | Special (S) | Special (S) | Core (B) | Special (T) |
Braganza's Besiegers | Special (S) | Special (S) | Special (S) | - | Special (T) | Special (S) | Special (S) | Core (B) | Special (T) |
Vesperro's Vendetta | Special (S) | Special (S) | Special (S) | - | Special (T) | Special (S) | Special (S) | Core (B) | Special (T) |
Voland's Venators | Special (S) | Special (S) | Special (S) | - | Special (T) | Special (S) | Special (S) | Core (B) | Special (T) |
Manann's Blades | Special (S) | Special (S) | Special (S) | - | Special (T) | Special (S) | Special (S) | Core (B) | Special (T) |
Al Muktar's Desert Dogs | Special (S) | Special (S) | Core (B) | - | Special (T) | Special (S) | Special (S) | Core (T) | Special (T) |
The Birdmen of Catrazza | Rare (S) | Rare (S) | Rare (S) | - | Rare (T) | Rare (S) | Rare (S) | Special (B) | Rare (T) |
Anakonda's Amazons | Rare (S) | Special (B) | Rare (S) | - | Rare (T) | - | - | Special (T) | Rare (T) |
Lumpin's Fighting Cocks | Rare (S) | Rare (S) | Rare (S) | - | Rare (T) | Rare (D) | - | Special (T) | Rare (T) |
Long Drong's Slayer Pirates | Rare (S) | Rare (S) | Rare (S) | - | Rare (T) | - | Rare (D) | Special (T) | Special (B) |
The Bearmen of Urslo | Rare (S) | Rare (S) | Rare (S) | - | Rare (S) | Rare (S) | Rare (S) | Special (T) | Rare (S) |
Golgfag's Mercenary Ogres | Rare (S) | Rare (S) | Rare (S) | - | Rare (S) | Special (S) | Rare (S) | Special (S) | Rare (D) |
Oglah Khan's Wolfboyz | Rare (S) | Rare (S) | Rare (S) | - | Special (D) | Special (S) | Rare (S) | Special (S) | - |
Ruglud's Armoured Orcs | Rare (D) | Rare (D) | Rare (D) | - | Rare (D) | Special (S) | Rare (S) | Special (D) | - |
Tichi-Huichi's Raiders | Rare (S) | Special (S) | Rare (S) | - | Rare (S) | - | - | Special (T) | Rare (S) |
Mengil Manhide's Manflayers | Rare (D) | Rare (D) | Rare (D) | - | Rare (D) | Rare (S) | Special (B) | Special (S) | - |
The Cursed Company | Rare (S) | Rare (S) | Rare (S) | - | Rare (S) | Rare (S) | Rare (S) | Special (S) | Rare (S) |
Bronzino's Galloper Guns | Rare (S) | Rare (S) | Rare (S) | - | Rare (T) | Rare (S) | Rare (S) | Rare (B) | Rare (T) |
Malakai Makaisson's Goblin- Hewer | Rare (S) | Rare (S) | Rare (S) | - | Rare (T) | - | - | Rare (T) | Rare (B) |
Giants of Albion | Rare (B) | Rare (S) | Rare (S) | - | Rare (S) | - | - | Rare (T) | Rare (T) |
Asarnil the Dragonlord | Hero (S) | Hero (S) | Hero (S) | - | Hero (T) | - | - | Hero (T) | Hero (S) |
The Witchhunters | Hero (S) | Hero (S) | Hero (S) | Hero (T) | Hero (T) | - | - | Hero (T) | Hero (T) |
Gotrek and Felix | Hero (T) | Hero (S) | Rare (S) | Hero (T) | Hero (T) | - | - | Hero (T) | Hero (B) |
Empire – Nippon
| Empire | Estalia | Halflings | High Elves | Hobgoblins | Kingdoms of Ind | Kislev | Lizardmen | Nippon |
---|---|---|---|---|---|---|---|---|---|
The Alcatani Fellowship | Special (T) | Special (T) | Special (T) | Special (T) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) |
Pirazzo's Lost Legion | Special (T) | Special (T) | Special (T) | Special (T) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) |
Leopold's Leopard Company | Special (T) | Special (T) | Special (T) | Special (T) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) |
Ricco's Republican Guard | Special (T) | Special (T) | Special (T) | Special (T) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) |
Marksmen of Miragliano | Special (T) | Special (T) | Special (T) | Special (T) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) |
Braganza's Besiegers | Special (T) | Special (T) | Special (T) | Special (T) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) |
Vesperro's Vendetta | Special (T) | Special (T) | Special (T) | Special (T) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) |
Voland's Venators | Special (T) | Special (T) | Special (T) | Special (T) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) |
Manann's Blades | Core (B) | Special (T) | Special (T) | Special (T) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) |
Al Muktar's Desert Dogs | Special (S) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) | Special (T) | Special (S) | Special (T) |
The Birdmen of Catrazza | Rare (T) | Rare (T) | Rare (T) | Rare (T) | Rare (S) | Rare (T) | Rare (T) | Rare (S) | Rare (T) |
Anakonda's Amazons | Rare (T) | Special (T) | Rare (T) | Rare (T) | Rare (S) | Rare (T) | Rare (T) | Special (S) | Rare (T) |
Lumpin's Fighting Cocks | Special (T) | Rare (T) | Special (B) | Rare (T) | Rare (S) | Rare (T) | Rare (T) | Rare (S) | Rare (T) |
Long Drong's Slayer Pirates | Rare (T) | Rare (T) | Rare (T) | Rare (S) | - | Rare (T) | Rare (T) | Rare (S) | Rare (T) |
The Bearmen of Urslo | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (D) | Rare (S) |
Golgfag's Mercenary Ogres | Rare (S) | Rare (S) | Rare (T) | Rare (S) | Special (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) |
Oglah Khan's Wolfboyz | Rare (S) | Rare (S) | Rare (S) | Rare (D) | Core (B) | Rare (S) | Rare (S) | Rare (D) | Rare (D) |
Ruglud's Armoured Orcs | Rare (D) | Rare (D) | Rare (D) | - | Special (S) | Rare (D) | Rare (D) | - | Rare (D) |
Tichi-Huichi's Raiders | Rare (S) | Rare (S) | Rare (S) | Rare (T) | Rare (D) | Rare (S) | Rare (S) | Special (B) | Rare (S) |
Mengil Manhide's Manflayers | Rare (D) | Rare (D) | Rare (D) | - | Rare (D) | Rare (D) | Rare (D) | - | Rare (D) |
The Cursed Company | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) |
Bronzino's Galloper Guns | Rare (T) | Rare (T) | Rare (T) | Rare (T) | Rare (S) | Rare (T) | Rare (T) | Rare (S) | Rare (T) |
Malakai Makaisson's Goblin-Hewer | Rare (T) | Rare (T) | Rare (T) | Rare (S) | - | Rare (T) | Rare (T) | Rare (S) | Rare (T) |
Giants of Albion | Rare (T) | Rare (T) | Rare (T) | Rare (T) | Rare (D) | Rare (T) | Rare (T) | Rare (S) | Rare (T) |
Asarnil the Dragonlord | Hero (T) | Hero (T) | Hero (T) | Hero (B) | Hero (S) | Hero (T) | Hero (T) | Hero (S) | Hero (T) |
The Witchhunters | Hero (B) | Hero (T) | Hero (T) | Hero (T) | - | Hero (T) | Hero (T) | Hero (T) | Hero (T) |
Gotrek and Felix | Hero (B) | Hero (T) | Hero (T) | Hero (T) | - | Hero (T) | Hero (T) | Hero (S) | Hero (T) |
Norsca – Wood Eves
| Norsca | Ogre Kingdoms | Orcs and Goblins | Pirates of Sartosa | Skaven | Tomb Kings | Vampire Counts | Warriors of Chaos | Wood Elves |
---|---|---|---|---|---|---|---|---|---|
The Alcatani Fellowship | Special (S) | Special (S) | Special (D) | Special (S) | Special (D) | Special (S) | Special (D) | Special (D) | Special (S) |
Pirazzo's Lost Legion | Special (S) | Special (S) | Special (D) | Special (S) | Special (D) | Special (S) | Special (D) | Special (D) | Special (S) |
Leopold's Leopard Company | Special (S) | Special (S) | Special (D) | Special (S) | Special (D) | Special (S) | Special (D) | Special (D) | Special (S) |
Ricco's Republican Guard | Special (S) | Special (S) | Special (D) | Special (S) | Special (D) | Special (S) | Special (D) | Special (D) | Special (S) |
Marksmen of Miragliano | Special (S) | Special (S) | Special (D) | Special (S) | Special (D) | Special (S) | Special (D) | Special (D) | Special (S) |
Braganza's Besiegers | Special (S) | Special (S) | Special (D) | Special (S) | Special (D) | Special (S) | Special (D) | Special (D) | Special (S) |
Vesperro's Vendetta | Special (S) | Special (S) | Special (D) | Special (S) | Special (D) | Special (S) | Special (D) | Special (D) | Special (S) |
Voland's Venators | Special (S) | Special (S) | Special (D) | Special (S) | Special (D) | Special (S) | Special (D) | Special (D) | Special (S) |
Manann's Blades | Special (S) | Special (S) | Special (D) | Special (S) | Special (D) | Special (S) | Special (D) | Special (D) | Special (S) |
Al Muktar's Desert Dogs | Special (S) | Special (S) | Special (D) | Special (S) | Special (D) | Special (S) | Special (D) | Special (D) | Special (S) |
The Birdmen of Catrazza | Rare (S) | Rare (S) | Rare (D) | Rare (S) | Rare (D) | Rare (S) | Rare (D) | Rare (D) | Rare (S) |
Anakonda's Amazons | Rare (S) | Rare (S) | - | Rare (S) | - | Rare (S) | - | - | Rare (S) |
Lumpin's Fighting Cocks | Rare (S) | Rare (T) | - | Rare (S) | - | Rare (S) | - | - | Rare (T) |
Long Drong's Slayer Pirates | Rare (S) | Rare (S) | - | Special (T) | - | Rare (S) | - | - | Rare (S) |
The Bearmen of Urslo | Special (B) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Special (B) | Rare (D) |
Golgfag's Mercenary Ogres | Rare (S) | Core (B) | Special (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Special (S) | Rare (D) |
Oglah Khan's Wolfboyz | Rare (S) | Rare (S) | Special (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | - |
Ruglud's Armoured Orcs | Rare (S) | Rare (S) | Special (B) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | - |
Tichi-Huichi's Raiders | Rare (D) | Rare (D) | - | Rare (D) | - | Rare (D) | - | - | Rare (S) |
Mengil Manhide's Manflayers | Rare (S) | Rare (S) | Rare (D) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | Rare (S) | - |
The Cursed Company | Rare (S) | Rare (S) | Rare (D) | Rare (S) | Rare (D) | - | - | Rare (D) | Rare (S) |
Bronzino's Galloper Guns | Rare (S) | Rare (S) | Rare (D) | Rare (S) | Rare (D) | Rare (S) | Rare (D) | Rare (D) | Rare (S) |
Malakai Makaisson's Goblin-Hewer | - | - | - | - | - | - | - | - | - |
Giants of Albion | Rare (S) | Rare (S) | - | Rare (S) | - | Rare (S) | - | - | Rare (S) |
Asarnil the Dragonlord | Hero (D) | Hero (D) | - | Hero (D) | - | Hero (D) | - | - | Hero (T) |
The Witchhunters | Hero (S) | Hero (D) | - | Hero (D) | - | Hero (D) | - | - | Hero (T) |
Gotrek and Felix | - | - | - | - | - | - | - | - | Hero (S) |