Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: Warriors of ChaosURL Copied!
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Based on PDF Version 1.5, Last Modified: 2023 March 29 @ 09:21
Warriors of Chaos
Army Special Rules
This section describes all the different units used in a Warriors of Chaos army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Warriors of Chaos units, and these are detailed here.
As a result of their hard-bitten nature, units with this special rule always re-roll failed Panic tests.
Models with this special rule add +1 to their armour saves if they wear light, medium or heavy armour.
Ensorcelled Weapons are hand weapons which uses the following profile:
Range | Strength | Special Rules |
---|---|---|
Combat | +1 | - |
Many characters and regiments have, or can purchase, one of the four Marks of Chaos detailed to the right. A character with a Mark of Chaos cannot join a unit that has a different Mark of Chaos. A character with a Mark of Chaos cannot join a unit that has already been joined by a character that has a different Mark of Chaos.
Models with the Mark of Khorne have the Frenzy special rule.
Models with the Mark of Nurgle add +1 to their Toughness and suffer -2 to their Initiative (to a minimum of 1).
Models with the Mark of Slaanesh have the Immunity (Psychology) and Stubborn special rules.
Models with the Mark of Tzeentch have the Magic Resistance (1) and Ward Save (6+) special rules.
Models with this special rule have the Fear, and Magical Attacks special rules. In addition, models that are not mounts also have the Immunity (Poisoned Attacks), Ward Save (5+) and Unstable special rules.
Daemons of Khorne have the Hatred (Daemons of Slaanesh), Magic Resistance (1) and Strength Bonus (1) special rules.
Daemons of Tzeentch have the Hatred (Daemons of Nurgle) and Ward Save (6+) special rules. Wizards with the Daemon of Tzeentch upgrade can also re-roll channelling results of 1.
Daemons of Nurgle have the Hatred (Daemons of Tzeentch) special rule. Enemy units in base contact with a Daemon of Nurgle suffer a -1 penalty to their Weapon Skill.
Daemons of Slaanesh have the Hatred (Daemons of Khorne) and Armour Piercing (2) special rules.
Models with this special rule can never refuse a challenge and, if possible, must always issue one. If there are several models with this special rule involved in a combat, the controlling player chooses which will issue/accept the challenge.
In addition, if a model with this special rule kills an enemy character or destroys a non-Expendable unit in either close combat, with spells, or through charging/pursuing, immediately make a 2D6 roll on the Eye of the Gods Table. If there is more than one character in the unit at the time of the destruction of the enemy unit through pursuit, each character gets to make a separate roll. Once the result of the roll has been determined, make a note on your army roster – that model now has that reward for the rest of the battle. A model can have several rewards, and it can even have the same reward multiple times. If, for any reason, a reward cannot be applied, the result is instead treated as a ‘The Eye Opens’ result. Note that the model itself must cause the last unsaved Wound on an enemy model to claim the kill. If an enemy model suffered multiple Wounds simultaneously, randomise between the sources to determine which caused the final Wound.
2D6 | Result |
---|---|
2 | Damned by Chaos: The Chaos Gods gift the favoured one with a glimpse of infinity, driving them out of their mind and damning them to the dark fate of Spawnhood. The Chaos Champion is removed from play as a casualty. If the Chaos Champion is mounted, its mount is also removed from play. If you have a spare Chaos Spawn model, you can place it where the Chaos Champion was. If the Chaos Champion was in close combat, the Spawn will remain so if possible. If the Chaos Champion was in a unit before being turned into a Spawn, place the Spawn within 3" of the model's last position, at least 1" away from any unit or impassable terrain. Note that this is a normal (if there is such a thing) Chaos Spawn – it retains none of the equipment, upgrades, magic items, Marks of Chaos, Chaos Mutations and Powers, special rules or spells that it possessed in its former existence (these are lost). The new Spawn does not generate any new Victory Points. If you do not have a spare Chaos Spawn model, or if it cannot be placed on the board according to the aforementioned restrictions, then no Chaos Spawn model is placed. |
3 | Aura of Chaos: The favoured one is surrounded by a shimmering corona of multi-coloured flames that consume baleful arcane energies. The Chaos Champion gains the Ward save (6+) special rule. |
4 | Unholy Resilience: Bones and flesh harden until they are tough as rock. The Chaos Champion gains +1 Toughness. |
5 | Iron Skin: The favoured one's skin gnarls and toughens, becoming living metal with jagged cracks where their eyes and mouth used to be. The Chaos Champion gains the Natural Armour (6+) special rule. |
6 | Murderous Mutation: The favoured one is blessed with great skill at arms, making them deadlier in combat. The Chaos Champion gains +1 Weapon Skill. |
7 | The Eye Opens: The attention of the Dark Gods awakens, and the trophies offered up pleases the favoured one's masters. The Chaos Champion can re-roll one failed roll To Hit, roll To Wound or saving throw until the end of his next turn. |
8 | Unearthly Reflexes: The favoured one is blessed with heightened senses, allowing them to react quicker. The Chaos Champion gains +1 Initiative. |
9 | Dark Fury: The favoured one is blessed with dark fury and attack with reckless abandon. The Chaos Champion gains +1 Attack. |
10 | Slaughterer's Strength: The favoured one's frame swells and bulks out with dark energy. The Chaos Champion gains +1 Strength. |
11 | Command of the Gods: The favoured one speaks with the unearthly voice of the Dark Gods themselves. The Chaos Champion gains +1 Leadership. |
12 | Dark Apostheosis: The favoured one has pleased his patron gods mightily, and they bestow upon them the glory of Chaos. The Chaos Champion is replaced with a Daemon Prince (if you have a spare Daemon Prince model) where the Chaos Champion was. Any Wounds lost during the game before becoming a Daemon Prince are not carried over. If the Chaos Champion is mounted, its mount is also removed from play. If the Chaos Champion was in close combat, the Daemon Prince will remain so if possible. If the Chaos Champion was in a unit before being turned into a Daemon Prince, place the Daemon Prince within 3" of the model's last position, at least 1" away from any unit or impassable terrain. This Daemon Prince will retain any equipment, Marks, Chaos Mutations and Powers, magic items and any other rewards from this table gained during its former existence (if it had any). If the Chaos Champion was your army General or Battle Standard Bearer, the Daemon Prince remains so. If the Chaos Champion was a Wizard, the Daemon Prince retains his Wizard levels and knows the same spells as the Chaos Champion did before turning into a Daemon Prince. The new Daemon Prince does not generate any additional Victory Points, use the model's original cost. If you do not have a spare Daemon Prince model, or if it cannot be placed on the board according to the aforementioned restrictions, then no Daemon Prince is placed and the Chaos Champion is removed from play as he joins the Chaos Gods in the Realm of Chaos instead. No Victory Points are awarded in this case. |
Lords
Chaos Lord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Lord | 4 | 8 | 3 | 5 | 5 | 3 | 7 | 5 | 9 |
Troop Type: Infantry (Character)
Hand weapon, medium armour.
May be armed with one of the following:
Additional hand weapon (5 pts)
Polearm (10 pts)
Flail (10 pts)
Great weapon (10 pts)
Lance (10 pts)
May upgrade to heavy armour (3 pts)
May take a shield (3 pts)
May take one of the following:
Mark of Khorne (15 pts)
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May be mounted upon one of the following:
Barded Chaos Steed (27 pts)
Daemonic Mount (35 pts)
May be upgraded to have barding 6 pts
Juggernaut of Khorne (Mark of Khorne only) (55 pts)
Palanquin of Nurgle (Mark of Nurgle only) (25 pts)\
Steed of Slaanesh (Mark of Slaanesh only) (25 pts)
Disc of Tzeentch (Mark of Tzeentch only) (40 pts)
Chaos Chariot (replacing one of the crew) (110 pts)
Gorebeast Chariot (replacing one of the crew) (130 pts)
Manticore (150 pts)
Chaos Dragon (330 pts)
May take Chaos Mutations and Powers and/or magic items up to a total of 100 pts
Chaos Armour, Eye of the Gods, Will of Chaos
Daemon Prince. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Daemon Prince | 8 | 8 | 5 | 6 | 5 | 5 | 8 | 5 | 9 |
Troop Type: Monstrous Infantry (Character)
A Daemon Prince that is a Wizard uses spells from the the Lore of Fire, Metal, Death or Shadow. If it is a Daemon of Tzeentch, Nurgle or Slaanesh, it will use the Lore of Tzeentch, Nurgle or Lore of Slaanesh, respectively.
Hand weapon.
May take up to four Wizard Levels (except Daemon Princes of Khorne) (35 pts/level)
May wear one of the following:
Light armour (10 pts)
Medium armour (15 pts)
May be upgraded with the Fly (8) special rule (25 pts)
May take one of the following:
Daemon of Khorne (15 pts)
Daemon of Tzeentch (15 pts)
Daemon of Nurgle (15 pts)
Daemon of Slaanesh (5 pts)
May take Magic Weapons, Chaos Mutations and Powers up to a total of 100 pts*
*A Daemon Prince of Khorne may take up to 150 pts.
Chaos Armour, Daemonic, Terror
Chaos Sorcerer Lord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Sorcerer Lord | 4 | 5 | 3 | 4 | 4 | 3 | 4 | 3 | 8 |
Troop Type: Infantry (Character)
A Chaos Sorcerer Lord is a Level 3 Wizard who use spells from the the Lore of Fire, the Lore of Metal, the Lore of Shadow or the Lore of Death. A Chaos Sorcerer with the Mark of Tzeentch, Nurgle or Slaanesh must use the Lore of Tzeentch, the Lore of Nurgle, or the Lore of Slaanesh, respectively.
Hand weapon.
May be upgraded to Level 4 Wizard (35 pts)
May wear one of the following:
Light armour (6 pts)
Medium armour (9 pts)
Heavy armour (12 pts)
May take one of the following:
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May be mounted upon one of the following:
Barded Chaos Steed (27 pts)
Daemonic Mount (35 pts)
May be upgraded to have barding (6 pts)
Palanquin of Nurgle (Mark of Nurgle only) (25 pts)
Steed of Slaanesh (Mark of Slaanesh only) (25 pts)
Disc of Tzeentch (Mark of Tzeentch only) (40 pts)
Chaos Chariot (replacing one of the crew) (110 pts)
Manticore (150 pts)
Chaos Dragon (330 pts)
May take Chaos Mutations and Powers and/or magic items up to a total of 100 pts
Chaos Armour, Eye of the Gods, Will of Chaos
Heroes
Exalted Hero. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Exalted Hero | 4 | 7 | 3 | 5 | 4 | 2 | 6 | 4 | 8 |
Troop Type: Infantry (Character)
Hand weapon, medium armour.
May be armed with one of the following:
Additional hand weapon (4 pts)
Polearm (8 pts)
Flail (8 pts)
Great weapon (8 pts)
Lance (8 pts)
May upgrade to heavy armour (2 pts)
May take a shield (2 pts)
May take one of the following:
Mark of Khorne (15 pts)
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May be mounted upon one of the following:
Barded Chaos Steed (20 pts)
Daemonic Mount (45 pts)
May be upgraded to have barding (6 pts)
Juggernaut of Khorne (Mark of Khorne only) (55 pts)
Palanquin of Nurgle (Mark of Nurgle only) (25 pts)
Steed of Slaanesh (Mark of Slaanesh only) (25 pts)
Disc of Tzeentch (Mark of Tzeentch only) (40 pts)
Chaos Chariot (replacing one of the crew) (110 pts)
Gorebeast Chariot (replacing one of the crew) (130 pts)
Manticore (150 pts)
May take Chaos Mutations and Powers and/or magic items up to a total of 50 pts
One Exalted Hero or Marauder Chieftain in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only take other Chaos Mutations and Powers and/or magic items up to a total of 25 pts.
Chaos Armour, Eye of the Gods, Will of Chaos
Chaos Sorcerer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Sorcerer | 4 | 5 | 3 | 4 | 4 | 2 | 4 | 2 | 8 |
Troop Type: Infantry (Character)
A Chaos Sorcerer is a Level 1 Wizard who use spells from the the Lore of Fire, the Lore of Metal, the Lore of Shadow or the Lore of Death. A Chaos Sorcerer with the Mark of Tzeentch, Nurgle or Slaanesh must use the Lore of Tzeentch, the Lore of Nurgle, or the Lore of Slaanesh, respectively.
Hand weapon.
May be upgraded to Level 2 Wizard (35 pts)
May wear one of the following:
Light armour (4 pts)
Medium armour (6 pts)
Heavy armour (8 pts)
May take one of the following:
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May be mounted upon one of the following:
Barded Chaos Steed (27 pts)
Daemonic Mount (45 pts)
May be upgraded to have barding (6 pts)
Palanquin of Nurgle (Mark of Nurgle only) (25 pts)
Steed of Slaanesh (Mark of Slaanesh only) (25 pts)
Disc of Tzeentch (Mark of Tzeentch only) (40 pts)
May take Chaos Mutations and Powers and/or magic items up to a total of 50 pts
Chaos Armour, Eye of the Gods, Will of Chaos
Slaughterpriest. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Slaughterpriest | 4 | 6 | 3 | 5 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Character)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (2 pts)
Great weapon (6 pts)
May upgrade to medium armour (2 pts)
May be mounted upon a Chaos Warshrine of Khorne (replacing the Shrinemaster) (95 pts)
May take Chaos Mutations and Powers and/or magic items up to a total of 50 pts
Bloodfuelled Prayers, Chaos Armour, Eye of the Gods, Magic Resistance (1), Mark of Khorne, Scorn of Sorcery, Will of Chaos
Marauder Chieftain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marauder Chieftain | 4 | 6 | 3 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Character)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (2 pts)
Spear (3 pts)
Flail (6 pts)
Great weapon (6 pts)
May take a shield (2 pts)
May upgrade to medium armour (2 pts)
May take one of the following:
Mark of Khorne (15 pts)
Mark of Nurgle (20 pts)
Mark of Slaanesh (15 pts)
Mark of Tzeentch (20 pts)
May be mounted upon one of the following:
Warhorse (14 pts)
Marauder Chariot (replacing one of the crew) (70 pts)
May take Chaos Mutations and Powers and/or magic items up to a total of 50 pts
One Exalted Hero or Marauder Chieftain in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only take other Chaos Mutations and Powers and/or magic items up to a total of 25 pts.
Eye of the Gods, Will of Chaos
Mounts
Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Chaos Steed | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 |
Daemonic Mount | 8 | 4 | 0 | 5 | 4 | 3 | 3 | 2 | 8 |
Juggernaut of Khorne | 7 | 4 | 0 | 5 | 4 | 3 | 2 | 3 | 7 |
Palanquin of Nurgle | 4 | 2 | 0 | 2 | - | - | 3 | 8 | 7 |
Steed of Slaanesh | 10 | 3 | 0 | 3 | 3 | 1 | 5 | 1 | 7 |
Disc of Tzeentch | 0 | 3 | 0 | 4 | 4 | 1 | 4 | 2 | 7 |
Manticore | 6 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 5 |
Chaos Dragon | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 6 | 8 |
Troop Type (Warhorse): War Beast (Animal)
Troop Type (Chaos Steed): War Beast
Troop Type (Daemonic Mount): Monstrous Beast
Troop Type (Juggernaut of Khorne): Monstrous Beast
Troop Type (Palanquin of Nurgle): Infantry
Troop Type (Steed of Slaanesh): War Beast
Troop Type (Disc of Tzeentch): War Beast
Troop Type (Manticore): Monster
Troop Type (Chaos Dragon): Monster
A Manticore may take any of the following:
Venom Tail (20 pts)
Bloodrage (15 pts)
Iron-hard Skin (15 pts)
Rending Fangs (5 pts)
Daemonic
Daemon of Khorne, Daemonic, Natural Armour (6+)
Daemon of Nurgle, Daemonic, Large Target (2), Palanquin of Nurgle (Unit Strength)
Daemon of Slaanesh, Daemonic, Fast Cavalry, Poisoned Attacks
Daemon of Tzeentch, Daemonic, Fly (9)
Fly (8), Frenzy, Killing Blow
Dark Fire of Chaos, Fly (7), Fumes of Contagion, Natural Armour (3+)
Core Units
Chaos Warriors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Warrior | 4 | 5 | 3 | 4 | 4 | 1 | 4 | 2 | 8 |
Aspiring Champion | 4 | 5 | 3 | 4 | 4 | 1 | 4 | 3 | 8 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, heavy armour.
May upgrade one Chaos Warrior to an Aspiring Champion (10 pts)
May upgrade one Chaos Warrior to a musician (10 pts)
May upgrade one Chaos Warrior to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may take one of the following:
Mark of Khorne (2 pts per model)
Mark of Nurgle (2 pts per model)
Mark of Slaanesh (2 pts per model)
Mark of Tzeentch (2 pts per model)
The entire unit may take one of the following:
Additional hand weapons (2 pts per model)
Flails (3 pts per model)
Great weapons (3 pts per model)
Polearms (3 pts per model)
The entire unit may take shields (2 pts per model)
Will of Chaos
Chaos Marauders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marauder | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Warleader | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Elite Marauder | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 7 |
Champion | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, shield.
May upgrade one Marauder to a Warleader (10 pts)
May upgrade one Marauder to a musician (10 pts)
May upgrade one Chaos Marauder to a standard bearer (10 pts)
May have a magic standard worth up to 25 pts
The entire unit may take one of the following:
Mark of Khorne (2 pts per model)
Mark of Nurgle (2 pts per model)
Mark of Slaanesh (2 pts per model)
Mark of Tzeentch (2 pts per model)
The entire unit may replace shields with one of the following:
Additional hand weapons (free)
Flails (1 pt per model)
Great weapons (1 pt per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may be upgraded to Elite Marauders (normal restrictions apply) (1.5 pts per model)
The entire unit may wear medium armour (2 pts per model)
Will of Chaos
Marauder Hunters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marauder Hunter | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Huntmaster | 4 | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, throwing axes.
May upgrade one Marauder Hunter to a Huntmaster (10 pts)
May upgrade one Marauder to a musician (10 pts)
The entire unit may take one of the following:
Mark of Khorne (1 pt per model)
Mark of Nurgle (1 pt per model)
Mark of Slaanesh (1 pt per model)
Mark of Tzeentch (1 pt per model)
The entire unit may swap throwing axes for one of the following:
Javelins (½ pt per model)
Shortbows (½ pt per model)
The entire unit may take shields (1 pt per model)
Skirmishers, Will of Chaos
Marauder Horsemen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marauder Horseman | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marauder Horsemaster | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry
Hand weapon, shield.
May upgrade one Marauder Horseman to a Marauder Horsemaster (10 pts)
May upgrade one Marauder Horseman to a musician (10 pts)
May upgrade one Marauder Horseman to a standard bearer (10 pts)
May have a magic standard worth up to 25 pts
The entire unit may take one of the following:
Mark of Khorne (2 pts per model)
Mark of Nurgle (2 pts per model)
Mark of Slaanesh (2 pts per model)
Mark of Tzeentch (2 pts per model)
The entire unit may take one of the following:
Spears (1 pt per model)
Replace shields with flails (1 pt per model)
The entire unit may take one of the following:
Throwing axes (1 pt per model)
Javelins (1.5 pts per model)
Shortbows (1.5 pts per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may be upgraded to Elite Marauders (normal restrictions apply) (1.5 pts per model)
Fast Cavalry, Will of Chaos
Marauder Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marauder Chariot | 7 | - | - | 5 | 4 | 4 | - | - | - |
Marauder Charioteer | - | 4 | 3 | 3 | - | - | 3 | 1 | 7 |
Warhorse | - | 3 | 0 | 3 | - | - | 3 | 1 | 5 |
Unit Size: 1 Marauder Chariot, 2 Marauder Charioteers & 2 Warhorses
Troop Type: Chariot (Armour Save 6+)
Polearm, javelins, scythes.
May take one of the following:
Mark of Khorne (5 pts)
Mark of Nurgle (25 pts)
Mark of Slaanesh (20 pts)
Mark of Tzeentch (20 pts)
The crew may wear light armour (5 pts)
Will of Chaos
Forsaken. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Forsaken | 6 | 4 | 0 | 4 | 4 | 1 | 4 | D3 | 8 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, heavy armour.
The entire unit may take one of the following:
Forsaken of Khorne (1 pt per model)
Forsaken of Nurgle (1 pt per model)
Forsaken of Slaanesh (1 pt per model)
Forsaken of Tzeentch (1 pt per model)
Freakish Mutations, Frenzy, Immunity (Psychology), Random Attacks (D3)
Chaos Warhounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Warhound | 7 | 4 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: War Beast
The entire unit may take any of the following:
Natural Armour (6+) (1 pt per model)
Poisoned Attacks (1 pt per model)
Chaos Cultist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cultist | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Cult Leader | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 |
Unit Size: 20+
Troop Type: Infantry
Hand weapon.
May upgrade one Cultist to a Cult Leader (10 pts)
May upgrade one Cultist to a musician (10 pts)
May upgrade one Cultist to a standard bearer (10 pts)
The entire unit may take one of the following:
Shields (1 pt per model)
Additional hand weapons (1 pt per model)
The entire unit may take throwing weapons (½ pt per model)
The entire unit may wear light armour (1 pt per model)
Ambushers, Expendable
Special Units
Chaos Knights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Knight | 4 | 5 | 3 | 4 | 4 | 1 | 4 | 2 | 8 |
Doom Knight | 4 | 5 | 3 | 4 | 4 | 1 | 4 | 3 | 8 |
Chaos Steed | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry
Lance, heavy armour, shield, barding.
May upgrade one Chaos Knight to a Doom Knight (10 pts)
May upgrade one Chaos Knight to a musician (10 pts)
May upgrade one Chaos Knight to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may take one of the following:
Mark of Khorne (2 pts per model)
Mark of Nurgle (2 pts per model)
Mark of Slaanesh (2 pts per model)
Mark of Tzeentch (2 pts per model)
The entire unit may swap their lances for Ensorcelled weapons (2 pts per model)
The entire unit may upgrade to Chaos Armour (2 pts per model)
Will of Chaos
Chaos Chariots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Chariot | 7 | - | - | 5 | 5 | 4 | - | - | - |
Chaos Charioteer | - | 5 | 3 | 4 | - | - | 4 | 2 | 8 |
Chaos Steed | - | 3 | 0 | 4 | - | - | 3 | 1 | 5 |
Unit Size: 1 Chaos Chariot, 2 Chaos Charioteers & 2 Chaos Steeds
Troop Type: Chariot (Armour Save 6+)
Polearm, heavy armour, scythes, barding.
May take one of the following:
Mark of Khorne (5 pts)
Mark of Nurgle (25 pts)
Mark of Slaanesh (20 pts)
Mark of Tzeentch (15 pts)
May upgrade to Chaos Armour (5 pts)
Will of Chaos
Gorebeast Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gorebeast Chariot | 5 | - | - | 5 | 5 | 5 | - | - | - |
Chaos Charioteer | - | 5 | 3 | 4 | - | - | 4 | 2 | 8 |
Gorebeast | - | 4 | 0 | 5 | - | - | 2 | 3 | 5 |
Unit Size: 1 Gorebeast Chariot, 2 Chaos Charioteers & 1 Gorebeast
Troop Type: Chariot (Armour Save 5+)
Polearm, heavy armour, scythes.
May take one of the following:
Mark of Khorne (5 pts)
Mark of Nurgle (25 pts)
Mark of Slaanesh (20 pts)
Mark of Tzeentch (15 pts)
May upgrade to Chaos Armour (5 pts)
Fear, Will of Chaos
Skullreapers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skullreaper | 4 | 6 | 3 | 4 | 4 | 2 | 5 | 3 | 8 |
Skullseeker | 4 | 6 | 3 | 4 | 4 | 2 | 5 | 4 | 8 |
Unit Size: 5+
Troop Type: Infantry
Two hand weapons, medium armour.
May upgrade one Skullreaper to a Skullseeker (10 pts)
May upgrade one Skullreaper to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may replace both their hand weapons with two ensorcelled weapons (5 pts per model)
Chaos Armour, Mark of Khorne, Will of Chaos
Putrid Blightkings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Putrid Blightking | 4 | 6 | 3 | 4 | 5 | 2 | 3 | 3 | 8 |
Blightlord | 4 | 6 | 3 | 4 | 5 | 2 | 3 | 4 | 8 |
Unit Size: 5+
Troop Type: Infantry
Two hand weapons, great weapon, shield, medium armour.
May upgrade one Putrid Blightking to a Blightlord (10 pts)
May upgrade one Putrid Blightking to a musician (10 pts)
May upgrade one Putrid Blightking to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may be upgraded to Skirmishers (free)
Bountiful Blades, Chaos Armour, Mark of Nurgle (included in profile), Will of Chaos
Hellstriders of Slaanesh. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hellstrider | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Hellreaver | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 7 |
Steed of Slaanesh | 10 | 3 | 0 | 3 | 3 | 1 | 5 | 1 | 7 |
Unit Size: 5+
Troop Type: Cavalry
Spear, shield, light armour.
May upgrade one Hellstrider to a Hellreaver (10 pts)
May upgrade one Hellstrider to a musician (10 pts)
May upgrade one Hellstrider to a standard bearer (10 pts)
May have a magic standard worth up to 25 pts
The entire unit may replace their spears with hellscourges (1 pt per model)
Daemon of Slaanesh (Steed of Slaanesh only), Daemonic (Steed of Slaanesh only), Fast Cavalry, Mark of Slaanesh, Poisoned Attacks (Steed of Slaanesh), Soul Hunters
Chaos Chosen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chosen | 4 | 6 | 3 | 4 | 4 | 1 | 5 | 2 | 8 |
Chosen Champion | 4 | 6 | 3 | 4 | 4 | 1 | 5 | 3 | 8 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, heavy armour.
May upgrade one Chosen to a Chosen Champion (10 pts)
May upgrade one Chosen to a musician (10 pts)
May upgrade one Chosen to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may take one of the following:
Mark of Khorne (2 pts per model)
Mark of Nurgle (2 pts per model)
Mark of Slaanesh (2 pts per model)
Mark of Tzeentch (2 pts per model)
The entire unit may take one of the following:
Additional hand weapons (2 pts per model)
Flails (3 pts per model)
Great weapons (3 pts per model)
Polearms (3 pts per model)
The entire unit may take shields (2 pts per model)
Chaos Armour, Chosen of the Dark Gods, Will of Chaos
Flayerkin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Flayerkin | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Wallcreeper | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 7 |
Unit Size: 5+
Troop Type: Infantry
Two hand weapons.
May upgrade one Flayerkin to a Wallcreeper (10 pts)
Human Chains, Scouts, Skirmishers, Will of Chaos
Skin Wolves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skin Wolf | 7 | 5 | 0 | 4 | 4 | 3 | 5 | 3 | 7 |
Unit Size: 3+
Troop Type: Monstrous Beast
Claws and fangs.
The entire unit may take one of the following:
Mark of Khorne (2 pts per model)
Mark of Nurgle (2 pts per model)
Mark of Slaanesh (2 pts per model)
Mark of Tzeentch (1 pt per model)
Frenzy, Regeneration (5+), Will of Chaos
Chaos Ogres. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Ogre | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 3 | 7 |
Ogre Mutant | 6 | 3 | 2 | 4 | 4 | 3 | 2 | 4 | 7 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Hand weapon, light armour.
May upgrade one Chaos Ogre to an Ogre Mutant (10 pts)
May upgrade one Chaos Ogre to a musician (10 pts)
May upgrade one Chaos Ogre to a standard bearer (10 pts)
The entire unit may take one of the following:
Mark of Khorne (4 pts per model)
Mark of Nurgle (4 pts per model)
Mark of Slaanesh (4 pts per model)
Mark of Tzeentch (4 pts per model)
The entire unit may take one of the following:
Additional hand weapons (3 pts per model)
Great weapons (6 pts per model)
The entire unit may upgrade to medium armour (3 pts per model)
Ogre Charge
Dragon Ogres. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dragon Ogre | 7 | 4 | 2 | 5 | 5 | 4 | 2 | 3 | 8 |
Dragon Ogre Shartak | 7 | 4 | 2 | 5 | 5 | 4 | 2 | 4 | 8 |
Unit Size: 3+
Troop Type: Monstrous Cavalry
Hand weapon, light armour.
May upgrade one Dragon Ogre to a Dragon Ogre Shartak (10 pts)
The entire unit may take one of the following:
Additional hand weapons (4 pts per model)
Polearms (4 pts per model)
Great weapons (6 pts per model)
Immunity (Lightning Attacks), Natural Armour (5+)
Chaos Trolls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Troll | 6 | 3 | 0 | 5 | 4 | 3 | 1 | 3 | 6 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Hand weapon.
The entire unit may take one of the following:
Additional hand weapons (3 pts per model)
Great weapons (6 pts per model)
The entire unit may take light armour (3 pts per model)
Natural Armour (6+), Regeneration (4+), Stupidity, Troll Vomit
Chaos Spawn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Spawn | * | 3 | 0 | 4 | 5 | 3 | 2 | * | 10 |
You may take 1-2 lone Chaos Spawn as a single Special choice.
Unit Size: 1-3
Troop Type: Monstrous Beast
Tentacles, claws & teeth (hand weapon).
May take one of the following:
Spawn of Khorne (15 pts)
Spawn of Nurgle (10 pts)
Spawn of Slaanesh (10 pts)
Spawn of Tzeentch (20 pts)
Random Attacks (D6+1), Random Movement (2D6), Unbreakable
Rare Units
Varanguard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Varanguard | 4 | 6 | 3 | 5 | 4 | 1 | 5 | 2 | 8 |
Favoured of the Everchosen | 4 | 6 | 3 | 5 | 4 | 1 | 5 | 3 | 8 |
Daemonic Mount | 8 | 4 | 0 | 5 | 4 | 3 | 3 | 2 | 8 |
Unit Size: 3+
Troop Type: Monstrous Cavalry
Lance, heavy armour, shield, barding.
May upgrade one Varanguard to a Favoured of the Everchosen (10 pts)
May upgrade one Varanguard to a musician (10 pts)
May upgrade one Varanguard to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may swap their lances for Ensorcelled weapons (2 pts per model)
Chaos Armour, Daemonic (Daemonic Mount only), Devastating Charge, Will of Chaos
Wrathmongers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wrathmonger | 4 | 6 | 3 | 5 | 4 | 2 | 5 | 3 | 8 |
Wrathmaster | 4 | 6 | 3 | 5 | 4 | 2 | 5 | 4 | 8 |
Unit Size: 5+
Troop Type: Infantry
Wrath-flails, medium armour.
May upgrade one Wrathmonger to a Wrathmaster (10 pts)
May upgrade one Wrathmonger to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
Chaos Armour, Mark of Khorne, Will of Chaos
Skullcrushers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skullcrusher | 4 | 5 | 3 | 4 | 4 | 1 | 4 | 2 | 8 |
Skullhunter | 4 | 5 | 3 | 4 | 4 | 1 | 4 | 3 | 8 |
Juggernaut of Khorne | 7 | 4 | 0 | 5 | 4 | 3 | 2 | 3 | 7 |
Unit Size: 3+
Troop Type: Monstrous Cavalry
Lance, heavy armour, shield.
May upgrade one Skullcrusher to a Skullhunter (10 pts)
May upgrade one Skullcrusher to a musician (10 pts)
May upgrade one Skullcrusher to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may swap their lances for Ensorcelled weapons (2 pts per model)
Chaos Armour, Daemon of Khorne (Juggernaut only), Daemonic (Juggernaut only), Mark of Khorne, Natural Armour (6+), Will of Chaos
Fatemasters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Fatemaster | 4 | 5 | 3 | 4 | 4 | 2 | 4 | 2 | 8 |
Doomsayer | 4 | 5 | 3 | 4 | 4 | 2 | 4 | 3 | 8 |
Disc of Tzeentch | 0 | 3 | 0 | 4 | 4 | 1 | 4 | 2 | 7 |
Unit Size: 3+
Troop Type: Cavalry
Fireglaive, medium armour, shield.
May upgrade one Fatemaster to a Doomsayer (10 pts)
Chaos Armour, Coven of Tzeentch, Daemonic (Disc of Tzeentch only), Fly (9), Mark of Tzeentch, Master of Fate, Will of Chaos
Pusgoyle Blightlords. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Pusgoyle Blightlord | 4 | 6 | 3 | 4 | 5 | 2 | 3 | 3 | 8 |
Lord of Afflictions | 4 | 6 | 3 | 4 | 5 | 2 | 3 | 4 | 8 |
Rot Fly of Nurgle | 1 | 3 | 0 | 4 | 5 | 3 | 2 | 3 | 7 |
Unit Size: 2+
Troop Type: Monstrous Cavalry
Great weapon, medium armour.
May upgrade one Pusgoyle Blightlord to a Lord of Afflictions (10 pts)
The whole unit may carry Death Heads (7 pt per model)
Chaos Armour, Daemon of Nurgle (Rot Fly only), Daemonic (Rot Fly only), Fly (6), Mark of Nurgle (included in profile), Poisoned Attacks (Rot Fly only), Will of Chaos
Chaos Warshrine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Warshrine | 6 | - | - | - | 5 | 5 | - | - | - |
Chaos Shrinemaster | - | 5 | 3 | 4 | - | - | 4 | 2 | 8 |
Chaos Shrine Bearers | - | 3 | 3 | 4 | - | - | 2 | * | - |
Unit Size: 1 Chaos Warshrine, 1 Chaos Shrinemaster & Chaos Shrine Bearers
Troop Type: Shrine (Armour Save 6+)
Hand weapon, light armour.
May take one of the following:
Mark of Khorne (5 pts)
Mark of Nurgle (25 pts)
Mark of Slaanesh (25 pts)
Mark of Tzeentch (15 pts)
Favour of the Ruinous Powers, Fear, Giver of Glory, Large Target (5), Random Attacks (D6+2), Ward Save (5+), Will of Chaos
Dragon Ogre Shaggoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dragon Ogre Shaggoth | 7 | 6 | 3 | 6 | 6 | 6 | 4 | 5 | 9 |
Unit Size: 1
Troop Type: Monster
Hand weapon, light armour.
May take one of the following:
Additional hand weapon (10 pts)
Great weapon (15 pts)
Immunity (Lightning Attacks, Psychology), Natural Armour (5+)
Giant Spined Chaos Beast. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Giant Spined Chaos Beast | 7 | 3 | 0 | 6 | 5 | 5 | 3 | 5 | 5 |
Unit Size: 1
Troop Type: Monster
May take one of the following:
Beast of Khorne (20 pts)
Beast of Nurgle (15 pts)
Beast of Slaanesh (20 pts)
Beast of Tzeentch (20 pts)
Frenzy, Impact Hits (D6), Regeneration (5+)
Chaos Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos Giant | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 10 |
See Giant Special Rules for detailed special rules.
Unit Size: 1
Troop Type: Monster
Large club and bad breath (hand weapon).
May take one of the following:
Giant of Khorne (15 pts)
Giant of Nurgle (25 pts)
Giant of Slaanesh (15 pts)
Giant of Tzeentch (15 pts)
Fall Over, Giant Special Attacks, Immunity (Psychology), Stubborn
Giant Chaos Spawn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .195 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Giant Chaos Spawn | * | 4 | 0 | 5 | 6 | 5 | 2 | * | 10 |
Unit Size: 1
Troop Type: Monster
May take one of the following:
Spawn of Khorne (20 pts)
Spawn of Nurgle (15 pts)
Spawn of Slaanesh (10 pts)
Spawn of Tzeentch (20 pts)
Random Attacks (D6+1), Random Movement (2D6), Unbreakable
Chimera. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chimera | 6 | 4 | 0 | 5 | 5 | 5 | 2 | 6 | 5 |
Unit Size: 1
Troop Type: Monster
May take any of the following:
Regenerating Flesh (30 pts)
Flaming Breath (30 pts)
Iron-hard Skin (15 pts)
Fiend Tail (15 pts)
Venomous Ooze (10 pts)
Fly (8)
Slaughterbrute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Slaughterbrute | 6 | 3 | 0 | 7 | 5 | 6 | 3 | 5 | 5 |
Unit Size: 1
Troop Type: Monster
May take Extra Claws (20 pts)
Natural Armour (4+), Runes of Binding, Unbound
Mutalith Vortex Beast. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mutalith Vortex Beast | 6 | 3 | 0 | 5 | 5 | 6 | 3 | * | 8 |
Unit Size: 1
Troop Type: Monster
Aura of Mutation, Natural Armour (4+), Random Attacks (D6+2), Regeneration (5+)
Hellcannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hellcannon | 3 | 4 | 3 | 5 | 6 | 5 | 1 | 5 | 4 |
Chaos Dwarf Crew | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
Unit Size: 1 Hellcannon & 3 Chaos Dwarf Crew
Troop Type: Monster
Hand weapon, light armour (Crew only).
Caged Fury, Daemonic (Hellcannon only), Doomfire, Mixed Unit, Natural Armour (4+), Spew Ichor
Chaos War Mammoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .325 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Chaos War Mammoth | 8 | 3 | 0 | 7 | 6 | 10 | 1 | * | 5 |
Marauder Crew | - | 4 | 3 | 3 | - | - | 3 | 1 | 7 |
See Mammoth Special Rules for detailed special rules.
Unit Size: 1 Mammoth & 5 Crew
Troop Type: Monster
Hand weapon, javelin.
Immunity (Psychology), Impact Hits (D6+1), Large Target (10), Mammoth Attacks, Natural Armour (5+)
Special Characters - Lords
Archaon Everchosen Lord of the End Times. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .580 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Archaon | 4 | 9 | 5 | 5 | 5 | 4 | 7 | 5 | 10 |
Dorghar | 8 | 4 | 0 | 5 | 5 | 3 | 3 | 3 | 9 |
Dorghar, Steed of the Apocalypse | 8 | 6 | 0 | 6 | 6 | 6 | 4 | 6 | 9 |
Troop Type (Archaon): Infantry (Special Character)
Troop Type (Dorghar): Monstrous Beast
Troop Type (Dorghar, Steed of the Apocalypse): Monster
Magic (Archaon): Archaon is a Level 2 Wizard who uses spells from the Lore of Tzeentch.
Shield.
May be mounted on one of the following:
Dorghar (50 pts)
Dorghar, Steed of the Apocalypse (335 pts)
Magic Items / Abilities (Archaon): The Slayer of Kings, The Armour of Morkar, The Eye of Sheerian, The Crown of Domination
Chaos Armour, Chosen of the Gods, Eye of the Gods, Lord of the End Times, The Swords of Chaos
Daemonic, Strider
Daemonic, Fly (7), Strider, Triple-Headed Monstrosity
Vardek Crom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vardek Crom | 4 | 9 | 3 | 5 | 5 | 3 | 8 | 5 | 9 |
Troop Type: Infantry (Special Character)
Two hand weapons, full plate armour, shield.
Chaos Armour, Eye of the Gods, Immense Pride, Master of Chaos Undivided, The Way of the Warrior, Will of Chaos
Count Mordrek. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .265 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Count Mordrek | 4 | 4 | 3 | 3 | 3 | 3 | 7 | 1 | 9 |
Chaos Steed | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 |
Troop Type: Cavalry (Special Character)
Heavy armour, barding.
Magic Items / Abilities: Sword of Change, Chaos Runeshield
Chaos Armour, Eye of the Gods, Living Damnation, Will of Chaos
Harald Hammerstorm. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Harald Hammerstorm | 4 | 8 | 3 | 5 | 5 | 3 | 8 | 5 | 9 |
Troop Type: Infantry (Special Character)
Magic Items / Abilities: The Hammer of Harry, Armour of Damnation, Bane Shield
Bane of the Dead, Chaos Armour, Eye of the Gods, Hatred (Undead), Will of Chaos
Sayl the Faithless. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .375 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sayl the Faithless | 4 | 6 | 3 | 4 | 4 | 3 | 6 | 3 | 9 |
Nightmaw | * | 3 | 0 | 4 | 5 | 3 | 2 | * | 10 |
Troop Type (Sayl the Faithless): Infantry (Special Character)
Troop Type (Nightmaw): Monstrous Beast
Sayl is a Level 3 Wizard uses spells from the Lore of the Lore of Heavens of Shadow. In addition, he always knows the spell Traitors Mist.
Light armour.
Magic Items / Abilities (Sayl the Faithless): The Viperous Staff, Schalkain's Teeth
Chaos Armour, Eye of the Gods, Mutant Sight, Will of Chaos
Random Attacks (D6+1), Random Movement (3D6), Shadow-kin, Unbreakable
Galrauch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .525 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Galrauch | 6 | 6 | 0 | 6 | 6 | 6 | 6 | 6 | 9 |
Troop Type: Monster (Special Character)
Magic: Galrauch is a Level 4 Wizard who uses spells from the Lore of Tzeentch.
Breath of Change, Dark Fire of Chaos, Fly (7), Mark of Tzeentch, Natural Armour (3+), Spirit of Galrauch, Ward Save (6+)
Kholek Suneater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .485 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kholek Suneater | 8 | 8 | 3 | 7 | 6 | 8 | 1 | 7 | 9 |
Troop Type: Monster (Special Character)
Magic Items / Abilities: Starcrusher, Armour of the Storm
Immunity (Lightning Attacks, Psychology), Impact Hits (2D6), Lord of the Storm, Natural Armour (4+)
Valkia the Bloody. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .350 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Valkia the Bloody | 4 | 9 | 3 | 5 | 5 | 3 | 8 | 5 | 9 |
Troop Type: Infantry (Special Character)
Magic Items / Abilities: The Spear Slaupnir, Daemonshield, The Scarlet Armour
Chaos Armour, Consort of the Blood God, Eye of the Gods, Fear, Fly (10), The Gaze of Khorne, Mark of Khorne, Ward Save (5+), Will of Chaos
Arbaal the Undefeated. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Arbaal | 4 | 8 | 3 | 5 | 5 | 3 | 8 | 5 | 9 |
Hound of Khorne | 7 | 5 | 0 | 5 | 5 | 3 | 3 | 4 | 8 |
Troop Type: Monstrous Cavalry (Special Character)
Heavy armour.
Magic Items / Abilities: Destroyer of Khorne
Chaos Armour, Daemon of Khorne (Hound of Khorne only), Daemonic (Hound of Khorne only), Eye of the Gods, The Hound of Khorne, Mark of Khorne, Natural Armour (6+), Will of Chaos, Wrath of Khorne
Skarr Bloodwrath. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .265 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skarr Bloodwrath | 5 | 8 | 3 | 5 | 5 | 4 | 7 | 5 | 8 |
Troop Type: Infantry (Special Character)
Medium armour.
Magic Items / Abilities: Bloodstorm Blades
Bloodborn, Chaos Armour, Eye of the Gods, Immunity (Psychology), Magic Resistance (1), Mark of Khorne, Will of Chaos
Hrothgar Daemon-Axe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Hrothgar | 4 | 8 | 3 | 5 | 5 | 3 | 8 | 5 | 9 |
Troop Type: Infantry (Special Character)
Heavy armour.
Magic Items / Abilities: Daemon-Axe
Chaos Armour, Eye of the Gods, Mark of Khorne, Will of Chaos
Haargroth the Blooded One. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .290 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Haargroth | 5 | 8 | 3 | 5 | 5 | 3 | 7 | 5 | 9 |
Troop Type: Infantry (Special Character)
Heavy armour.
Magic Items / Abilities: Axe of Khorne, Spelleater Shield, Bloodskull Pendant, Blood Fever
Chaos Armour, Eye of the Gods, Mark of Khorne, Will of Chaos
Khorgos Khul. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .345 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Khorgos Khul | 4 | 8 | 3 | 5 | 5 | 3 | 7 | 5 | 9 |
Grizzlemaw | - | 5 | 0 | 5 | - | - | 4 | 3 | - |
Troop Type: Infantry (Special Character)
Heavy armour.
Magic Items / Abilities: Reality-splitting Axe
Chaos Armour, Daemon of Khorne (Grizzlemaw only), Daemonic (Grizzlemaw only), Eye of the Gods, Favoured of Khorne, Grizzlemaw, Lord of the Goretide, Mark of Khorne, Mortal Bane, Will of Chaos
Vorgaroth the Scarred. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .790 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vorgaroth | 4 | 8 | 3 | 5 | 5 | 3 | 7 | 5 | 9 |
Skalok | 6 | 6 | 0 | 8 | 8 | 10 | 2 | 6 | 8 |
Troop Type: Monster (Special Character)
Magic Items / Abilities: Skull Cleaver Axe of Khorne
Eye of the Gods, Fettered Servitude, Fly (7), Fuelled by Death, Impact Hits (D6), Mark of Khorne, Natural Armour (2+), White-hot Balefire (Skalok only), Will of Chaos, Wings of Fury
Khazek. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .635 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Khazek | 4 | 8 | 3 | 5 | 5 | 3 | 7 | 5 | 9 |
Nazgharoth | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 7 | 8 |
Troop Type: Monster (Special Character)
Shield
Magic Items / Abilities: Azharon, Armour of Blood
Chaos Armour, Eye of the Gods, Fly (7), The King of Ashes, Mark of Khorne, Natural Armour (3+), Scorn for Sorcery, Triumvirate of Blood, Will of Chaos
Tamurkhan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .655 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sargath | 3 | 7 | 3 | 5 | 6 | 3 | 4 | 5 | 9 |
Tyrant | 5 | 7 | 3 | 5 | 6 | 5 | 2 | 5 | 9 |
Possessor | * | 7 | 3 | * | * | * | * | * | 9 |
Bubebolos | 8 | 4 | 0 | 7 | 7 | 10 | 2 | 4 | 6 |
Tamurkhan must choose to start the game in either Sargath's or the Tyrant's body.
Troop Type: Monster (Special Character)
Medium armour.
Magic Items / Abilities: The Black Cleaver, Tamurkhan's Rune Blade
Chaos Armour, Colossal Beast, Eye of the Gods, Feast of the Maggot Lord, Immunity (Psychology), Mark of Nurgle (included in profile), Natural Armour (3+), Nurgle's Favoured Son, Tongue Lash, Unbreakable, Unspeakable Foulness (Bubebolos only)
The Glottkin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .880 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Otto Glott | 4 | 8 | 3 | 5 | - | - | 5 | 5 | 9 |
Ethrac Glott | 4 | 4 | 3 | 5 | - | - | 3 | 3 | 8 |
Ghurk Glott | 6 | 3 | 0 | 6 | 7 | 10 | 1 | 5 | 7 |
Troop Type: Monster (Special Character)
The Glottkin are treated as if they were a Level 4 Wizard that can use spells from the Lore of Nurgle.
Hand weapon, great weapon (Otto Glott only).
Magic Items / Abilities: Nurgle's Rot
Ethrac Glott, Eye of the Gods, Ghurk Glott, Impact Hits (D3), Lords of Nurgle, Mark of Nurgle (included in profile), Otto Glott, Pestilent Torrent, Poisoned Attacks, Regeneration (4+), Will of Chaos
Orghotts Daemonspew. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .420 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orghotts | - | 8 | 3 | 5 | 6 | 3 | 5 | 5 | 9 |
Whippermaw | 6 | 3 | 3 | 6 | 6 | 6 | 1 | 4 | - |
Troop Type: Monster (Special Character)
Heavy armour.
Magic Items / Abilities: The Rotaxes
Acid Ichor, Chaos Armour, Eye of the Gods, Mark of Nurgle (included in profile), Ward Save (6+), Whippermaw, Will of Chaos
Bloab Rotspawned. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .460 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bloab Rotspawned | - | 5 | 3 | 4 | 5 | 3 | 3 | 3 | 8 |
Bilespurter | 6 | 3 | 3 | 6 | 6 | 6 | 1 | 4 | - |
Troop Type: Monster (Special Character)
Magic: Bloab Rotspawned is a Level 3 Wizard who uses spells from the Lore of Nurgle.
Great weapon, medium armour.
Magic Items / Abilities: Doombells
Bilespurter, Chaos Armour, Daemon Flies, Eye of the Gods, Mark of Nurgle (included in profile), Will of Chaos
Morbidex Twiceborn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .415 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Morbidex Twiceborn | - | 7 | 3 | 5 | 6 | 3 | 4 | 4 | 8 |
Tripletongue | 6 | 3 | 3 | 6 | 6 | 6 | 1 | 4 | - |
Troop Type: Monster (Special Character)
Great weapon, medium armour.
Magic Items / Abilities: Nurgle's Rot
Chaos Armour, Eye of the Gods, Lord of Nurglings, Mark of Nurgle (included in profile), Regeneration (6+), Tripletongue, Will of Chaos
Gutrot Spume. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gutrot Spume | 4 | 8 | 3 | 5 | 6 | 4 | 5 | 5 | 9 |
Troop Type: Infantry (Special Character)
Great weapon, medium armour.
Magic Items / Abilities: Nurgle's Rot
At Home on Land or Sea, Chaos Armour, Eye of the Gods, Flailing Tentacles, Mark of Nurgle (included in profile), Will of Chaos
Valnir the Reaper. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .320 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Valnir the Reaper | 4 | 8 | 3 | 5 | 6 | 3 | 5 | 5 | 9 |
Troop Type: Infantry (Special Character)
Heavy armour.
Magic Items / Abilities: Gatherer of Souls
Chaos Armour, Eye of the Gods, Fear, Hatred, Immunity (Psychology), Mark of Nurgle (included in profile), Regeneration (4+), Will of Chaos, Wind of Pestilence
Feytor the Tainted. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Feytor the Tainted | 4 | 8 | 3 | 5 | 6 | 3 | 5 | 5 | 9 |
Troop Type: Infantry (Special Character)
Heavy armour.
Magic Items / Abilities: Filth Mace, Necrotic Phylactery, Nurgle's Rot
Chaos Armour, Eye of the Gods, Mark of Nurgle (included in profile), Will of Chaos
Plaguestrangler Vilestench. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Plaguestrangler | 4 | 8 | 3 | 5 | 6 | 3 | 5 | 5 | 9 |
Palanquin of Nurgle | 4 | 2 | 0 | 2 | - | - | 3 | 8 | 7 |
Troop Type: Infantry (Special Character)
Hand weapon, heavy armour.
Magic Items / Abilities: Plague Sceptre
Chaos Armour, Daemon of Nurgle (Palanquin only), Daemonic (Palanquin only), Eye of the Gods, Mark of Nurgle (included in profile), Noisome Stench, Will of Chaos
Sigvald the Magnificent. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sigvald the Magnificent | 4 | 8 | 3 | 5 | 5 | 3 | 8 | 5 | 10 |
Troop Type: Infantry (Special Character)
Magic Items / Abilities: Sliverslash, Auric Armour, Mirrorshield, Allure of Slaanesh, Diabolic Splendour
Allure of Slaanesh, Chaos Armour, Diabolic Splendour, Eye of the Gods, Favoured Son, Mark of Slaanesh, Strider, Stupidity, Supreme Vanity
Styrkaar of the Sortsvinaer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .330 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Styrkaar | 4 | 8 | 3 | 5 | 5 | 3 | 7 | 5 | 9 |
Daemonic Mount | 8 | 4 | 0 | 5 | 5 | 3 | 4 | 2 | 7 |
Troop Type: Monstrous Cavalry (Special Character)
Heavy armour, shield.
Magic Items / Abilities: Blade of Ecstasy, The Beguiling Gem, Pendant of Slaanesh, Allure of Slaanesh
Allure of Slaanesh, Chaos Armour, Daemonic (Daemonic Mount only), Eye of the Gods, Mark of Slaanesh
Glutos Orscollion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .675 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Glutos Orscollion | - | 5 | 3 | 5 | - | - | 3 | 3 | 9 |
Painbringer Kyazu | - | 6 | 3 | 4 | - | - | 5 | 3 | - |
Lashmaster Vhyssk | - | 4 | 3 | 3 | - | - | 4 | 1 | - |
Priestess Dolece | - | 4 | 3 | 3 | - | - | 4 | 1 | - |
Palanquin | - | - | - | - | 5 | 6 | - | - | - |
Palanquin Bearers | 6 | 4 | 0 | 5 | - | - | 3 | 6 | - |
Troop Type: Shrine (Armour Save 5+, Special Character)
Glutos Orscollion is a level 4 Wizard. He uses spells from the Lore of Slaanesh Slaanesh. In addition to his other spells, he knows the Crippling Famishment spell.
Great weapon (Painbringer Kyazu only).
Magic Items / Abilities: The Leerstave of Loth'shar
Eye of the Gods, Fog of Temptation, Gorge on Excess, The Grand Gourmand, Mark of Slaanesh, Ward Save (5+)
Vilitch the Curseling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .360 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vilitch the Curseling | 4 | 5 | 3 | 5 | 4 | 3 | 5 | 3 | 8 |
Troop Type: Infantry (Special Character)
Magic: Vilitch the Curseling is a Level 4 Wizard who uses spells from the Lore of Tzeentch.
Two hand weapons, heavy armour.
Magic Items / Abilities: Vessel of Chaos, Conjoined Homunculus
Chaos Armour, Eye of the Gods, Loremaster (Lore of Tzeentch), Mark of Tzeentch, Will of Chaos
Egrimm van Horstmann. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .720 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Egrimm | 4 | 5 | 3 | 4 | 4 | 3 | 4 | 3 | 9 |
Baudros | 6 | 6 | 0 | 6 | 6 | 6 | 3 | 6 | 8 |
Troop Type: Monster (Special Character)
Magic: Egrimm is a Level 4 Wizard who uses spells from the Lore of Tzeentch.
Heavy armour.
Magic Items / Abilities: Chaos Runeblade, Skull of Katam, Spell Familiar
Chaos Armour, Cunning of Tzeentch, Dark Fire of Chaos, Eye of the Gods, Fly (7), Fumes of Contagion, Mark of Tzeentch, Natural Armour (3+), Power of Mind, Will of Chaos
Melekh the Changer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .385 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Melekh | 4 | 8 | 3 | 5 | 5 | 3 | 7 | 5 | 9 |
Disc of Tzeentch | 1 | 3 | 0 | 4 | 4 | 1 | 4 | 2 | 7 |
Troop Type: Cavalry (Special Character)
Fireglaive, medium armour, shield.
Magic Items / Abilities: Golden Eye of Tzeentch, Blood of Tzeentch, Mirror of Knowledge
Chaos Armour, Daemonic (Disc of Tzeentch), Eye of the Gods, Flaming Attacks (Disc of Tzeentch), Fly (9), Mark of Tzeentch, Will of Chaos
Special Characters - Heroes
Kordel Shorgaar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kordel Shorgaar | 4 | 7 | 3 | 5 | 4 | 2 | 6 | 4 | 8 |
Troop Type: Infantry (Special Character)
Hand weapon, heavy armour, shield.
May be mounted upon one of the following:
Barded Chaos Steed (20 pts)
Barded Daemonic Mount (51 pts)
Magic Items / Abilities: Banner of the Gods
Chaos Armour, Eye of the Gods, Will of Chaos
Baron Ungorr the Merciless. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Baron Ungorr | 4 | 7 | 3 | 5 | 4 | 2 | 6 | 4 | 8 |
Troop Type: Infantry (Special Character)
Heavy armour.
Magic Items / Abilities: Vampiric Axe, Star of Chaos
Chaos Armour, Eye of the Gods, Impetuous, Will of Chaos
Wulfrik the Wanderer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wulfrik the Wanderer | 4 | 8 | 3 | 5 | 4 | 2 | 7 | 4 | 8 |
Troop Type: Infantry (Special Character)
Hand weapon, heavy armour, shield.
Chaos Armour, Eye of the Gods, Gift of Tongues, Hunter of Champions, Seafang, Will of Chaos
Lokjar Bjoergir. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Lokjar Bjoergir | 4 | 6 | 3 | 4 | 4 | 2 | 6 | 3 | 8 |
Troop Type: Infantry (Special Character)
Light armour.
Magic Items / Abilities: Skull Gorger, Clan Shield, Snow Troll Amulet
Eye of the Gods, Inner Rage, Will of Chaos
Throgg King of Trolls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .265 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Throgg | 6 | 5 | 2 | 6 | 5 | 4 | 2 | 5 | 8 |
Troop Type: Monstrous Infantry (Special Character)
Great weapon.
Magic Items / Abilities: The Wintertooth Crown
Copious Vomit, Eye of the Gods, Lord of the Monstrous Horde, Mutant Regeneration, Natural Armour (6+)
Atarus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Atarus | 4 | 8 | 3 | 5 | 4 | 2 | 7 | 4 | 9 |
Drakocephalus | 8 | 4 | 0 | 5 | 4 | 3 | 3 | 2 | 7 |
Troop Type: Monstrous Cavalry (Special Character)
Polearm, heavy armour, barding.
Blade of the First Prince, Chaos Armour, Daemonic (Drakocephalus only), Devastating Charge, Network of Spies, Will of Chaos
Scyla Anfingrim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Scyla Anfingrim | 6 | 4 | 0 | 5 | 5 | 4 | 3 | * | 10 |
Scyla Anfingrimm may not be the Army's General.
Troop Type: Monstrous Beast (Special Character)
Magic Items / Abilities: Brass Collar of Khorne
Hatred, Mark of Khorne, Natural Armour (5+), Random Attacks (D6+2), Unbreakable
Festus the Leechlord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Festus the Leechlord | 4 | 4 | 2 | 4 | 5 | 2 | 2 | 2 | 8 |
Troop Type: Infantry (Special Character)
Magic: Festus the Leechlord is a Level 2 Wizard who uses spells from the Lore of Nurgle.
Hand weapon.
Dark Experiments, Eye of the Gods, Harbinger of Pestilence, Healing Elixirs, Mark of Nurgle (included in profile), Poisoned Attacks, Regeneration (4+), Will of Chaos
Kayzk the Befouled. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .280 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kayzk the Befouled | 4 | 7 | 3 | 5 | 5 | 2 | 4 | 4 | 8 |
Rotbeast of Nurgle | 7 | 3 | 0 | 4 | 4 | 3 | 2 | 2 | 6 |
Troop Type: Monstrous Cavalry (Special Character)
Heavy armour.
Chaos Armour, Corrupted Flesh, Eye of the Gods, Fear, Mark of Nurgle (included in profile), Plague Knights, Poisoned Attacks, Regeneration (5+), Will of Chaos
Dechala. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .255 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dechala | 6 | 8 | 3 | 4 | 4 | 2 | 9 | 8 | 8 |
Troop Type: Infantry (Special Character)
Two hand weapons, medium armour.
Magic Items / Abilities: Elixir of Damnation
Always Strikes First, Chaos Armour, Dances of Slaanesh, Eye of the Gods, Mark of Slaanesh, Poisoned Attacks
Aekold Helbrass. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Aekold | 4 | 8 | 3 | 5 | 4 | 2 | 7 | 4 | 8 |
Troop Type: Infantry (Special Character)
Heavy armour.
Magic Items / Abilities: The Windblade
The Breath of Life, Chaos Armour, Eye of the Gods, Mark of Tzeentch, Will of Chaos
Chaos Mutations and Powers
As Champions of Chaos slaughter their way across the battlefields of the world, their infamy and skill attract the attention of the Chaos Gods. This is both a blessing and a curse. For the followers of Chaos, physical mutations are regarded as gifts sent from the gods themselves. For such blessings to be bestowed on a warrior shows the favour of the Dark Powers. Often these mutations appear in the form of small aberrations, such as webbed toes or oddly coloured eyes, and sometimes they may be debilitating or crippling.
However, sometimes a mighty warrior’s power will be enhanced by impressive mutations that make them fearful to face in combat. These warriors are regarded as particularly chosen by their patron deities, and will often go on to become mighty chieftains. Mutations can appear in an unfathomable array of forms and appearances. A warrior may become bigger and stronger, whilst his skin may grow tough, leathery or even chitinous, forming natural armour. Others may be blessed with powerful natural weaponry, such as claws and tentacles, or be able to spit acid at their foes. A Champion high in the esteem of his patron Gods may find his limbs filled with daemonic vigour, his skin constantly aflame with magical fire, or a frill of poisonous tendrils pushing out from the skin of his neck. Those who are especially favoured may return time and time again to the Realms of Chaos or to certain holy places along the borderlands where they commune with their gods and receive further gifts of this kind.
Unfortunately, many mutations pleasing to the Chaos Gods are anathema to those they are thrust upon. A favoured warrior is as likely to have his mind reduced to that of a ravenous beast as they are to glow with an aura of diabolic majesty.
Below are Chaos Mutations and Powers that can be bought for Chaos characters. Each can only be chosen once per army (excluding Special Characters) – the Chaos Gods aren't fond of repeating themselves!
Powers of Khorne
The following powers may only be taken by models with the Mark of Khorne or Daemon of Khorne.
Powers of Tzeentch
The following powers may only be taken by models with the Mark of Tzeentch or Daemon of Tzeentch.
Powers of Nurgle
The following powers may only be taken by models with the Mark of Nurgle or Daemon of Nurgle.
Powers of Slaanesh
The following powers may only be taken by models with the Mark of Slaanesh or Daemon of Slaanesh.
Dread Artefacts of Chaos
On the following pages are magic items available to Warriors of Chaos armies. These can be taken in addition to any of the magic items listed in the Warhammer rulebook.
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
Magic Items Expansion
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
The Lore of Tzeentch
The Lore of Nurgle
The Lore of Slaanesh
Giant Special Rules
A Giant must test to see whether it falls over if any of the following apply:
If it is beaten in close combat. Test once results are established but before taking a Break test.
If it is fleeing at the start of the Movement phase.
When it crosses an obstacle. Test when the obstacle is reached.
If the Giant decides to Jump Up and Down on an enemy. Test immediately beforehand.
To see if a Giant falls over roll a D6. On a roll of 1, the Giant falls over. A slain Giant falls over automatically.
To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffers a Strength 6 Hit with the Multiple Wounds (D3) special rule. If the unit is in combat and the Giant has fallen over whilst attempting to Jump Up and Down, wounds inflicted by a falling Giant count towards the combat result.
A Giant that falls over automatically suffers 1 wound. If the Giant is in combat then this wound counts towards combat resolution.
Once on the ground, a Giant may get up in his following Movement phase, but may not move in the Movement phase that turn. Whilst on the ground a Giant may not attack, but he can still defend himself after a fashion so the enemy must still roll to score hits on him. If forced to flee whilst on the ground the Giant is slain. If the Giant gets the opportunity to pursue his foes whilst he's on the ground he stands up instead. A Giant may attack in close combat as usual on the turn he stands up.
To determine what a Giant does in each Close Combat phase, pick a unit in base contact with the Giant and roll a D6 on one of the following tables. Which table you use depends on the size of the Giant's victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Yell and Bawl |
2 | Jump Up and Down |
3 | Pick Up and... |
4-6 | Swing with Club |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1 | Yell and Bawl |
2-4 | Thump with Club |
5-6 | 'Eadbutt |
Neither the Giant nor models in contact with it fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs.
The Giant must test to determine if it falls over. If it falls over, work out where it falls and calculate damage as already described. Any wounds caused by the fall count towards the combat result. Otherwise, it will inflict two Stomp attacks. A Giant that starts to Jump Up and Down will therefore continue to do so on the same target until it falls over, the target is destroyed, or the combat ends.
The Giant stoops down and grabs a single Character in base contact from the target unit (Giant player's choice). The Giant grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
---|---|
1 | Stuff into Bag: The model is effectively removed as a casualty and can do nothing whilst in the bag, but if the Giant should be slain, any enemy trapped in its bag are freed at the end of the battle, and no longer counts as casualties. |
2 | Throw Back into Combat: The victim is hurled into its own unit like a living missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3 | Hurl: The victim is hurled into an enemy unit within 12" of the Giant – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Giant's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
4-5 | Squash or Eat: The model is removed as a casualty. |
6 | Pick Another: Treat the attack as if the Giant had rolled the Stuff into Bag result above, and then choose another victim. Roll again on this table to see what the Giant does with it. |
The Giant fights using the Random Attacks (2D6) special rule this round.
The Giant chooses a single model from the target unit that is in base contact. The target may attempt to avoid the blow by passing an Initiative test (use the lowest if the model has several different values). If the test is failed, the model takes 2D3 wounds which Ignores Armour Saves. If a double is rolled the Giant cannot attack at all in the following round of the same combat.
The Giant automatically inflicts D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks.
Mammoth Special Attacks
Mammoths are huge beasts who rely on their near unstoppable mass and tree trunk sized tusks to gouge and crush their foes. When the Mammoth attacks, roll on the appropriate following table to determine its action. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1-2 | Trample |
3-4 | Stomp |
5 | Bellow |
6 | Pick up and... |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Attack Type |
---|---|
1-2 | Butt |
3-5 | Gore |
6 | Bellow |
The Mammoth tramples and crushes the enemy, splattering its victims like over-ripe fruit beneath its feet. A single enemy unit in base contact suffers D3 Strength 7 hits for each rank of five or more models it has.
The Mammoth inflicts 3D6 Hits with its Stomp Attack this turn.
The Mammoth trumpets and roars with deafening force. Neither the Mammoth nor any unit in contact with it fight if they have not already done so this turn. The army fielding the Mammoth automatically wins the combat by 3 points. This result has no effect against Animated Constructs.
The Mammoth uses its agile trunk to grab a helpless enemy Character from the target unit (Mammoth player's choice). Roll a D6 to see what unfortunate fate befalls the victim.
D6 | Result |
---|---|
1-2 | Throw Back into Combat. The victim is hurled back into their own unit like a missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3-4 | Hurl. The victim is hurled into an enemy unit within 12" of the Mammoth – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Mammoth's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
5 | Eat. The Mammoth swings the victim into its maw and bites down. The victim model is removed as a casualty, and the Mammoth may immediately recover a single Wound it has lost previously in the game. |
6 | Squash and Grab Another. The Mammoth's trunk constricts around the target, crushing their bones to splinters. The model is removed as a casualty and the Mammoth then picks another victim. Roll again on this table to see what happens. |
The Mammoth charges, ramming its victim with its massive head. The Mammoth inflicts one automatic hit against one model in base contact (your choice), causing D3 Strength 7 hits with the Multiple Wounds (D3) special rule.
The Mammoth gouges at the enemy with its massive tusks. The Mammoth makes D6 attacks against a chosen unit in close combat with the Heroic Killing Blow special rule.
Reference Chart
Unit Name | Troop Type | Base Size (mm) |
---|---|---|
Aekold Helbrass | Infantry | 25x25 |
Arbaal the Undefeated | Monstrous Cavalry | 50x50 |
Archaon | Infantry | 25x25 |
Atarus | Monstrous Cavalry | 50x75 |
Baron Ungorr the Merciless | Infantry | 25x25 |
Bloab Rotspawned | Monster | 60x100 |
Chaos Chariot | Chariot | 50x100 |
Chaos Chosen | Infantry | 25x25 |
Chaos Cultists | Infantry | 20x20 |
Chaos Dragon | Monster | 50x50 or 50x100 |
Chaos Giant | Monster | 50x75 |
Chaos Knights | Cavalry | 25x50 |
Chaos Lord | Infantry | 25x25 |
Chaos Marauders | Infantry | 25x25 |
Chaos Ogres | Monstrous Infantry | 40x40 |
Chaos Sorcerer | Infantry | 25x25 |
Chaos Sorcerer Lord | Infantry | 25x25 |
Chaos Spawn | Monstrous Beast | 40x40 |
Chaos Steed | Warbeast | 25x50 |
Chaos Trolls | Monstrous Infantry | 40x40 |
Chaos War Mammoth | Monster | 100x150 |
Chaos Warhounds | Warbeast | 25x50 |
Chaos Warriors | Infantry | 25x25 |
Chaos Warshrine | Shrine | 50x100 |
Chimera | Monster | 50x100 |
Count Mordrek | Cavalry | 25x50 |
Daemon Prince | Monstrous Infantry | 50x50 |
Daemonic Mount | Monstrous Beast | 50x50 |
Dechala | Infantry | 25x25 |
Disc of Tzeentch | Warbeast | 50x50 |
Dorghar (MC) | Monstrous Cavalry | 50x50 |
Dorghar (Mo) | Monster | 150x100 |
Dragon Ogre Shaggoth | Monster | 50x50 or 50x75 |
Dragon Ogres | Monstrous Cavalry | 40x40 or 50x75 |
Egrimm van Horstmann | Monster | 50x50 or 50x100 |
Exalted Hero | Infantry | 25x25 |
Fatemasters | Cavalry | 40x40 |
Festus The Leechlord | Infantry | 25x25 |
Feytor the Tainted | Infantry | 25x25 |
Flayerkin | Infantry | 25x25 |
Forsaken | Infantry | 25x25 |
Galrauch | Monster | 50x50 or 50x100 |
Giant Chaos Spawn | Monster | 100x150 |
Glutos Orscollion | Chariot | 100x150 |
Gorebeast Chariot | Chariot | 50x100 |
Great Spined Chaos Beast | Monster | 50x100 |
Haargroth the Blooded One | Infantry | 25x25 |
Harald Hammerstorm | Infantry | 25x25 or 40x60 |
Hellcannon | Monster | 75x75 |
Hellstriders of Slaanesh | Cavalry | 25x50 |
Hrothgar Daemonaxe | Infantry | 25x25 |
Juggernaut of Khorne | Monstrous Beast | 50x50 or 50x75 |
Kayzk the Befouled | Monstrous Cavalry | 50x50 or 50x75 |
Khazek | Monster | 150x100 |
Kholek Suneater | Monster | 50x100 or 100x150 |
Khorgos Khul | Infantry | 50x25 or 50x50 |
Kordel Shorgaar | Infantry | 25x25 |
Lokjar Bjoergir | Infantry | 25x25 |
Manticore | Monster | 50x50 or 50x100 |
Marauder Chariot | Chariot | 50x100 |
Marauder Chieftain | Infantry | 25x25 |
Marauder Horsemen | Cavalry | 25x50 |
Marauder Hunters | Infantry | 25x25 |
Melekh the Changer | Cavalry | 50x50 |
Morbidex Twiceborn | Monster | 60x100 |
Mutalith Vortex Beast | Monster | 50x100 |
Nightmaw | Monstrous Infantry | 40x40 |
Orghotts Daemonspew | Monster | 60x100 |
Palanquin of Nurgle | Infantry | 50x50 |
Plaguestrangler Vilestench | Infantry | 25x25 |
Pusboyle Blightlords | Monstrous Cavalry | 50x75 |
Putrid Blightkings | Infantry | 30x30 or 40x40 |
Rotbeast | Monstrous Beast | 50x50 or 50x75 |
Sayl the Faithless | Infantry | 25x25 |
Scyla Anfingrimm | Monstrous Beast | 40x40 or 50x50 |
Sigvald The Magnificent | Infantry | 25x25 |
Skarr Bloodwrath | Infantry | 30x30 or 40x40 |
Skin Wolves | Monstrous Beast | 40x40 |
Skullcrushers | Monstrous Cavalry | 50x75 |
Skullreapers | Infantry | 30x30 or 40x40 |
Slaughterbrute | Monster | 50x100 |
Slaughterpriest | Infantry | 25x25 |
Steed of Slaanesh | Warbeast | 25x50 |
Styrkaar of the Sortsvinaer | Monstrous Cavalry | 50x50 |
Tamurkhan | Monster | 100x150 |
The Glottkin | Monster | 150x100 |
Throgg | Monstrous Infantry | 40x40 |
Valkia The Bloody | Infantry | 25x25 |
Valnir the Reaper | Infantry | 25x25 |
Varanguard | Monstrous Cavalry | 50x50 |
Vardek Crom | Infantry | 25x25 |
Vilitch The Curseling | Infantry | 25x25 |
Vorgaroth the Scarred | Monster | 100x150 |
Warhorse | Warbeast | 25x50 |
Wrathmongers | Infantry | 30x30 or 40x40 |
Wulfrik The Wanderer | Infantry | 25x25 |