Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: Zombie Pirates of the Vampire CoastURL Copied!
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Based on PDF Version 1.4, Last Modified: 2023 March 29 @ 09:23
Zombie Pirates of the Vampire Coast
Army Special Rules
This section describes all the different units used in a Zombie Pirate army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Zombie Pirate units, and these are detailed here.
All units with the Undead special rule have the Animated Construct, Fear, and Unstable special rules. However, they may make march moves if they are within 12" of the army's General.
All units with the Undead special rule have the Animated Construct, Fear, and Unstable special rules. However, they may make march moves if they are within Army General's Inspiring Presence range or are joined by a character with the Lore of Necromancy.
Models with the Vampiric special rule have the Fear and Immunity (Psychology) special rules. In addition, models suffer -1 To Wound rolls against them, unless they are using Magical Attacks or Flaming Attacks.
Whenever a model with this special rule kills one or more enemy models in close combat, roll a D6 at the end of the Close Combat phase. On the roll of a 5+, the model recovers a single Wound lost earlier in the battle. This does not work against models with the Animated Construct, Daemonic, Forest Spirit or Vampiric special rules.
Any model with this special rule that uses a missile weapons that require a roll to hit will always hit on a roll of 5, regardless of any modifiers. However, any rolls of 1 will result in the gun misfiring – resolve the hit against the firing unit instead of the target (including when firing into close combat).
If your army contains any Undead units, you must include at least one character that is a Wizard that uses the Lore of Necromancy.
Slain General
At the end of the phase in which the General is removed as a casualty, and at the start of every friendly turn thereafter, all friendly Undead units on the battlefield must take a Leadership test. If the test is failed, the unit immediately suffers a number of Wounds equal to the amount by which it failed the Leadership test, with no saves of any kind allowed. These Wounds are distributed as if from a shooting attack.
If, at the start of any of your turns following the death of the General, there is one or more friendly Wizard Characters on the table who know spells from the Lore of Necromancy, no unit in the army needs to take this Leadership test while at least one of them remain.
Battle Standards
In addition to the normal rules for the army battle standard, units of Undead within 12" of their battle standard suffer D3 Wounds less than they normally would due to the Unstable special rule, or following the death of the army's General.
Characters and Units
Characters who are not Undead may join Undead units despite not being Unstable themselves. Mounted Characters ignore the Undead special rule of the mount. If an Undead unit would get destroyed as a result of Unstable, any remaining character(s) will need to take a Break test as normal the same phase, using the Leadership modifier that they lost the combat by.
Some magic spells and items can restore lost Wounds and even resurrect fallen warriors in an Undead (including Tomb Kings) unit. Wounds regained in this way follow a strict order.
First, the musician is resurrected, and then the standard bearer, displacing rank-and-file models as required. Then rank-and-file models with multiple Wounds (including command figures) are healed to their starting value. Resurrected command models displace rank and file models as required. Finally, any remaining Wounds resurrect rank-and-file models. In the case of multiple-Wound rank-and-file models, the first resurrected models must be fully healed before another can be resurrected.
Resurrected models are added to the front rank until it reaches at least a full rank – additional models can then be added to the front or rear rank. Raised models may never displace enemy units; if there is not enough room, any excess models are wasted. Similarly, if you do not have enough models of the appropriate type, place as many as you can – the rest are wasted.
A unit cannot be taken beyond its starting size unless specified, and no single model can ever exceed its starting Wounds value. Any characters in the unit can only be healed if targeted separately from the rest of the unit, in which case only they are healed.
Lords
Vampire Fleet Admiral. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vampire Fleet Admiral | 6 | 7 | 5 | 5 | 5 | 3 | 7 | 4 | 10 |
Troop Type: Infantry (Character)
Magic: Vampire Fleet Admiral is a Level 2 Wizard who uses spells from the Lore of Shadow, the Lore of Death, the Lore of Necromancy or the Lore of the Deep.
Hand weapon.
May be upgraded to a Level 3 Wizard (35 pts)
May be upgraded to a Level 4 Wizard (35 pts)
May be armed with one of the following:
Additional hand weapon (6 pts)
Polearm (8 pts)
Pistol (6 pts)
Buckler (3 pts)
May wear one of the following:
Light armour (3 pts)
Medium armour (6 pts)
Heavy armour (9 pts)
May be mounted on a Rotting Promethean (45 pts)
May take Vampiric Powers and/or magic items up to a total of 100 pts
The Red Thirst, Vampiric
Heroes
Vampire Fleet Captain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vampire Fleet Captain | 6 | 6 | 5 | 5 | 4 | 2 | 6 | 3 | 9 |
Troop Type: Infantry (Character)
Magic: Vampire Fleet Captain that is a Wizard uses spells from the Lore of Shadow, the Lore of Death, the Lore of Necromancy or the Lore of the Deep.
May be upgraded to a Level 1 Wizard (35 pts)
May be upgraded to a Level 2 Wizard (35 pts)
May be armed with one of the following:
Additional hand weapon (4 pts)
Polearm (6 pts)
Pistol (4 pts)
Buckler (2 pts)
May wear one of the following:
Light armour (2 pts)
Medium armour (4 pts)
Heavy armour (6 pts)
May be mounted on a Rotting Promethean (45 pts)
May take Vampiric Powers and/or magic items up to a total of 50 pts
The Red Thirst, Vampiric
Gunnery Wight. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gunnery Wight | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 3 | 8 |
Troop Type: Infantry (Character)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (4 pts)
Polearm (6 pts)
Pistol (4 pts)
Buckler (2 pts)
May be armed with one of the following:
Handgun (4 pts)
Swivel Gun (15 pts)
Volley Gun (20 pts)
May wear light armour (2 pts)
May be mounted on a Rotting Promethean (45 pts)
May take magic items up to a total of 50 pts
One Gunnery Wight in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.
Undead
Core Units
Zombie Pirate Deckhands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Zombie Deckhand | 4 | 2 | 1 | 3 | 3 | 1 | 1 | 1 | 2 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, buckler.
May upgrade one Zombie Deckhand to a musician (5 pts)
May upgrade one Zombie Deckhand to a standard bearer (5 pts)
The entire unit may replace their bucklers with one of the following:
Additional hand weapon (½ pt per model)
Polearms (1 pt per model)
Undead
Zombie Pirate Gunners. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Zombie Gunner | 4 | 2 | 1 | 3 | 3 | 1 | 1 | 1 | 2 |
Unit Size: 10+
Troop Type: Infantry
Hand weapon, pistol.
May upgrade one Zombie Gunner to a musician (5 pts)
May upgrade one Zombie Gunner to a standard bearer (5 pts)
The entire unit may choose one of the following:
Brace of pistols (1 pt per model)
Replace pistols with blunderbusses (1 pt per model)
Replace pistols with grenades (free)
Replace pistols with handguns (1 pt per model)
Undead, Zombie Pirate
Bloated Corpse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bloated Corpse | 4 | 2 | 1 | 3 | 4 | 2 | 1 | 1 | 2 |
You may take 1-2 Bloated Corpses as a single Core choice.
Unit Size: 1
Troop Type: Infantry
Expendable, Gaseous Demise, Poisoned Attacks, Undead
Scurvy Dog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Scurvy Dog | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Bad Dog | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 2 | 3 |
Unit Size: 5+
Troop Type: War Beast
May upgrade one Scurvy Dog to a Bad Dog (5 pts)
Undead
Razortooth Rats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 pts per base
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rat Swarm | 6 | 3 | 0 | 1 | 1 | 8 | 4 | 8 | 3 |
Unit Size: 2-10 bases
Troop Type: Swarm
Undead
Special Units
Deck Droppers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Deck Dropper | 4 | 2 | 1 | 3 | 3 | 1 | 1 | 1 | 2 |
Fell Bat | 1 | 3 | 0 | 3 | 3 | 2 | 3 | 2 | 3 |
Unit Size: 3+
Troop Type: Cavalry
Hand weapon, pistol.
The entire unit may choose one of the following:
Replace pistols with grenades (free)
Replace pistols with handguns (free)
Fly (9), Undead, Zombie Pirate
Deck Gunners. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Deck Gunner | 4 | 2 | 1 | 3 | 3 | 1 | 1 | 1 | 2 |
Unit Size: 3-10
Troop Type: Infantry
Hand weapon, Swivel Gun.
The entire unit may replace their swivel guns with volley guns (2 pts per model)
Undead, Zombie Pirate
Animated Hulk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Animated Hulk | 6 | 3 | 0 | 4 | 5 | 3 | 1 | * | 2 |
Unit Size: 3+
Troop Type: Monstrous Infantry
Random Attacks (D3+1), Undead
Rotting Prometheans. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rotting Promethean | 6 | 3 | 0 | 5 | 5 | 3 | 1 | 3 | 2 |
Zombie Gunner | - | 2 | 1 | 3 | - | - | 1 | 1 | 2 |
Unit Size: 3+
Troop Type: Monstrous Beast
The entire unit may be upgraded with Gunnery Mobs (5 pts per model)
Aquatic, Killing Blow (Promethean only), Natural Armour (4+), Undead
Carronade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Carronade | - | - | - | - | 7 | - | - | - | - |
Zombie Crew | 4 | 2 | 1 | 3 | 3 | 1 | 1 | 1 | 2 |
Unit Size: 1 Carronade & 3 Zombie Crew
Troop Type: War Machine (Cannon)
Hand weapon.
Undead
Mortar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mortar | - | - | - | - | 7 | - | - | - | - |
Zombie Crew | 4 | 2 | 1 | 3 | 3 | 1 | 1 | 1 | 2 |
Unit Size: 1 Mortar & 3 Zombie Crew
Troop Type: War Machine (Stone Thrower)
Hand weapon.
Mortar Shells, Undead
Rare Units
Depth Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Depth Guard | 6 | 6 | 3 | 5 | 4 | 1 | 5 | 2 | 8 |
Deck Guard | 6 | 6 | 3 | 5 | 4 | 1 | 5 | 3 | 8 |
Unit Size: 5+
Troop Type: Infantry
Two hand weapons, heavy armour.
May upgrade one Depth Guard to a Deck Guard (10 pts)
May upgrade one Depth Guard to a musician (10 pts)
May upgrade one Depth Guard to a standard bearer (10 pts)
May have a magic standard worth up to 75 pts
The entire unit may replace their hand weapons with polearms (2 pts per model)
Vampiric
Syreen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Syreen | 6 | 3 | 0 | 3 | 3 | 2 | 3 | 1 | 5 |
Unit Size: 1
Troop Type: Infantry
Ethereal, Fly (6), Syreen's Call, Terror, Undead
Rotting Leviathan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rotting Leviathan | 6 | 3 | 0 | 6 | 6 | 6 | 1 | 5 | 2 |
Zombie Gunner | - | 2 | 1 | 3 | - | - | 1 | 1 | 2 |
Unit Size: 1 Rotting Leviathan & 5 Zombie Gunners
Troop Type: Monster
Handgun.
Aquatic, Killing Blow (Promethean only), Natural Armour (2+), Unbearable Stench, Undead, Zombie Pirate
Bone Hydra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bone Hydra | 6 | 3 | 0 | 6 | 6 | 6 | 1 | 6 | 2 |
Unit Size: 1
Troop Type: Monster
Aquatic, Poison Breath, Undead
Necrofex Colossus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Necrofex Colossus | 6 | 3 | 0 | 6 | 6 | 6 | 1 | * | 8 |
Unit Size: 1
Troop Type: Monster
Cannon Arm, Magical Attacks, Necrofex Colossus Special Attacks, Regeneration (4+), Undead, Vortex of Death
0-1 Queen Bess. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Queen Bess | - | - | - | - | 10 | - | - | - | - |
Zombie Crew | 4 | 2 | 1 | 3 | 3 | 1 | 1 | 1 | 2 |
Unit Size: 1 Queen Bess & 5 Zombie Crew
Troop Type: War Machine (Great Cannon)
Cumbersome, Hell-Hammer, Undead
Special Characters - Lords
Luthor Harkon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Luthor Harkon | 6 | 8 | 5 | 5 | 5 | 3 | 7 | 5 | 10 |
Troop Type: Infantry (Special Character)
Hand weapon, brace of pistols, heavy armour.
Magic Items / Abilities: Slann Gold
Magical Void, The Red Thirst, Split Personality, Vampiric
Count Noctilus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .295 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Count Noctilus | 6 | 7 | 5 | 5 | 5 | 3 | 7 | 4 | 10 |
If Count Noctilus is your Army General, Depth Guard counts as Special Units instead of Rare Units.
Troop Type: Infantry (Special Character)
Count Noctilus is a Level 3 Wizard who can choose spells from the Lore of Necromancy and Lore of Shadow in any combination. In addition, he knows the following spell: Wraith Storm
Polearm, heavy armour.
May be mounted on a Necrofex Colossus (275 pts)
The Red Thirst, Vampiric
Special Characters - Heroes
Cylostra Direfin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Cylostra Direfin | 6 | 3 | 0 | 4 | 4 | 3 | 3 | 1 | 7 |
Troop Type: Infantry (Special Character)
Magic: Cylostra Direfin is a Level 2 Wizard who uses spells from the Lore of the Deep.
Hand weapon.
Magic Items / Abilities: The Bordeleaux Flabellum
Song of Enthrallment, Ethereal, Fly (6), Terror, Undead
Vangheist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vangheist | 6 | 5 | 0 | 4 | 4 | 2 | 3 | 3 | 7 |
Damned Crew | 6 | 3 | 0 | 3 | 3 | 1 | 1 | 1 | 4 |
Troop Type: Infantry (Special Character)
Two hand weapons.
Damned Crew, Ethereal, Undead
Skretch Half-Dead. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skretch Half-Dead | 5 | 4 | 4 | 4 | 4 | 2 | 5 | 3 | 5 |
Verminous Crew | 5 | 2 | 1 | 3 | 3 | 1 | 2 | 1 | 2 |
Troop Type: Infantry (Special Character)
Hand weapons, pistol.
Undead, Verminous Crew
Vampiric Powers
Note: Vampiric Powers for a Zombie Pirates of the Vampire Coast army ignore Bloodline restrictions.
In this section you will find powers that can be bought for your Vampires. You cannot buy multiples of the same power for a single Vampire, but different Vampires in the same army can have the same powers if you wish.
Booty of the Vampire Coast
This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Zombie Pirates of the Vampire Coast. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
The Lore of Necromancy
The Lore of the Deep
Reference Chart
Unit Name | Troop Type | Base Size (mm) |
---|---|---|
Animated Hulk | Monstrous Infantry | 40x40 |
Bloated Corpse | Infantry | 20x20 |
Bone Hydra | Monster | 50x100 |
Carronade | War Machine | 75 |
Count Noctilus | Infantry | 20x20 |
Cylostra Direfin | Infantry | 20x20 |
Damned Crew | Infantry | 20x20 |
Deck Dropper | Cavalry | 40x40 |
Deck Gunner | Infantry | 20x20 |
Depth Guard | Infantry | 20x20 |
Gunnery Wight | Infantry | 20x20 |
Luthor Harkon | Infantry | 20x20 |
Mortar | War Machine | 75 |
Necrofex Colossus | Monster | 50x50 or 100x150 |
Queen Bess | War Machine | 100 |
Rat Swarm | Swarm | 40x40 |
Rotting Leviathan | Monster | 50x50 or 100x150 |
Rotting Promethean | Monstrous Beast | 50x50 |
Scurvy Dog | Warbeast | 25x50 |
Skretch Half-Dead | Infantry | 20x20 |
Syreen | Infantry | 20x20 |
Vampire Fleet Admiral | Infantry | 20x20 |
Vampire Fleet Captain | Infantry | 20x20 |
Vangheist | Infantry | 20x20 |
Verminous Crew | Infantry | 20x20 |
Zombie Deckhand | Infantry | 20x20 |
Zombie Gunner | Infantry | 20x20 |