The player whose turn it is nominates a close combat involving one or more of their units and fights a round of close combat using the rules described. Then proceed to the next close combat and continue until all units have fought. Resolve each combat completely, including any flee and pursue moves, before moving on to the next combat.
Close Combat Summary
Fight a Round of Close Combat
- Who can strike?
- How many attacks?
- Striking order
- Roll to hit
- Roll to wound
- Saving Throws
- Remove casualtiesCalculate Close Combat Result
- Combat result bonuses
- Who's the winnerLoser Takes a Break Test
- Taking a Break test
- Combat reformFlee and Pursue
- Restrain or pursue?
- Roll flee distance
- Roll pursuit distance
- Caught!
- Move fleeing unit
- Restraining units reform
- Move pursuers