Bashed together out of the blackest metals of the underground, together with the reforged suits of slain stunties, this armour is thick and heavy. It wasn't until the blessing of Gork was bestowed upon it that the suit of armour became so formidable. Now, imbued with the brutal and aggressive spirit of the most ruthless and fightiest of greenskin gods, it is fit for a king amongst Warbosses. The Armour of Gork gives its wearer an iron belligerence that steels his resolve, even as it hardens his hide.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Magic Armour60 points
Medium armour. The wearer has +D3 Toughness. Roll to determine the armour's effectiveness the first time the wearer is hit each turn, and use the result for the rest of the turn. In addition, the wearer has the Impact Hits (D6) special rule.