The passage of the ages has strengthened rather than weakened this elaborate Chaos plate armour. Such is the aura of entropy that surrounds it that it has the power to decay the magic of enemy weapons in an instant.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Magic Armour
Heavy armour. If an enemy with a magic weapon wounds Krell in close combat and Krell passes his armour save, that magic weapon's abilities are nullified; it is treated as a normal, non-magical weapon of the same type for the remainder of the game.