Woven from threads of pure magic, this standard is inscribed with runes that constantly writhe, and surrounded with the coruscating fires of change. These magical flames shield Tzeentch's followers, leaping out to intercept enemy missiles and transforming them according to the Lord of Fate's whim. Volleys of arrows might be transformed into clouds of feathers, shoals of fish or puffs of multi-hued smoke whilst falling rocks and hurtling cannonballs may be altered into snowballs or piles of toads. However, such is Tzeentch's fickle nature that these flames occasionally change a spent shot into a bolt of lightning or a spinning shard of crystal that punches into one of his followers with devastating - and often fatal - force.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Blasted StandardURL Copied!
URL Copied!
Magic Standard25 points
Mark of Tzeentch only. Each time the unit carrying the Blasted Standard suffers a hit from a shooting attack, roll a D6 immediately before rolling To Wound. On the roll of 2+, the Strength of that hit is halved. However, if the result is a 1, the Strength of that hit is instead doubled. Attacks that do not roll To Wound, or that wound automatically, are not affected by the Blasted Standard.