Heavy armour. The wearer gains the Fly (10) special rule and a Ward Save (4+) against non-Magical Attacks, which may be re-rolled.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Magic Armour
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Heavy armour. The wearer gains the Fly (10) special rule and a Ward Save (4+) against non-Magical Attacks, which may be re-rolled.