When anointed with the blood of the foe, this armour becomes ever more endurable.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Blood ArmourURL Copied!
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Magic Armour10 points
Heavy armour. For every unsaved wound the wearer of the Blood Armour inflicts in close combat, their armour save is improved by one point to a maximum total of 1+ for the remainder of the game.