All Ogres are in awe of the near-sentient gauntlet known as the Greedy Fist. On great occasions, but always after an especially monumental feat of violence occurs in a tribe's maw-pit - such as a spectacular guts-out challenge for Tyranthood or a particularly brutal pit-fight - a strange and wondrous thing has been known to happen. From out of the bones and broken bits that gather in the corners of any maw-pit crawls a black ironfist, moving on its own, its articulated finger joints pulling it across the bloody ground With punch-spikes of iron and tusk embedded into the knuckles, the formidable weapon drags itself to a worthy Ogre who may then claim it for a time.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Magic Armour40 points
Ironfist. The wearer gains +1 Strength and a Ward Save (6+). If a Magic Weapon inflicts a Wound that is saved by this Ward save, its magical properties are consumed by the Greedy Fist; from the end of this close combat it is treated as a normal, non-magical weapon of the same type for the remainder of the game. In addition, an enemy Wizard loses a Wizard level and a randomly selected spell each time they are hit by an Ogre wearing the Greedy Fist.