Grut the Bloodthirsty was eventually lynched and eaten by his own tribe, who were riled up when he stole their flesh for use as ritual ingredients. Some of that mighty Butcher's malevolence seems to live on in his now-rusty sickle. Whenever a Butcher with Grut's Sickle joins a unit cries of 'who did that?', 'don't touch me!' and 'he's doing it again!' are sure to follow...
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Grut's SickleURL Copied!
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Arcane Item30 points
At the start of the Ogre Magic phase, the bearer of Grut's Sickle can inflict a single Wound on any unit he has joined. If he does so, then he adds +2 to all casting rolls he makes during that Magic phase. A Wound inflicted by Grut's Sickle is distributed as a shooting attack, and may not be saved in any way. Roll 2D6 at the end of each Magic phase where Grut's Sickle is used; on a roll of 3 or more nothing happens, but on a roll of double 1 the unit turns upon and slays the wielder of Grut's Sickle, and he is removed as a casualty with no saves of any kind allowed.