The warrior can emit a screech that blurs reality and opens a tiny crack to the Realms of Chaos for a split second, bringing forth a sudden wave of magical energy that overpowers even the mightiest of sorcerers.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Ability50 points
One use only. The character can use this ability at the start of any Magic phase, immediately after rolling for the Winds of Magic. All enemy Wizards within 18" must immediately roll 2D6 on the Miscast Table.