Those valiant knights who have worn the Insignia of the Quest have almost all gone on to drink from the Grail – the Insignia is then handed down to another Questing Knight to aid him in his deeds.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Insignia of the QuestURL Copied!
URL Copied!
Talisman25 points
Questing Vow only. If the bearer of the Insignia of the Quest is ever reduced to 1 Wound, then the Knight instantly gains a Ward Save (3+) as long as they remain at 1 Wound. If the character suffers an attack that would kill him before he has gained this Ward save (such as Killing Blow or Multiple Wounds), he will be reduced to 1 Wound, then may attempt his Ward Save (3+) to stay alive and nullify any further wounds caused by the same hit.