Tretch wears the skull of a defeated rival as a good luck charm.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Magic Armour
The Skullhelm gives Tretch +1 to his armour save and a Ward Save (4+). In addition, once per game he can re-roll a dice roll. The re-roll can be one of his To Hit, To Wound, armour or Ward save, Leadership test, or a Stay Here, I'll Get Help! roll.