High Inquisitor or Inquisitor only. The wielder gains +2 to his Strength and the Always Strikes First special rule. At the end of each close combat phase of which the wielder takes part, roll a D6; On a 5+ the wielder takes a wound which cannot be saved by any means.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Magic Weapon40 points