Ghrond lies in the frozen north of the Witch King's domain. A black tower, it rises like a spear from its mountain spur. Here, foul sorcerers stare into the abyss that is the Realm of Chaos to catch glimpses of the future within the changes of the multicoloured storms raging there. Occasionally, a tendril of raw energy snakes out and licks the stones of the mountain, creating black orbs that serve as windows into this terrible place. The sorcerers smooth these stones and use them to divine the future to report back to the Witch King to help him plot his foul strategies for launching attacks against the world. And very rarely, some daring or foolish individual steals an orb for the promises of power they are sure to hold. This obsidian ball offers a terrible glimpse into the Realm of Chaos, revealing fragments of the future in the swirling vortex of maddening energies.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Enchanted Item15 points
The model carrying the Orb of Ghrond may consult it at the start of each of your turns as long as they are not in close combat. If they do so, they must take a Stupidity test. If passed, the model may re-roll all failed rolls To Hit and re-roll one power or dispel dice when casting or dispelling until the start of your next turn.