Skavenbrew is a bubbling concoction of warpstone dust, rare marsh herbs, mutant fungi and blood milked from all manner of foul creatures, used to improve the fighting abilities of slaves and clanrat warriors. The leader of a Skaven regiment will often carry a flask of Skavenbrew that he can give to his troops before going into battle. The effects of the brew are unpredictable: some steel the drinker to fearsome danger or instil him with killing fury; others drive the drinker into a frenzy of activity so strenuous that he eventually drops dead of exhaustion.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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One use only. At the start of the game, a character carrying Skavenbrew can force a single unit of Clanrats or Stormvermin in base contact to guzzle the vile liquid. Skavenbrew only affects the unit, but no character models would be so unwise as to drink the potion. Roll a D6 and consult the table below:
D6 | Result |
1 | Gone Bad. The unit takes D6 Strength 3 automatic hits with the Ignores Armour Saves special rule. The Skavenbrew has no additional effect. |
2-3 | Inspired Hatred. The unit is subject to Hatred. |
4-5 | Frenzied. The unit is subject to Frenzy. |
6 | Rabid. The unit's metabolism is driven hyperactive, ramping up to a feverish pitch. The unit is subject to both Frenzy and Hatred. At the start of Skaven player's subsequent turns, the unit will take D6 automatic wounds as some of the ratmen collapse, hearts or brains bursting with fury. |