Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

The Ruby Eye
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Talisman

Another artefact found during one of his famous voyages, this red jewel emits a bright light that hypnotizes anyone who attempts to strike him.

This talisman gives Sindibadu the Ward Save (5+) special rule. In addition, enemies attempting to strike him must first pass a Psychology test; if failed, they can only Hit him on the roll of a natural 6.