This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Zombie Pirates of the Vampire Coast. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
This blade drips with brine and is covered in rust but is capable of slicing through the thickest of armour.
The Dirty Serpent gives the wielder +1 Strength and the Armour Piercing (3) special rule.
A small dagger made from the tusk of a ferocious sea monster, as cold as the ocean is deep.
Additional hand weapon. The Kraken Fang gives the wielder the Ice Attacks special rule.
Magic Armour
Fashioned from interlocking tentacles and seashells and permanently dripping with slime, this armour clings to the wearer's body, allowing them to move freely.
Medium armour. The Armour of the Depths gives the wearer the Regeneration (5+) special rule, and enemies attempting to strike them suffer -1 To Hit in close combat.
Every pirate's favourite, this buckler is layered with Sea-Dragon scales which provide reliable protection yet weigh virtually nothing.
Buckler. The Sea Dragon Buckler gives the wearer a 5+ armour save against missile attacks and the Ward Save (6+) special rule.
Talismans
This sad and dishevelled but ever loyal bird sits on its master's shoulder, granting a measure of protection from hostile magic.
The Ex-Parrot gives the model the Magic Resistance (1) and Ward Save (6+) special rules against magical attacks.
Arcane Items
The Ebony Skulls are gifts from Harkon and are carried by his emissaries. Each is an inky-black skull that must be cast to the ground to unlock the dark powers within. Once broken, the owner may call on the services of Luthor's servants and will thus be eternally in his debt.
Bound Spell, Power Level 4. The Ebony Skulls contains the Raise Dead spell from the Lore of Necromancy.
Enchanted Items
Crafted from the highest-quality black pearl, legends state that its wearer will be granted the ability to see through the black ocean waters all the way to the sea floor, where untold fortunes are buried.
The Blackeye Pearl gives the model the Sniper special rule. In addition, the bearer may pick one enemy unit within Line of Sight at the start of each of your turns. Your opponent must reveal all Magic Items, Hidden models and the like that unit might have.
The classic pirate brew - it makes one extremely fiery, in every way!
One use only. The Firewater may be used at the start of any Shooting or Close Combat phase. The model gains a Strength 3 Breath Weapon with the Flaming Attacks special rule for the remainder of the phase.
A long-lost treasure map, leading to long-lost treasure. Due to its accuracy and level of detail, it can also double as a battle map.
Black Buckthorn's Treasure Map adds +1 to the dice rolled when determining which side to deploy on.
Magic Standards
The vessels of Harkon's fleet fly a bewildering array of flags, but pirates aren't the most original of artists. Thus, each tends to display some variation on the skull and crossbones device. In these days of grand alliances and complex treaties, there is something to be said for making your intentions abundantly clear from the outset.
The unit carrying the Skull and Crossbows gains the Terror and Vanguard special rules.