The following powers may only be taken by Daemons of Slaanesh.
Roll a D6 for each unsaved wound the Daemon causes in close combat. On a 4+, the Daemon regains one wound lost earlier in the battle.
At the beginning of each round of close combat, all enemy models in base contact with the Daemon must pass a Toughness test or suffer 1 Wound which Ignores Armour Saves.
At the beginning of a combat, one enemy character in base contact with the Daemon must take a Psychology test. If the test is failed, the character will direct his attacks against friendly models or units chosen by the Daemon's controlling player. These wounds count towards the Daemon's combat resolution. If there are no suitable targets in base contact with the character, he or she does not attack at all this turn.
Roll a D6 each time the Daemon inflicts an unsaved Wound in close combat. On a roll of 5+, the Daemon gains an additional Attack this round.
This gift is used during the enemy turn, before charges are declared. Nominate one enemy unit within their maximum charging distance and with Line of Sight to the Daemon – this unit must be able to charge according to the normal Warhammer rules. The target unit must pass a Psychology test or declare a charge against the Daemon (or the unit it is with).
Models in base contact with one or more models with this Gift suffer a -1 penalty to both Weapon Skill and Initiative. This has no effect on Daemons of Slaanesh.
The Daemon has the Always Strikes First rule.
Enemy models in base contact with the Daemon must pass a Psychology test. If the test is failed, the affected model may not strike blows in that round of combat.
Units in base contact with the Daemon must use their own Leadership value. This has no effect on models with Immunity (Psychology).
Each unsaved Wound inflicted in close combat from the Daemon counts as two Wounds for the purposes of combat resolution. This has no effect on models with Immunity (Psychology).