If, for whatever reason, one or more units completes a charge against a fleeing enemy, move the charging unit(s) into contact with the fleeing enemy as described earlier and then the fleeing unit is run down by the chargers. Much of the unit is hacked apart or trampled to death, and the survivors head for the hills.
The fleeing unit suffers two Wounds with no saves of any kind allowed for each point of Unit Strength the charging unit(s) has. For example, a unit with Unit Strength 10 will inflict 20 Wounds on the enemy unit. If any models survive, the charging unit then stops 1" behind the remains of the unit.
A charging unit that destroys fleeing troops in this way will often find itself pulled out of position and vulnerable to enemy counter-charges. Accordingly, we allow the charging unit to attempt a reform by passing a Leadership test. If the test is failed, the troops are so overcome with hacking at the fallen corpses that they do not have the chance to reform. If the test is passed, the unit immediately makes a reform manoeuvre. In either case, the unit cannot move further during this Movement phase.