Morghur's mutating spirit leaks out from him, changing the world around him. Bolts and arrows fired at him turn into birds, bats or frogs, spells into showers of warm blood, and cannonballs into puffs of smoke, while an enemy soldier might be transformed into a twisting mass of tentacles, a puddle of black jelly, or a pile of fish.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Morghur cannot be harmed in any way by missile attacks or spells, unless the model which is the source of the attack is within 12" of him. Furthermore, at the beginning of each round of close combat, all enemy models in base contact take a Strength 3 hit with no armour save allowed.