Roll a D6 at the start of the game to determine which mutation is the most prominent for the remainder of the game.
D6 | Result |
1 | Animalistic Legs: The unit gains +1 Movement. |
2 | Hulking: The unit gains +1 Strength. |
3 | Grossly Fat: The unit gains +1 Toughness. |
4 | Scales: The unit gains the Natural Armour (6+) special rule. |
5 | Tentacle-like Arms: The unit gains +1 Attack. |
6 | Pincer Hand: The unit gains the Armour Piercing (1) special rule. |