Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Chaos Mutations
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Roll a D6 at the start of the game to determine which mutation is the most prominent for the remainder of the game.

D6

Result

1

Animalistic Legs: The unit gains +1 Movement.

2

Hulking: The unit gains +1 Strength.

3

Grossly Fat: The unit gains +1 Toughness.

4

Scales: The unit gains the Natural Armour (6+) special rule.

5

Tentacle-like Arms: The unit gains +1 Attack.

6

Pincer Hand: The unit gains the Armour Piercing (1) special rule.

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