The Curse afflicting the Knights of the Everlasting Light tend to make itself known at the most inopportune moments.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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The Knights must re-roll successful 6’s when rolling to Wound and fail all Dangerous Terrain tests on a 1-2 rather than a 1. However, they are also seemingly untouchable in combat, gaining a Ward Save (5+) in Close Combat.