Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Dive Bomb
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Once per game, during the Remaining Moves sub-phase, models with this special rule may drop bombs unless they are fleeing.

To Dive Bomb, select one unengaged enemy unit that the Gyrocopter moved over in that turn. To determine the damage caused by the bombs, roll an artillery dice; this is the number of hits inflicted. If a misfire is rolled, the Gyrocopter takes a single Wound with no armour save allowed. The Gyrocopter's bombs have the following profile:

RangeStrengthSpecial Rules
n/a3-

If a Gyrocopter Dive Bombs, it cannot make any other shooting attacks in that turn.

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