When unable to get ale, the Dwarf pirates brew their own drink. This dangerous stuff is a sort of rum mixed with gunpowder and iron filings, and each bottle has a skull and crossbones on it as a warning. The pirates swig so much of this concoction that they are now immune to drunkenness, though it wreaks havoc with their insides. Before a battle the Dwarfs will knock back a few bottles each, and the resultant intestinal rumblings and gurglings leave an odious mist hanging around the regiment. Though the pirates claim not to notice the smell, the effect is dire on the enemy. The great disadvantage to the pirates is that no other troops will stand near them.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Enemy models in base contact with models with this special rule suffer -1 to their Weapon Skill in Close Combat. This does not affect models with the Undead, Daemonic or Mark of Nurgle special rules. The Slayer Pirates may not be deployed closer than 6" to any other unit in the army at the start of the battle.