Though all Knights are brothers in arms, some take more delight in quarrelling with their family than they do in sparring with the foe.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Roll a D6 for each of your units of Knights of the Black Bear at the start of each Empire turn. On the roll of a '1' some form of disagreement has broken out in the ranks (possibly over who took more than his fair share of plunder in a previous campaign) and the unit may not move that turn.