Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Goblin Jester
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A Goblin Jester is placed in the front rank of the unit he is bought for and may never leave the unit.

Goblins are always encouraged by the presence of a Jester and any unit gains a +1 bonus to their Leadership characteristic and ignores Animosity as long as the Jester is alive.

On the downside however, Goblins are always so distracted by Jesters that they are subject to the Stupidity special rule.

As Jesters are so energetic in battle it is almost impossible to hit the blighter in melee. Enemies must re-roll successful To Hit rolls against them in close combat.

At the start of each round of close combat in which a Goblin Jester is involved, roll a dice and consult the table below:

D6

Result

1

Oh Dear! The Jester seems to have become rather confused in the heat of battle and is leaping about and getting completely in the way of his own unit!

The unit the jester is attached to suffers -1 To Hit in close combat this turn.

2-3

Nothing Happens. No one is particularly impressed with the Jester's antics so the little green chap sulks uncontrollably.

The Jester has no effect this turn.

4-6

You Annoying Little...! The Jester performs an amazing display of acrobatics white hollering insults at the top of his squeaky voice.

All enemy units in base contact with the Jester's unit suffer -1 To Hit in close combat this turn. This has no effect on units with Immunity (Psychology).

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