Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Hard Stuff
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Grog Lubbers carries a large selection of different of alcoholic beverages. At the start of their turn, roll a D6 and consult the table below:

D6

Result

1

Too Much to Drink. The Grog Lubbers suffer D3 Wounds with no saves allowed as some of them fall to the ground unconscious. The rest of the unit counts as having failed a Stupidity test.

2

Where has the Rum Gone? The Grog Lubbers are finding themselves unable to find a full bottle, desperately looking through their pockets for another drop. They may not move voluntarily this turn.

3

Pirate Grog. The Grog Lubbers are subject to Stupidity.

4

Norse Mead. The Grog Lubbers are subject to Frenzy.

5

Dwarf Rum. The Grog Lubbers gain +1 to their Toughness.

6

Lustrian Wine. The Grog Lubbers gain +1 to their Strength.

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