At the start of the Halfling player's turn the Herbalist may use one of the following Herbs which affect the unit they are with. Note that each unit can only be affected by one Herb at a time, any additional Herbs have no effect.
Heal-All: The unit gains Regeneration (6+) special rule until the start of their next turn.
Graveroot: The unit gains the Poisoned Attacks special rule until the start of their next turn.
Spellwort: The unit gains the Magic Resistance (2) special rule until the start of their next turn.
Vigvort: The unit gains the Always Strikes First special rule until the start of their next turn.