Khemric Titans are strange creature-constructs whose inhuman minds perceive and deal with threats in a manner seldom explicable to mortal minds, and have at their disposal a host of means to do so, each more horrific than the last.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Khemric Titan Special AttacksURL Copied!
In order to determine what happens, each Close Combat phase that the Khemric Titan is in combat, pick a single unit in base contact and roll a D6 on the table below:
D6 | Result |
1-2 | Reaping Blades: The Khemric Titan lashes out with its massive scythe-bladed forelimbs, cutting through the enemies like a sickle through ripe wheat. The Khemric Titan inflicts D6 Strength 6 hits on the enemy unit. |
3 | Flesh-eating Scarabs: The Khemric Titan unleashes a swarms of flesh-eating scarabs from its jaws. These are capable of striping the bones of living creatures clean in seconds. The Khemric Titan inflicts 3D6 Strength 2 hits on the enemy unit. |
4 | Breath of Night: The air around the Khemric Titan is filled with crawling darkness redolent with the chill of the grave, filling mortal souls with panic and terror. The Khemric Titan does not attack, but instead automatically wins the combat with a combat resolution of 2 (unless this would be higher from other sources). |
5 | Devouring Jaws: The Khemric Titan's obsidian and onyx mandibles yawn open to devour its enemies, slamming shut with enough force to shatter stone and crush steel. The Khemric Titan inflicts a Strength 6 hit with the Heroic Killing Blow special rule on all enemy models in base contact. |
6 | Soul Slaying Hunger: The Khemric Titan releases its most dread power and becomes a howling gate to the realms of the dead, able to suck the souls of the living into the pitch black abyss beyond. The Khemric Titan inflicts 2D6 hits on the enemy unit. Roll a D6 for each hit, on a 5+ it inflicts a Wound with no armour saves allowed and the Multiple Wounds (D3) special rule. This is a Magical Attack. |