Gilead is prone to retreating within himself, facing the traumas and doubts of his inner demons that plague his mind.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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At the start of each of his turns, Gilead must take a Leadership test, unless he is engaged in combat. If this test is failed, roll a dice. On a 1-3 Gilead cannot move that turn as he struggles with his inner demons. On a 4-6 his tortured mind gets the better of him and Gilead must move his full movement for that turn towards the closest table edge. If he leaves the table, he is treated as a casualty and will not return. If Gilead is engaged in combat, he will fight as normal.