Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Mercenaries
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When things start going poorly it is not unheard of for the less reliable sell-swords to switch sides in the very midst of a conflict. During the battle, there are times when the loyalty of the warriors-for-hire will be tested.

Every time a unit with this special rule fails a Break test, roll on the Mercenary Loyalty table below and apply the results. This rule has no effect on a unit that is joined by the army's General, Paymaster or Merchant Prince.

D6

Result

1-3

Wavering Loyalty. The mercenaries aren't sure if the job is worth their suffering!

The unit flees as normal, and all models in the unit suffer a -1 modifier to their Leadership for the rest of the battle.

4-5

Soldier On. The mercenaries flee, but remain loyal for the moment.

The unit flees as normal.

6

Stand Fast! Remembering the promise of gold from their employer, the mercenaries stand their ground.

The unit counts as having passed its Break test.