All friendly units within 6" of a unit of Chekists may roll 3D6 for their Break tests and discard the highest result. If a friendly unit flees within 12" of a unit of Chekists, the Chekists may choose to open fire on that unit with their pistols (the unit still needs to be within range and Line of Sight before they begin their flee move). If they manage to cause a casualty, the unit will rally immediately after making its flee move.