The life of a Fanatic is fraught with mishap, as the loonies are as apt to kill themselves as the enemy!
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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A Fanatic is removed immediately as a casualty when:
It contacts a piece of terrain of any kind that's not open ground.
It contacts another Fanatic (both Fanatics are removed).
It moves off a table edge.
It rolls a double for movement. This does not apply in the turn of release and represents the Fanatic being choked by the chain, tripping or other comical, yet fatal, mishaps.
Any unit moves into contact with the Fanatic.