If two or more 1's or any triples are rolled when the Abomination is making its Random Movement, do not move the Hell Pit Abomination; instead roll a D6 on the Berserk Abomination Chart.
Berserk Abomination Chart
D6 | Result |
1 | Grinding Halt. The Hell Pit Abomination's transplanted brains baulk. The beast does not move this turn. |
2-5 | Blind Fury. The Hell Pit Abomination suffers a fit as its multiple brains convulse and fight for control. The model moves the distance rolled in a random direction determined by a scatter dice. |
6 | Fluid Injected! The mutated stitched nightmare roars in pain as surges of warped growth juices course through its foul body. The Hell Pit Abomination moves as normal, and will increase its Strength by +1 for the remainder of the game. Further Berserk Abomination rolls of 6 will not increase the beast's profile, but will instead immediately inflict D6 wounds on it. |