At the start of the Halfling player's turn the Master Chef may use one of the following Spices which affect the unit they are with. Note that each unit can only be affected by one Spice at a time, any additional Spices have no effect.
Chili Pepper: The unit immediately moves forward using the Random Movement (2D6) special rule.
Rosemary: The unit gains Immunity (Psychology) until the start of their next turn.
Coriander: The unit may re-roll failed rolls To Wound in close combat until the start of their next turn.
Cumin: The unit adds +1 to their Toughness until the start of their next turn.