Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Swiftstride
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Just as not all warriors are not equal in their might and resolve, so too are some fleeter of foot.

When charging, units entirely made of models with the Swiftstride special rule and Movement 7 or higher roll 3D6, discard the lowest result, and add the result to their Movement value. When fleeing or pursuing, they roll 3D6, and discard the lowest result.

When charging, units entirely made of models with the Swiftstride special rule and Movement 6 or lower roll 2D6, and add the result to their Movement value. When fleeing or pursuing, they roll 2D6.

Movement Type

Swiftstride M6 or lower

Swiftstride M7 or more

Charging

Movement + 2D6

Movement + 3D6 (discard the lowest)

Failed Charge

2D6

3D6 (discard the lowest)

Fleeing

2D6

3D6 (discard the lowest)

Pursuing

2D6

3D6 (discard the lowest)

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