Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Underground Advance
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Miners have the Ambushers special rule. In addition, instead of deploying like normal Ambushers, a Miner unit can choose to arrive anywhere on the battlefield from below. During deployment, before Scouts are placed, place a tunnel marker anywhere on the battlefield. The unit will then deploy using the Ambushers special rule. When the unit emerges, roll a scatter dice and an artillery dice. If you roll a hit on the scatter dice, the marker stays in place; if you roll an arrow, move the marker the number of inches indicated by the artillery dice in the direction shown by the arrow. If the marker is moved off the tabletop, the Miners are considered lost; treat them as casualties. In case a Misfire is rolled, roll a D6 and consult the Underground Mishap chart.

Once the final position is established, place the Miner unit so it can touch the marker. If the marker is under a friendly unit or impassable terrain, place it next to the closest edge of the unit/terrain. They may face in any direction.

If the marker is under an enemy unit when the Miners emerge, the Miners are considered to have charged. Place the attacking Dwarfs to the front of the enemy unit that is atop the marker.

D6

Result

1-2

Cave-in! The Miners are instantly killed.

3-5

Partial Collapse: All models in the unit must pass a Strength test or be removed as casualties. Any models that survive may not move or charge on the turn they emerge after a Partial Collapse. If the models emerge into close combat they have the Always Strikes Last special rule for the remainder of the turn.

6

Should Have Taken That Left Turn: Your opponent places the marker anywhere within 18" of the original position on the table and this is where the Miners emerge. They cannot move or charge on the turn they emerge.

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