At the start of any of your Movement phases, you may choose to have your Taiko Drum give out one of the following abilities to all friendly units within 18" which lasts until the start of your next Movement phase:
Bravery and Courage: The units gain +1 to their Leadership when taking Psychology and Break Tests.
Strategy and Discipline: The units may roll 3D6 for Leadership tests to Reform, Restrain from Pursuit and March, discarding the highest result.
Charge! The units may re-roll one of the dice that determines their charge distance.