If a Shaman rolls a Miscast, they roll 2D6 on the following table instead of the normal Miscast Table used by other wizards:
2D6 | Result |
2-3 | FZZZZZZAP! In a dazzling display, bolts of green energy shoot from the Shaman’s eyes as he somehow manages to keep control of the power surge. Resolve the effects as if the Shaman had cast the Gaze of Mork spell and then deduct D3 dice from the power pool. |
4-5 | "Yuuurgh!" Struggling to control the sudden pulse of raw Waaagh! energy, the Shaman's already tenuous grip on reality is shattered. The Shaman is subject to the Frenzy and Stupidity special rules for the rest of the game, although he may never lose his Frenzy. He may cast no further spells this turn. |
6-7 | "I've Forgot!" The Shaman’s mind is so befuddled by the dazzling Waaagh!ness of it all that he completely forgets the spell he just cast. The Shaman may not cast this spell for the rest of the game. In addition, the resulting brainstorm permanently reduces his Wizard Level by 1 (to a minimum of 0) and he may not cast any further spells this phase. |
8-9 | "Me 'Ead 'Urts!" The potent green energy buzzing around the Shaman’s head shoots outwards towards other Greenskins channelling the Waaagh! Power. All greenskins (friend or foe) within 12" that are capable of channeling power or dispel dice suffer a Strength 4 hit which Ignores Armour saves. In addition, D3 dice are lost from the pool. |
10-11 | "I Fink I'm Gonna…" The Shaman reels around for a moment before vomiting a huge blast of raw Waaagh! Power. The Shaman suffers a Strength 10 hit and all Greenskin units (friend or foe) within 12" suffer D6 Strength 5 hits which Ignores Armour Saves. In addition, D3 dice are lost from the pool. |
12 | 'EADBANG! With a colossal bang, the Shaman's head explodes in an incandescent ball of Waaagh! energy and he is killed outright. However, this burst of power will also cause the heads of those around him to explode! Place the large round template over the Shaman before removing him from play. Any model under the template must pass a Toughness test or also be killed outright with no armour saves allowed. In addition, D3 dice are lost from the power pool. |